18.01.2014, 19:06
SA-MP 0.3z RC5
18.01.2014, 19:13
Very nice release Kalcor! Great work, I'll be using this.
18.01.2014, 20:23
& this is how the SAMP community acts towards those with a different opinion
(couldn't quote this since the topics are locked)
http://forum.sa-mp.com/showpost.php?...22&postcount=2
"Nobody likes people playing on Joypads."
http://forum.sa-mp.com/showpost.php?...48&postcount=9
"LEARN to play PC games like other people do, with keyboard and mouse. It's not a console."
http://forum.sa-mp.com/showpost.php?...7&postcount=13
"I think you're in the wrong game then"
http://forum.sa-mp.com/showpost.php?...45&postcount=2
"This is the beginning of REAL deathmatch. Quit whining, go play another game if you don't like it. OH WAIT ALL GAMES ARE LIKE THIS."
http://forum.sa-mp.com/showpost.php?...74&postcount=6
"Bullshit, Lag Shooting is crap after all so this is just good."
http://forum.sa-mp.com/showpost.php?...86&postcount=9
"Omg dat kids,why why why? ;("
Nice.
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I don't understand how people can be THAT stupid, to ask to bring back old non-stable stuff from other versions of SA-MP. How stupid you must be to ask for that, world is changing, things are changing. When they change system at your job, and you have to learn how to use it from basic again, you gonna moan to bring back old stuff? They don't give a shit, what you think
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Tes, it is the soupiest think i ever heard ;/ that guy is obliviously a mourn.
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As it seems, the only ones that complain are clan members. How ironic. Sad that you can't own ignorant noobs anymore?
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Not only that, but they are now afraid to get owned by the noobs hitting them directly.
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What do you cry about,you are just somone who made another account so he can cry more.
I like this update,this was tottaly unfair and thank all Programmers and Kalcor its fixed and old things never come back! |
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You compaint when their is lag shooting and cry for fix and when they fix you are going again asking for lag-shooting. I don’t get it
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You cant hide behind your ping and mow down newbies that don't know how to aim anymore, thats all
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If a relatively small number of veteran players ONLY care about being able to lead aim and dominate the less aware, don't get any satisfaction from the almost infinite possibilities that SA-MP presents them, then they can either stay on 0.3x servers and be happy. Or they can move on, either with or without SA-MP. There will be a queue of new people ready to step into their player slot. (Not a euphemism)
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Oh no! A major, unintended game breaking issue was fixed! Multiplayer will now be able to be played the way it was meant to be played! If you hate this update so much, you won't be forced to update. You can stick to your buggy 0.3x lagshooting.
RIP buggy lagshooting. |
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One of the best things to happen to SA-MP ever IMHO. People who complain are idiots. Most of the people that complain are just annoyed that they now don't have an unfair advantage over newbies.
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Yeah that's true: those "pros" want to be untouchable and dominate the world. They are like feudal lords that don't want to lose their privileges and want peasants to be their slaves.
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You can stay in 0.3x version if you want, and all lag-shot players. It's up to you, your point doesn't make sense, how you can have multiplayer and have it unstable? Multiplayers are always trying to make them as stable as possible, and you're moaning about it like a little sissy. |
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Rejecting a major fix to SA-MP's sync and shooting sytem is like ancient egyptians rejecting the invention of the wheel because "they got used to moving 2 tons heavy blocks with bare hands and logs".
Come on... |
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111 against 11. Clear outcome if you ask me.
A problem that has been here for very long has been fixed, we should be glad and |
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Kbye. We won't miss you, it's just bad that you say many servers will stop, as they actually will move on, if you have a successfull server you will keep your server and move on. If you have experience with scripting you can create a lag shooting script..
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http://forum.sa-mp.com/showpost.php?...22&postcount=2
"Nobody likes people playing on Joypads."
http://forum.sa-mp.com/showpost.php?...48&postcount=9
"LEARN to play PC games like other people do, with keyboard and mouse. It's not a console."
http://forum.sa-mp.com/showpost.php?...7&postcount=13
"I think you're in the wrong game then"
http://forum.sa-mp.com/showpost.php?...45&postcount=2
"This is the beginning of REAL deathmatch. Quit whining, go play another game if you don't like it. OH WAIT ALL GAMES ARE LIKE THIS."
http://forum.sa-mp.com/showpost.php?...74&postcount=6
"Bullshit, Lag Shooting is crap after all so this is just good."
http://forum.sa-mp.com/showpost.php?...86&postcount=9
"Omg dat kids,why why why? ;("
Nice.
18.01.2014, 21:33
18.01.2014, 21:34
Awesome news!
18.01.2014, 21:38
19.01.2014, 02:21
Oh please, if you are going to use my quotes to back up your post, at least use them in the correct context. I didn't call someone dumb for preferring the lag shooting, I called them dumb for the implication that the new update was the end of SA-MP. Do not quote me out of context.
19.01.2014, 12:22
Really Nice
19.01.2014, 12:45
Nice update, btw, can you please add a function to hide player's HUD? It'll be very useful
19.01.2014, 13:30
19.01.2014, 15:21
19.01.2014, 18:33
20.01.2014, 01:43
Holy shit! Fucking pumped! I could never script a working lag-shoot script, and finding head shots was a pain in the ass and not all that accurate, but this is here... HELL YEAH! good job.
22.01.2014, 07:16
EDIT:GREAT JOB
23.01.2014, 14:40
There should be a config parameter to disable cbugging.
23.01.2014, 15:02
Just check the time between the shots to detect cbug. You can remove the extra shots then and warn the player then or do whatever you like. Disabling cbug in general is difficult, because thats GTA and not samp.
23.01.2014, 16:37
Just like I said, heres your parameter, its just not in the config, but in an include: https://sampforum.blast.hk/showthread.php?pid=2880077#pid2880077
Noticed a small bug when testing: OnPlayerWeaponShot works well for drivebys, it just wont return the correct weaponid, but always 0.
Noticed a small bug when testing: OnPlayerWeaponShot works well for drivebys, it just wont return the correct weaponid, but always 0.
24.01.2014, 00:04
Yay and fuck lagshot
24.01.2014, 05:37
Now we need the ability to kill people with fists when out of San Andreas.
24.01.2014, 10:59
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