ZCMD - /b command? - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: ZCMD - /b command? (
/showthread.php?tid=395468)
ZCMD - /b command? -
ThePhill97 - 26.11.2012
I cant seem to find a /b command that appears in game:
(( ThePhill97 * This Is a test * ))
Or something? ;l
Re : ZCMD - /b command? -
vernz - 26.11.2012
pawn Код:
CMD:b(playerid, params[])
{
new text[128], string[128];
new name[MAX_PLAYER_NAME];
if(sscanf(params,"s[128]",text)) return SendClientMessage(playerid,-1,"{008000}Usage: /n [message]");
else
{
GetPlayerName(playerid,name,sizeof(name));
strreplace(name, '_', ' ');
format(string,sizeof(string),"(( %s says: %s ))",name,text);
SendNearbyMessage(30.0, playerid, string, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE);
}
return 1;
}
Yours is probably ProxDetector so just change it to yours
Re: ZCMD - /b command? -
ThePhill97 - 26.11.2012
Im not using ProxDetector.. and i get these errors btw
pawn Код:
error 017: undefined symbol "strreplace"
error 017: undefined symbol "SendNearbyMessage"
Re : ZCMD - /b command? -
vernz - 26.11.2012
well you don't need strreplace, it's up to you, if you don't care about the underscore "_" well remove it, if you don't want to see it add
pawn Код:
stock strreplace(string[], find, replace)
{
for(new i=0; string[i]; i++) {
if(string[i] == find) {
string[i] = replace;
}
}
}
pawn Код:
SendNearbyMessage(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
}
}
}
return 1;
}
Thats the proxdetector