[FilterScript] Anti Lag shoot
#1

About
I know a lot of people love not having lag shooting but server owners don't want to upgrade until fully released, so I thought let's make it so they don't have to update until 0.3z is fully released. The only other server I ever see use something like this was SA:RP. Hope you enjoy

How to Add it
Add it to your filerscripts folder and add it to the line on your config file or server.cgf "removelagshoot" .
If there are any bugs please reply back!

Code
http://pastebin.com/5ZAL9haq
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#2

It's lagshot not lag shoot.
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#3

Non-sense system.
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#4

Quote:
Originally Posted by MugiwaraNoLuffy
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It's lagshot not lag shoot.
Fixed, Thank's for pointing it out.
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#5

We have now 0.3z so its not important
but good job
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#6

very usefull
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#7

Not needed though, but good job.
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#8

Good job!
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#9

0.3z is on 90% servers these days (with lagcomp) so it's not useful now
btw. in this type of "anti lag-shot" you can find bug, full damage taken from HP can kill player without showing who killed him in killlist (sometimes it shows sometimes it doesn't show at all)
I would probably fix this if i were you.
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#10

Quote:
Originally Posted by Riso135
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0.3z is on 90% servers these days (with lagcomp) so it's not useful now
btw. in this type of "anti lag-shot" you can find bug, full damage taken from HP can kill player without showing who killed him in killlist (sometimes it shows sometimes it doesn't show at all)
I would probably fix this if i were you.
It maybe be on 90% of servers but your 100% wrong with your assumption because of the fact lagcomp doesn't sync every skin hit this has been proven. It works a lot better when coupled with an anti-lag system that way people are not wondering why their skin hits have no effect. So is it useful? It's more than useful I wouldn't even consider running a public server that is not using a skin hit system with lagcomp making it mandatory.
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