17.03.2013, 08:38
(
Последний раз редактировалось Ananisiki; 15.12.2013 в 18:18.
)
^^^^^^^^
OnPlayerDeath(...)
{
IsDead[playerid] = true;
return 1;
}
OnPlayerSpawn(..)
{
IsDead[playerid] = false;
return 1;
}
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OnPlayerConnect(playerid)
{
public OnPlayerConnect(playerid)
{
sit[playerid] = 0;
IsInAdminArea[playerid] = 0;
PreloadAnims(playerid);
isDead[playerid] = 1;
public OnPlayerConnect(playerid)
{
sit[playerid] = 0;
IsInAdminArea[playerid] = 0;
PreloadAnims(playerid);
isDead[playerid] = 1;