RemoveBuildingForPlayer
#1

yeah.. I tried to remove some objects but it doesnt remove them at all....

Code:
public OnPlayerConnect(playerid)
{
	RemoveBuildingForPlayer(playerid, 3366, 276.6563, 2023.7578, 16.6328, 0.25);
	RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1989.5469, 16.6328, 0.25);
	RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1955.7656, 16.6328, 0.25);
	RemoveBuildingForPlayer(playerid, 3267, 188.2422, 2081.6484, 22.4453, 0.25);
	RemoveBuildingForPlayer(playerid, 3277, 188.2422, 2081.6484, 22.4063, 0.25);
	RemoveBuildingForPlayer(playerid, 3268, 276.6563, 2023.7578, 16.6328, 0.25);
	RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1989.5469, 16.6328, 0.25);
	RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1955.7656, 16.6328, 0.25);
	RemoveBuildingForPlayer(playerid, 3267, 354.4297, 2028.4922, 22.4141, 0.25);
	RemoveBuildingForPlayer(playerid, 3277, 354.4141, 2028.5000, 22.3750, 0.25);
    return 1;
}
EDIT:

These are my includes... maybe it help somehow.
Code:
#include <a_samp>
#include <zcmd>
#include <sscanf2>
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#2

well cant help like this as i dont know where this cords really are without testing it.
which i dont have time for.
so saying that these cords are the exact position of the object then there should be no reason for it to not work, well there is one which is if the objects low-detail is still there
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#3

I will try entering some editor and placing the codes to see what happens.
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#4

try adding #include <streamer>
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#5

That didnt help too. I resolved it (somehow) by re-adding the entire thing. Thanks anyway guys
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