[Map] Triad HQ [Int]
#1

♣ Triad HQ int ♣
Bem, decidi liberar o interior do HQ da triad. Usei ele no meu servidor faz algum tempo mas estou fazendo um bem maior, para aperfeiзoar as aзхes que o grupo possa realizar.
Neste interior em concreto podemos encontrar um pequeno bar (que era utilizado n so como bar mas tambem como sitio onde os jogadores podiam trocar dinheiro por fichas para jogarem quer nas maquinas, quer nos outros jogos de casino), uma sala de reuniхes com tvs das cameras de seguranзa (utilizava-se spec do exterior e do interior para evitar roubos e anunciar aos membros que estivessem dentro da HQ da chegada indesejada de policias), uma sala de fabrico de fichas e uma salao de jogos.

Bem, eu usava este como o interior do HQ da triad e como a triad tem aзхes do tipo que referi pensei que se adequava, mas pode usar para o que quiser.

♣ Imagens ♣
http://s955.photobucket.com/user/LeM...how/Triad%20HQ

♣ CODE ♣
pawn Код:
CreateObject(15048,2748.0000000,-121.6992200,899.2999900,0.0000000,0.0000000,0.0000000); //object(labigsavehouse) (3)
CreateObject(15059,2748.0996100,-121.6992200,899.2999900,0.0000000,0.0000000,0.0000000); //object(labihalfhouse) (3)
CreateObject(16151,2764.3000500,-115.8500000,896.0000000,0.0000000,0.0000000,180.0000000); //object(ufo_bar) (1)
CreateObject(2596,2770.1298800,-111.6900000,898.2000100,0.0000000,0.0000000,314.0000000); //object(cj_sex_tv) (1)
CreateObject(2596,2763.5996100,-111.6992200,898.2000100,0.0000000,0.0000000,41.9950000); //object(cj_sex_tv) (2)
CreateObject(1825,2768.8999000,-119.6000000,895.7000100,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (1)
CreateObject(1825,2768.8999000,-116.3000000,895.7000100,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (2)
CreateObject(1825,2768.8999000,-113.3000000,895.7000100,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (3)
CreateObject(2969,2764.6992200,-113.5000000,895.7999900,0.0000000,0.0000000,90.0000000); //object(level_ammobox) (1)
CreateObject(2969,2764.6992200,-113.5000000,896.0000000,0.0000000,0.0000000,90.0000000); //object(level_ammobox) (2)
CreateObject(2479,2764.6001000,-114.6000000,895.7999900,0.0000000,0.0000000,270.0000000); //object(model_box8) (1)
CreateObject(2946,2758.5000000,-126.7988300,895.7000100,0.0000000,0.0000000,90.0000000); //object(cr_door_03) (1)
CreateObject(2946,2755.5000000,-126.7988300,895.7000100,0.0000000,0.0000000,270.0000000); //object(cr_door_03) (2)
CreateObject(3471,2754.1001000,-125.7000000,897.0000000,0.0000000,0.0000000,88.0000000); //object(vgschinalion1) (1)
CreateObject(3471,2759.9892600,-125.6992200,897.0000000,0.0000000,0.0000000,87.9900000); //object(vgschinalion1) (2)
CreateObject(14637,2757.3999000,-121.6000000,901.0000000,0.0000000,0.0000000,90.0000000); //object(triad_dragon) (2)
CreateObject(3461,2752.0000000,-121.5000000,900.2000100,0.0000000,115.0000000,44.0000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,2762.6001000,-121.3000000,900.2000100,0.0000000,114.9990000,137.0000000); //object(tikitorch01_lvs) (2)
CreateObject(1824,2761.0000000,-117.5000000,896.0000000,0.0000000,0.0000000,270.0000000); //object(craps_table) (1)
CreateObject(1978,2753.0000000,-119.9000000,896.5999800,0.0000000,0.0000000,0.0000000); //object(roulette_tbl) (1)
CreateObject(2188,2752.8000500,-115.0000000,896.5000000,0.0000000,0.0000000,0.0000000); //object(blck_jack) (1)
CreateObject(1896,2745.1999500,-119.9000000,896.5000000,0.0000000,0.0000000,359.9980000); //object(wheel_table) (3)
CreateObject(1895,2746.3000500,-118.5000000,897.5000000,0.0000000,0.0000000,0.0000000); //object(wheel_o_fortune) (1)
CreateObject(1897,2746.3000500,-118.4000000,896.7999900,0.0000000,0.0000000,0.0000000); //object(wheel_support) (1)
CreateObject(2754,2747.3000500,-126.2500000,896.5999800,0.0000000,0.0000000,270.0000000); //object(otb_machine) (1)
CreateObject(2754,2750.0000000,-126.2500000,896.5999800,0.0000000,0.0000000,270.0000000); //object(otb_machine) (2)
CreateObject(2754,2753.0000000,-126.2500000,896.5999800,0.0000000,0.0000000,270.0000000); //object(otb_machine) (3)
CreateObject(2785,2763.6999500,-126.2000000,896.5999800,0.0000000,0.0000000,180.0000000); //object(cj_slot_bank) (1)
CreateObject(1616,2763.1001000,-121.5000000,899.0000000,0.0000000,0.0000000,0.0000000); //object(nt_securecam1_01) (1)
CreateObject(2921,2750.8999000,-113.7000000,898.5000000,0.0000000,0.0000000,170.0000000); //object(kmb_cam) (1)
CreateObject(2921,2747.0000000,-111.6000000,901.7999900,0.0000000,0.0000000,154.0000000); //object(kmb_cam) (2)
CreateObject(1622,2763.1001000,-114.0000000,899.2999900,0.0000000,0.0000000,0.0000000); //object(nt_securecam2_01) (1)
CreateObject(1622,2766.8999000,-111.9000000,902.2000100,0.0000000,0.0000000,6.0000000); //object(nt_securecam2_01) (2)
CreateObject(2921,2770.5000000,-121.2000000,897.9000200,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (3)
CreateObject(1616,2763.3999000,-122.1000000,899.0000000,0.0000000,0.0000000,94.0000000); //object(nt_securecam1_01) (2)
CreateObject(1616,2750.3999000,-121.5000000,899.0000000,0.0000000,0.0000000,0.0000000); //object(nt_securecam1_01) (3)
CreateObject(1616,2750.8000500,-121.7000000,898.9000200,0.0000000,0.0000000,90.0000000); //object(nt_securecam1_01) (4)
CreateObject(1746,2761.0000000,-120.1990000,895.5000000,0.0000000,0.0000000,0.0000000); //object(swank_1_footstool) (1)
CreateObject(1746,2761.0000000,-114.7000000,895.5000000,0.0000000,0.0000000,0.0000000); //object(swank_1_footstool) (2)
CreateObject(2008,2748.2399900,-114.0800000,899.2999900,0.0000000,0.0000000,180.0000000); //object(officedesk1) (1)
CreateObject(2009,2748.3000500,-113.1000000,899.2999900,0.0000000,0.0000000,180.0000000); //object(officedesk2l) (1)
CreateObject(1806,2747.3000500,-113.1000000,899.2999900,0.0000000,0.0000000,182.0000000); //object(med_office_chair) (1)
CreateObject(2290,2747.4199200,-119.9000000,899.2999900,0.0000000,0.0000000,90.0000000); //object(swk_couch_1) (1)
CreateObject(941,2768.3000500,-118.5990000,899.7999900,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (1)
CreateObject(2208,2742.6999500,-113.4000000,899.2999900,0.0000000,0.0000000,0.0000000); //object(med_office7_unit_1) (1)
CreateObject(943,2771.6001000,-118.6000000,901.0000000,0.0000000,0.0000000,270.0000000); //object(generator_low) (1)
CreateObject(941,2770.0000000,-118.5986300,899.7999900,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (2)
CreateObject(941,2771.8999000,-118.5986300,899.7999900,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (3)
CreateObject(927,2768.1001000,-119.6000000,901.2999900,0.0000000,0.0000000,0.0000000); //object(piping_detail) (1)
CreateObject(1687,2770.0000000,-120.2400000,900.5000000,0.0000000,0.0000000,0.0000000); //object(gen_roofbit1) (1)
CreateObject(1687,2770.8000500,-111.1200000,900.5000000,0.0000000,0.0000000,0.0000000); //object(gen_roofbit1) (2)
CreateObject(927,2772.5000000,-111.7000000,901.2999900,0.0000000,0.0000000,182.0000000); //object(piping_detail) (2)
CreateObject(941,2768.2998000,-112.7000000,899.7999900,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (4)
CreateObject(941,2770.0000000,-112.7000000,899.7999900,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (5)
CreateObject(941,2771.8994100,-112.7000000,899.7999900,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (6)
CreateObject(943,2769.0000000,-112.7000000,901.0000000,0.0000000,0.0000000,270.0000000); //object(generator_low) (2)
CreateObject(3015,2772.8000500,-113.1000000,899.4000200,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (1)
CreateObject(3015,2772.0000000,-113.1000000,899.4000200,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (2)
CreateObject(2969,2772.6001000,-118.2000000,899.4299900,0.0000000,0.0000000,0.0000000); //object(level_ammobox) (3)
CreateObject(923,2772.7900400,-115.5000000,900.1599700,0.0000000,0.0000000,90.0000000); //object(packing_carates2) (1)
CreateObject(2606,2740.5000000,-114.8200000,901.4000200,0.0000000,0.0000000,90.0000000); //object(cj_police_counter2) (1)
CreateObject(2606,2740.5000000,-112.9000000,901.4000200,0.0000000,0.0000000,90.0000000); //object(cj_police_counter2) (2)
CreateObject(2200,2740.3200700,-115.5500000,899.2999900,0.0000000,0.0000000,90.0000000); //object(med_office5_unit_1) (1)
CreateObject(2200,2740.3200700,-113.4000000,899.2999900,0.0000000,0.0000000,90.0000000); //object(med_office5_unit_1) (2)
CreateObject(1562,2744.0000000,-112.1400000,900.0000000,0.0000000,0.0000000,0.0000000); //object(ab_jetseat) (1)
CreateObject(1563,2744.0000000,-111.8000000,900.5200200,0.0000000,0.0000000,0.0000000); //object(ab_jetseat_hrest) (1)
CreateObject(1562,2742.7998000,-112.1396500,900.0000000,0.0000000,0.0000000,0.0000000); //object(ab_jetseat) (2)
CreateObject(1562,2745.3000500,-112.1396500,900.0000000,0.0000000,0.0000000,0.0000000); //object(ab_jetseat) (3)
CreateObject(1563,2742.7998000,-111.7998000,900.5200200,0.0000000,0.0000000,0.0000000); //object(ab_jetseat_hrest) (2)
CreateObject(1563,2745.2998000,-111.7998000,900.5200200,0.0000000,0.0000000,0.0000000); //object(ab_jetseat_hrest) (3)
CreateObject(1562,2745.2998000,-114.6000000,900.0000000,0.0000000,0.0000000,180.0000000); //object(ab_jetseat) (4)
CreateObject(1562,2744.0000000,-114.5996100,900.0000000,0.0000000,0.0000000,179.9950000); //object(ab_jetseat) (5)
CreateObject(1562,2742.7998000,-114.5996100,900.0000000,0.0000000,0.0000000,179.9950000); //object(ab_jetseat) (6)
CreateObject(1563,2742.7998000,-114.9500000,900.5200200,0.0000000,0.0000000,180.0000000); //object(ab_jetseat_hrest) (4)
CreateObject(1563,2745.2998000,-114.9492200,900.5200200,0.0000000,0.0000000,179.9950000); //object(ab_jetseat_hrest) (5)
CreateObject(1563,2744.0000000,-114.9492200,900.5200200,0.0000000,0.0000000,179.9950000); //object(ab_jetseat_hrest) (6)
CreateObject(2207,2744.6999500,-117.6000000,899.2999900,0.0000000,0.0000000,180.0000000); //object(med_office7_desk_1) (1)
CreateObject(2200,2742.4499500,-120.0000000,899.2999900,0.0000000,0.0000000,180.0000000); //object(med_office5_unit_1) (3)
CreateObject(2200,2744.6101100,-120.0000000,899.2999900,0.0000000,0.0000000,179.9950000); //object(med_office5_unit_1) (4)
CreateObject(2332,2745.5000000,-119.9000000,899.7999900,0.0000000,0.0000000,180.0000000); //object(kev_safe) (1)
CreateObject(2332,2746.3000500,-119.8994100,899.7999900,0.0000000,0.0000000,179.9950000); //object(kev_safe) (2)
CreateObject(2332,2745.5000000,-119.8994100,900.7000100,0.0000000,0.0000000,179.9950000); //object(kev_safe) (3)
CreateObject(2332,2746.2998000,-119.8994100,900.7000100,0.0000000,0.0000000,179.9950000); //object(kev_safe) (4)
CreateObject(1502,2746.8000500,-116.3000000,899.3200100,0.0000000,0.0000000,90.0000000); //object(gen_doorint04) (1)
CreateObject(1502,2767.1001000,-114.8000000,899.3200100,0.0000000,0.0000000,270.0000000); //object(gen_doorint04) (2)
CreateObject(3089,2764.3999000,-121.8000000,900.5999800,0.0000000,0.0000000,0.0000000); //object(ab_casdorlok) (1)
CreateObject(1502,2764.5000000,-121.5000000,895.7000100,0.0000000,0.0000000,0.0000000); //object(gen_doorint04) (3)

/*
Objects converted: 87
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish the US national debt has risen by about $1,289.23!
*/
Reply
#2

Muito bom o mapa,

parabens
Reply
#3

copy + paste de todos os outros topicos meus que comentaste, eheh.
Reply
#4

O mapa ficou top.

+4 reps.
Reply
#5

Ficou massa mesmo. parabens!
Reply
#6

obrigado pelos comentбrios
Quiзб eu poste os cmds que falei em cima

Estou aberto a sugestхes e a pedidos.
Reply
#7

Ficou bom.
Reply
#8

Obrigado
Reply
#9

+REP.
Magnifico
Reply
#10

obrigado.
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