15.12.2012, 17:42
(
Последний раз редактировалось joaobgnc; 16.12.2012 в 00:01.
)
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#include <a_samp>
/*-------------------------
HeadShot System by Peppe
The faster implementation of a headshot system in SA:MP.
This script requires the new version of SA:MP 0.3b.
http://www.pawnoitalia.forumfree.it
http://www.atlantisgaming.it
-------------------------*/
#define TIMER_INTERVAL 150
new
maxPlayers;
public OnFilterScriptInit()
{
maxPlayers = GetMaxPlayers();
SetTimer("CheckHeadShot", TIMER_INTERVAL, 1);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(GetPVarInt(playerid, "Headshotted") == 1)
{
SetPVarInt(playerid, "Headshotted", 0);
GameTextForPlayer(playerid, "~r~Headshotted", 3000, 3);
GameTextForPlayer(killerid, "~r~Headshott", 3000, 3);
}
return 1;
}
forward CheckHeadShot();
public CheckHeadShot()
{
new
index;
for(new playerid; playerid < maxPlayers; playerid++)
{
if(IsPlayerConnected(playerid))
{
index = GetPlayerAnimationIndex(playerid);
if(index == 1173 || index == 1175 || index == 1177 || index == 1178)
{
SetPVarInt(playerid, "Headshotted", 1);
SetPlayerHealth(playerid, 0);
}
}
}
return 1;
}