RemoveBuildingForPlayer -
Squirrel - 16.02.2013
yeah.. I tried to remove some objects but it doesnt remove them at all....
Code:
public OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 2023.7578, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1989.5469, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1955.7656, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3267, 188.2422, 2081.6484, 22.4453, 0.25);
RemoveBuildingForPlayer(playerid, 3277, 188.2422, 2081.6484, 22.4063, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 2023.7578, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1989.5469, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1955.7656, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3267, 354.4297, 2028.4922, 22.4141, 0.25);
RemoveBuildingForPlayer(playerid, 3277, 354.4141, 2028.5000, 22.3750, 0.25);
return 1;
}
EDIT:
These are my includes... maybe it help somehow.
Code:
#include <a_samp>
#include <zcmd>
#include <sscanf2>
Re: RemoveBuildingForPlayer -
park4bmx - 16.02.2013
well cant help like this as i dont know where this cords really are without testing it.
which i dont have time for.
so saying that these cords are the
exact position of the object then there should be no reason for it to not work, well there is one which is if the objects
low-detail is still there
Re: RemoveBuildingForPlayer -
Squirrel - 18.02.2013
I will try entering some editor and placing the codes to see what happens.
Re: RemoveBuildingForPlayer -
Yves - 18.02.2013
try adding #include <streamer>
Re: RemoveBuildingForPlayer -
Squirrel - 18.02.2013
That didnt help too. I resolved it (somehow) by re-adding the entire thing. Thanks anyway guys