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[Map] Triad HQ [Int] - Printable Version

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+----- Thread: [Map] Triad HQ [Int] (/showthread.php?tid=470853)



Triad HQ [Int] - LeMoi - 20.10.2013

♣ Triad HQ int ♣
Bem, decidi liberar o interior do HQ da triad. Usei ele no meu servidor faz algum tempo mas estou fazendo um bem maior, para aperfeiзoar as aзхes que o grupo possa realizar.
Neste interior em concreto podemos encontrar um pequeno bar (que era utilizado n so como bar mas tambem como sitio onde os jogadores podiam trocar dinheiro por fichas para jogarem quer nas maquinas, quer nos outros jogos de casino), uma sala de reuniхes com tvs das cameras de seguranзa (utilizava-se spec do exterior e do interior para evitar roubos e anunciar aos membros que estivessem dentro da HQ da chegada indesejada de policias), uma sala de fabrico de fichas e uma salao de jogos.

Bem, eu usava este como o interior do HQ da triad e como a triad tem aзхes do tipo que referi pensei que se adequava, mas pode usar para o que quiser.

♣ Imagens ♣
http://s955.photobucket.com/user/LeM...how/Triad%20HQ

♣ CODE ♣
pawn Код:
CreateObject(15048,2748.0000000,-121.6992200,899.2999900,0.0000000,0.0000000,0.0000000); //object(labigsavehouse) (3)
CreateObject(15059,2748.0996100,-121.6992200,899.2999900,0.0000000,0.0000000,0.0000000); //object(labihalfhouse) (3)
CreateObject(16151,2764.3000500,-115.8500000,896.0000000,0.0000000,0.0000000,180.0000000); //object(ufo_bar) (1)
CreateObject(2596,2770.1298800,-111.6900000,898.2000100,0.0000000,0.0000000,314.0000000); //object(cj_sex_tv) (1)
CreateObject(2596,2763.5996100,-111.6992200,898.2000100,0.0000000,0.0000000,41.9950000); //object(cj_sex_tv) (2)
CreateObject(1825,2768.8999000,-119.6000000,895.7000100,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (1)
CreateObject(1825,2768.8999000,-116.3000000,895.7000100,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (2)
CreateObject(1825,2768.8999000,-113.3000000,895.7000100,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (3)
CreateObject(2969,2764.6992200,-113.5000000,895.7999900,0.0000000,0.0000000,90.0000000); //object(level_ammobox) (1)
CreateObject(2969,2764.6992200,-113.5000000,896.0000000,0.0000000,0.0000000,90.0000000); //object(level_ammobox) (2)
CreateObject(2479,2764.6001000,-114.6000000,895.7999900,0.0000000,0.0000000,270.0000000); //object(model_box8) (1)
CreateObject(2946,2758.5000000,-126.7988300,895.7000100,0.0000000,0.0000000,90.0000000); //object(cr_door_03) (1)
CreateObject(2946,2755.5000000,-126.7988300,895.7000100,0.0000000,0.0000000,270.0000000); //object(cr_door_03) (2)
CreateObject(3471,2754.1001000,-125.7000000,897.0000000,0.0000000,0.0000000,88.0000000); //object(vgschinalion1) (1)
CreateObject(3471,2759.9892600,-125.6992200,897.0000000,0.0000000,0.0000000,87.9900000); //object(vgschinalion1) (2)
CreateObject(14637,2757.3999000,-121.6000000,901.0000000,0.0000000,0.0000000,90.0000000); //object(triad_dragon) (2)
CreateObject(3461,2752.0000000,-121.5000000,900.2000100,0.0000000,115.0000000,44.0000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,2762.6001000,-121.3000000,900.2000100,0.0000000,114.9990000,137.0000000); //object(tikitorch01_lvs) (2)
CreateObject(1824,2761.0000000,-117.5000000,896.0000000,0.0000000,0.0000000,270.0000000); //object(craps_table) (1)
CreateObject(1978,2753.0000000,-119.9000000,896.5999800,0.0000000,0.0000000,0.0000000); //object(roulette_tbl) (1)
CreateObject(2188,2752.8000500,-115.0000000,896.5000000,0.0000000,0.0000000,0.0000000); //object(blck_jack) (1)
CreateObject(1896,2745.1999500,-119.9000000,896.5000000,0.0000000,0.0000000,359.9980000); //object(wheel_table) (3)
CreateObject(1895,2746.3000500,-118.5000000,897.5000000,0.0000000,0.0000000,0.0000000); //object(wheel_o_fortune) (1)
CreateObject(1897,2746.3000500,-118.4000000,896.7999900,0.0000000,0.0000000,0.0000000); //object(wheel_support) (1)
CreateObject(2754,2747.3000500,-126.2500000,896.5999800,0.0000000,0.0000000,270.0000000); //object(otb_machine) (1)
CreateObject(2754,2750.0000000,-126.2500000,896.5999800,0.0000000,0.0000000,270.0000000); //object(otb_machine) (2)
CreateObject(2754,2753.0000000,-126.2500000,896.5999800,0.0000000,0.0000000,270.0000000); //object(otb_machine) (3)
CreateObject(2785,2763.6999500,-126.2000000,896.5999800,0.0000000,0.0000000,180.0000000); //object(cj_slot_bank) (1)
CreateObject(1616,2763.1001000,-121.5000000,899.0000000,0.0000000,0.0000000,0.0000000); //object(nt_securecam1_01) (1)
CreateObject(2921,2750.8999000,-113.7000000,898.5000000,0.0000000,0.0000000,170.0000000); //object(kmb_cam) (1)
CreateObject(2921,2747.0000000,-111.6000000,901.7999900,0.0000000,0.0000000,154.0000000); //object(kmb_cam) (2)
CreateObject(1622,2763.1001000,-114.0000000,899.2999900,0.0000000,0.0000000,0.0000000); //object(nt_securecam2_01) (1)
CreateObject(1622,2766.8999000,-111.9000000,902.2000100,0.0000000,0.0000000,6.0000000); //object(nt_securecam2_01) (2)
CreateObject(2921,2770.5000000,-121.2000000,897.9000200,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (3)
CreateObject(1616,2763.3999000,-122.1000000,899.0000000,0.0000000,0.0000000,94.0000000); //object(nt_securecam1_01) (2)
CreateObject(1616,2750.3999000,-121.5000000,899.0000000,0.0000000,0.0000000,0.0000000); //object(nt_securecam1_01) (3)
CreateObject(1616,2750.8000500,-121.7000000,898.9000200,0.0000000,0.0000000,90.0000000); //object(nt_securecam1_01) (4)
CreateObject(1746,2761.0000000,-120.1990000,895.5000000,0.0000000,0.0000000,0.0000000); //object(swank_1_footstool) (1)
CreateObject(1746,2761.0000000,-114.7000000,895.5000000,0.0000000,0.0000000,0.0000000); //object(swank_1_footstool) (2)
CreateObject(2008,2748.2399900,-114.0800000,899.2999900,0.0000000,0.0000000,180.0000000); //object(officedesk1) (1)
CreateObject(2009,2748.3000500,-113.1000000,899.2999900,0.0000000,0.0000000,180.0000000); //object(officedesk2l) (1)
CreateObject(1806,2747.3000500,-113.1000000,899.2999900,0.0000000,0.0000000,182.0000000); //object(med_office_chair) (1)
CreateObject(2290,2747.4199200,-119.9000000,899.2999900,0.0000000,0.0000000,90.0000000); //object(swk_couch_1) (1)
CreateObject(941,2768.3000500,-118.5990000,899.7999900,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (1)
CreateObject(2208,2742.6999500,-113.4000000,899.2999900,0.0000000,0.0000000,0.0000000); //object(med_office7_unit_1) (1)
CreateObject(943,2771.6001000,-118.6000000,901.0000000,0.0000000,0.0000000,270.0000000); //object(generator_low) (1)
CreateObject(941,2770.0000000,-118.5986300,899.7999900,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (2)
CreateObject(941,2771.8999000,-118.5986300,899.7999900,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (3)
CreateObject(927,2768.1001000,-119.6000000,901.2999900,0.0000000,0.0000000,0.0000000); //object(piping_detail) (1)
CreateObject(1687,2770.0000000,-120.2400000,900.5000000,0.0000000,0.0000000,0.0000000); //object(gen_roofbit1) (1)
CreateObject(1687,2770.8000500,-111.1200000,900.5000000,0.0000000,0.0000000,0.0000000); //object(gen_roofbit1) (2)
CreateObject(927,2772.5000000,-111.7000000,901.2999900,0.0000000,0.0000000,182.0000000); //object(piping_detail) (2)
CreateObject(941,2768.2998000,-112.7000000,899.7999900,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (4)
CreateObject(941,2770.0000000,-112.7000000,899.7999900,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (5)
CreateObject(941,2771.8994100,-112.7000000,899.7999900,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (6)
CreateObject(943,2769.0000000,-112.7000000,901.0000000,0.0000000,0.0000000,270.0000000); //object(generator_low) (2)
CreateObject(3015,2772.8000500,-113.1000000,899.4000200,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (1)
CreateObject(3015,2772.0000000,-113.1000000,899.4000200,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (2)
CreateObject(2969,2772.6001000,-118.2000000,899.4299900,0.0000000,0.0000000,0.0000000); //object(level_ammobox) (3)
CreateObject(923,2772.7900400,-115.5000000,900.1599700,0.0000000,0.0000000,90.0000000); //object(packing_carates2) (1)
CreateObject(2606,2740.5000000,-114.8200000,901.4000200,0.0000000,0.0000000,90.0000000); //object(cj_police_counter2) (1)
CreateObject(2606,2740.5000000,-112.9000000,901.4000200,0.0000000,0.0000000,90.0000000); //object(cj_police_counter2) (2)
CreateObject(2200,2740.3200700,-115.5500000,899.2999900,0.0000000,0.0000000,90.0000000); //object(med_office5_unit_1) (1)
CreateObject(2200,2740.3200700,-113.4000000,899.2999900,0.0000000,0.0000000,90.0000000); //object(med_office5_unit_1) (2)
CreateObject(1562,2744.0000000,-112.1400000,900.0000000,0.0000000,0.0000000,0.0000000); //object(ab_jetseat) (1)
CreateObject(1563,2744.0000000,-111.8000000,900.5200200,0.0000000,0.0000000,0.0000000); //object(ab_jetseat_hrest) (1)
CreateObject(1562,2742.7998000,-112.1396500,900.0000000,0.0000000,0.0000000,0.0000000); //object(ab_jetseat) (2)
CreateObject(1562,2745.3000500,-112.1396500,900.0000000,0.0000000,0.0000000,0.0000000); //object(ab_jetseat) (3)
CreateObject(1563,2742.7998000,-111.7998000,900.5200200,0.0000000,0.0000000,0.0000000); //object(ab_jetseat_hrest) (2)
CreateObject(1563,2745.2998000,-111.7998000,900.5200200,0.0000000,0.0000000,0.0000000); //object(ab_jetseat_hrest) (3)
CreateObject(1562,2745.2998000,-114.6000000,900.0000000,0.0000000,0.0000000,180.0000000); //object(ab_jetseat) (4)
CreateObject(1562,2744.0000000,-114.5996100,900.0000000,0.0000000,0.0000000,179.9950000); //object(ab_jetseat) (5)
CreateObject(1562,2742.7998000,-114.5996100,900.0000000,0.0000000,0.0000000,179.9950000); //object(ab_jetseat) (6)
CreateObject(1563,2742.7998000,-114.9500000,900.5200200,0.0000000,0.0000000,180.0000000); //object(ab_jetseat_hrest) (4)
CreateObject(1563,2745.2998000,-114.9492200,900.5200200,0.0000000,0.0000000,179.9950000); //object(ab_jetseat_hrest) (5)
CreateObject(1563,2744.0000000,-114.9492200,900.5200200,0.0000000,0.0000000,179.9950000); //object(ab_jetseat_hrest) (6)
CreateObject(2207,2744.6999500,-117.6000000,899.2999900,0.0000000,0.0000000,180.0000000); //object(med_office7_desk_1) (1)
CreateObject(2200,2742.4499500,-120.0000000,899.2999900,0.0000000,0.0000000,180.0000000); //object(med_office5_unit_1) (3)
CreateObject(2200,2744.6101100,-120.0000000,899.2999900,0.0000000,0.0000000,179.9950000); //object(med_office5_unit_1) (4)
CreateObject(2332,2745.5000000,-119.9000000,899.7999900,0.0000000,0.0000000,180.0000000); //object(kev_safe) (1)
CreateObject(2332,2746.3000500,-119.8994100,899.7999900,0.0000000,0.0000000,179.9950000); //object(kev_safe) (2)
CreateObject(2332,2745.5000000,-119.8994100,900.7000100,0.0000000,0.0000000,179.9950000); //object(kev_safe) (3)
CreateObject(2332,2746.2998000,-119.8994100,900.7000100,0.0000000,0.0000000,179.9950000); //object(kev_safe) (4)
CreateObject(1502,2746.8000500,-116.3000000,899.3200100,0.0000000,0.0000000,90.0000000); //object(gen_doorint04) (1)
CreateObject(1502,2767.1001000,-114.8000000,899.3200100,0.0000000,0.0000000,270.0000000); //object(gen_doorint04) (2)
CreateObject(3089,2764.3999000,-121.8000000,900.5999800,0.0000000,0.0000000,0.0000000); //object(ab_casdorlok) (1)
CreateObject(1502,2764.5000000,-121.5000000,895.7000100,0.0000000,0.0000000,0.0000000); //object(gen_doorint04) (3)

/*
Objects converted: 87
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish the US national debt has risen by about $1,289.23!
*/



Re: Triad HQ [Int] - PT - 20.10.2013

Muito bom o mapa,

parabens


Re: Triad HQ [Int] - LeMoi - 20.10.2013

copy + paste de todos os outros topicos meus que comentaste, eheh.


Re: Triad HQ [Int] - Kuddy - 20.10.2013

O mapa ficou top.

+4 reps.


Re: Triad HQ [Int] - SeV_ - 20.10.2013

Ficou massa mesmo. parabens!


Re: Triad HQ [Int] - LeMoi - 20.10.2013

obrigado pelos comentбrios
Quiзб eu poste os cmds que falei em cima

Estou aberto a sugestхes e a pedidos.


Re: Triad HQ [Int] - BarbaNegra - 20.10.2013

Ficou bom.


Re: Triad HQ [Int] - LeMoi - 20.10.2013

Obrigado


Re: Triad HQ [Int] - XxFaTaLxX - 20.10.2013

+REP.
Magnifico


Re: Triad HQ [Int] - LeMoi - 20.10.2013

obrigado.