pawn Код:
#include <a_samp>/*-------------------------
HeadShot System by Peppe
The faster implementation of a headshot system in SA:MP.
This script requires the new version of SA:MP 0.3b.
http://www.pawnoitalia.forumfree.it
http://www.atlantisgaming.it
-------------------------*/#define TIMER_INTERVAL 150new maxPlayers;
public OnFilterScriptInit
(){ maxPlayers
= GetMaxPlayers
();
SetTimer
("CheckHeadShot", TIMER_INTERVAL,
1);
return 1;
}public OnPlayerDeath
(playerid, killerid, reason
){ if(GetPVarInt
(playerid,
"Headshotted") == 1) { SetPVarInt
(playerid,
"Headshotted",
0);
GameTextForPlayer
(playerid,
"~r~Headshotted",
3000,
3);
GameTextForPlayer
(killerid,
"~r~Headshott",
3000,
3);
} return 1;
}forward CheckHeadShot
();
public CheckHeadShot
(){ new index;
for(new playerid; playerid
< maxPlayers; playerid
++) { if(IsPlayerConnected
(playerid
)) { index
= GetPlayerAnimationIndex
(playerid
);
if(index
== 1173 || index
== 1175 || index
== 1177 || index
== 1178) { SetPVarInt
(playerid,
"Headshotted",
1);
SetPlayerHealth
(playerid,
0);
} } } return 1;
}
Usei o ****** achei rapidin