ZCMD - /b command?
#1

I cant seem to find a /b command that appears in game:
(( ThePhill97 * This Is a test * ))
Or something? ;l
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#2

pawn Код:
CMD:b(playerid, params[])
{
    new text[128], string[128];
    new name[MAX_PLAYER_NAME];
    if(sscanf(params,"s[128]",text)) return SendClientMessage(playerid,-1,"{008000}Usage: /n [message]");
    else
    {
        GetPlayerName(playerid,name,sizeof(name));
        strreplace(name, '_', ' ');
        format(string,sizeof(string),"(( %s says: %s ))",name,text);
        SendNearbyMessage(30.0, playerid, string, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE);
    }
    return 1;
}
Yours is probably ProxDetector so just change it to yours
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#3

Im not using ProxDetector.. and i get these errors btw
pawn Код:
error 017: undefined symbol "strreplace"
error 017: undefined symbol "SendNearbyMessage"
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#4

well you don't need strreplace, it's up to you, if you don't care about the underscore "_" well remove it, if you don't want to see it add
pawn Код:
stock strreplace(string[], find, replace)
{
    for(new i=0; string[i]; i++) {
        if(string[i] == find) {
            string[i] = replace;
        }
    }
}
pawn Код:
SendNearbyMessage(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
        if(IsPlayerConnected(i))
            {
                GetPlayerPos(i, posx, posy, posz);
                tempposx = (oldposx -posx);
                tempposy = (oldposy -posy);
                tempposz = (oldposz -posz);
                if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
                {
                    if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                    {
                        SendClientMessage(i, col1, string);
                    }
                    else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                    {
                        SendClientMessage(i, col2, string);
                    }
                    else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                    {
                        SendClientMessage(i, col3, string);
                    }
                    else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                    {
                        SendClientMessage(i, col4, string);
                    }
                    else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                    {
                        SendClientMessage(i, col5, string);
                    }
                }
            }
        }
    }
    return 1;
}
Thats the proxdetector
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