26.01.2013, 22:35
Suggestions Thread
26.01.2013, 23:16
27.01.2013, 07:55
27.01.2013, 09:19
Hi all,
you don't understand what i mean.
here is the code scripted
As you can see, must make a long bool to know if the trailer is attached to an another veh.
So when i want to respawn all veh, i have to make
an long bool, and for each car make an another long bool.
so +- 501 long bool.
Better is directly into the native
Max
you don't understand what i mean.
here is the code scripted
pawn Код:
public IsTrailerAttached(carid)
{
for(new car=1; car < MAX_VEH; car++)
{
if(GetVehicleTrailer(car) == carid) return 1;
}
return 0;
}
So when i want to respawn all veh, i have to make
an long bool, and for each car make an another long bool.
so +- 501 long bool.
Better is directly into the native
Max
27.01.2013, 12:06
FIX THIS: http://i.imgur.com/7fEtYSQ.jpg
27.01.2013, 13:41
Quote:
FIX THIS: http://i.imgur.com/7fEtYSQ.jpg
|
27.01.2013, 13:50
27.01.2013, 13:58
Add the ability to display on the map the texture of the TXD:
new id=CreateTXDOnMap(txdname[],texturename[],Float:minX,Float:minY,Float:maxX,Float:maxY);
Returns unicle id.
And:
DestroyTXDFromMap(id);
new id=CreateTXDOnMap(txdname[],texturename[],Float:minX,Float:minY,Float:maxX,Float:maxY);
Returns unicle id.
And:
DestroyTXDFromMap(id);
27.01.2013, 15:15
With checkpoints being crucial for most servers and SA-MP adding many custom objects in recent updates, it seems only right to correct the issue where checkpoints will not display on custom objects properly.
This is a well known problem that has probably been reported many times, I hope this can be squeezed into 0.3x at some point as i'm sure it would be appreciated across the board.
Further Details: Checkpoints either hover over the ground a bit or don't appear on the correct co-ordinates at all. See this link for more information: Click Me
This is a well known problem that has probably been reported many times, I hope this can be squeezed into 0.3x at some point as i'm sure it would be appreciated across the board.
Further Details: Checkpoints either hover over the ground a bit or don't appear on the correct co-ordinates at all. See this link for more information: Click Me
27.01.2013, 16:04
I remembered, exist one bug of samp, if you die on vehicle ( usually car ) you respawn on that vehicle
fix plz it
fix plz it
27.01.2013, 16:49
A dialog type for just plain text, no background or buttons or anything, just that text.
Then the ability to set the position of the dialog.
Then the ability to set the position of the dialog.
27.01.2013, 17:28
- Add Color Embedding format {RRGGBB} in DAIGLOG BUTTONS!
27.01.2013, 17:57
29.01.2013, 15:05
(
Last edited by dugi; 29/01/2013 at 05:17 PM.
)
29.01.2013, 19:24
What about a new design for samp.exe ? And have the possibility to launch the game in window-mode everytime or stay in fullscreen mode.
29.01.2013, 19:29
29.01.2013, 19:36
Might compile SAMP.exe into .dmg files too :/ What a shame, that you can buy GTA SA to Mac and then not enjoy it on multiplayer...
29.01.2013, 19:50
(
Last edited by sanya_gnoy; 29/01/2013 at 09:05 PM.
)
native SetCarriagesNumber(vehicleid); for trains (>3 carriages)
add more passenger seats for carriage (10 for example) and add passenger seats for planes as shamal and juank air.
native PlaySound(soundid, x, y, z, usepos = 0, float:distance);
native AttachSoundToPlayer(soundid, playerid);
native AttachSoundToVehicle(soundid, vehicleid);
native SetWeaponDamage(weaponid, float:damage);
add player skins from cutscenes.img
add (not replace just add) enterable vehicles as picreleated (i know its possible on client part)
add native GetVehicleExtra(vehicleid); and native SetVehicleExtra(vehicleid, extraid); (example barracs tent or mesa roof)
native SetPlayerWalkStyle(playerid, styleid); for different run anims.
(if use the UsePlayerPedAnims - all animations discharged, but player cool keep guns with two hands)
add able to shoot from a single Colt with two hands as a cop in singleplayer, and add awesome swat rope. add able to colorise blue swat APCs.
native SetPlayerSkillLevel(playerid, skill, float:level); {
PLAYERSKILL_MUSCLE
PLAYERSKILL_STAMINA
PLAYERSKILL_LUNGCAPACITY
DRIVINGSKILL_BIKE
DRIVINGSKILL_CYCLE }
and please fix animation bug when train enter\exit
sorry for my bad english, i am just russian schoolboy
add more passenger seats for carriage (10 for example) and add passenger seats for planes as shamal and juank air.
native PlaySound(soundid, x, y, z, usepos = 0, float:distance);
native AttachSoundToPlayer(soundid, playerid);
native AttachSoundToVehicle(soundid, vehicleid);
native SetWeaponDamage(weaponid, float:damage);
add player skins from cutscenes.img
add (not replace just add) enterable vehicles as picreleated (i know its possible on client part)
add native GetVehicleExtra(vehicleid); and native SetVehicleExtra(vehicleid, extraid); (example barracs tent or mesa roof)
native SetPlayerWalkStyle(playerid, styleid); for different run anims.
(if use the UsePlayerPedAnims - all animations discharged, but player cool keep guns with two hands)
add able to shoot from a single Colt with two hands as a cop in singleplayer, and add awesome swat rope. add able to colorise blue swat APCs.
native SetPlayerSkillLevel(playerid, skill, float:level); {
PLAYERSKILL_MUSCLE
PLAYERSKILL_STAMINA
PLAYERSKILL_LUNGCAPACITY
DRIVINGSKILL_BIKE
DRIVINGSKILL_CYCLE }
and please fix animation bug when train enter\exit
sorry for my bad english, i am just russian schoolboy
29.01.2013, 20:15
Quote:
A.K.A anti-lag. But it is NOT a good idea. Joypad users (like myself) can LOCK ON to targets. Using OPGD, EVERY shot will count. This is clearly a massive advantage.
It wouldn't be so bad if we had IsPlayerUsingJoypad; we could half (or more) the damage dealt. |
https://sampforum.blast.hk/showthread.php?tid=254295
but, of course, it would be better if there was a native for detecting joypad
29.01.2013, 21:02
What about deleting the scoreboard? So you can make your own scoreboard.
Or a function to dissable it like:
Or a function to dissable it like:
Code:
DisableScoreboard();
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