Only 3 Errors While Compiling
#1

Errors:
pawn Код:
E:\Express Gaming Roleplay Server - Copy\filterscripts\SpeedoMeter.pwn(232) : warning 217: loose indentation
E:\Express Gaming Roleplay Server - Copy\filterscripts\SpeedoMeter.pwn(263) : warning 217: loose indentation
E:\Express Gaming Roleplay Server - Copy\filterscripts\SpeedoMeter.pwn(281) : warning 217: loose indentation
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


3 Warnings.

Lines:
pawn Код:
/* ************************ */
/* DigiSpeedo by iPLEOMAX © */
/* ************************ */

#include <a_samp>
#include <foreach>
#include <zcmd>

#define SPEED_UPDATE_TIMER 180
#define SPEED_MULTIPLIER 2
// Update Timer in Milleseconds, Less Value = More Lag. More Value = Less Lag: (Tweak on your own way)
// Speed Multiplier 2 by default, to make it feel better, actually it's 1.

new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw13;
new Text:Textdraw14;
new Text:Textdraw15;

new Text:Speed[MAX_PLAYERS];

new Speedo[MAX_PLAYERS];

new SpeedUpdateTimer;

public OnFilterScriptInit()
{
        print("DigiSpeedo FilterScript Loaded. (Made by iPLEOMAX)");

        Textdraw0 = TextDrawCreate(571.000000, 364.000000, "BG");
        TextDrawBackgroundColor(Textdraw0, 255);
        TextDrawFont(Textdraw0, 1);
        TextDrawLetterSize(Textdraw0, 0.000000, 2.200000);
        TextDrawColor(Textdraw0, -1);
        TextDrawSetOutline(Textdraw0, 0);
        TextDrawSetProportional(Textdraw0, 1);
        TextDrawSetShadow(Textdraw0, 1);
        TextDrawUseBox(Textdraw0, 1);
        TextDrawBoxColor(Textdraw0, 230);
        TextDrawTextSize(Textdraw0, 387.000000, 2.000000);

        Textdraw1 = TextDrawCreate(457.000000, 401.000000, "New Textdraw");
        TextDrawBackgroundColor(Textdraw1, 255);
        TextDrawFont(Textdraw1, 1);
        TextDrawLetterSize(Textdraw1, 0.000000, -0.500000);
        TextDrawColor(Textdraw1, -1);
        TextDrawSetOutline(Textdraw1, 0);
        TextDrawSetProportional(Textdraw1, 1);
        TextDrawSetShadow(Textdraw1, 1);
        TextDrawUseBox(Textdraw1, 1);
        TextDrawBoxColor(Textdraw1, 16777215);
        TextDrawTextSize(Textdraw1, 444.000000, 0.000000);

        Textdraw2 = TextDrawCreate(467.000000, 401.000000, "New Textdraw");
        TextDrawBackgroundColor(Textdraw2, 255);
        TextDrawFont(Textdraw2, 1);
        TextDrawLetterSize(Textdraw2, 0.000000, -0.600000);
        TextDrawColor(Textdraw2, -1);
        TextDrawSetOutline(Textdraw2, 0);
        TextDrawSetProportional(Textdraw2, 1);
        TextDrawSetShadow(Textdraw2, 1);
        TextDrawUseBox(Textdraw2, 1);
        TextDrawBoxColor(Textdraw2, 16777215);
        TextDrawTextSize(Textdraw2, 454.000000, -1.000000);

        Textdraw3 = TextDrawCreate(477.000000, 401.000000, "New Textdraw");
        TextDrawBackgroundColor(Textdraw3, 255);
        TextDrawFont(Textdraw3, 1);
        TextDrawLetterSize(Textdraw3, 0.000000, -0.700000);
        TextDrawColor(Textdraw3, -1);
        TextDrawSetOutline(Textdraw3, 0);
        TextDrawSetProportional(Textdraw3, 1);
        TextDrawSetShadow(Textdraw3, 1);
        TextDrawUseBox(Textdraw3, 1);
        TextDrawBoxColor(Textdraw3, 16777215);
        TextDrawTextSize(Textdraw3, 464.000000, -1.000000);

        Textdraw4 = TextDrawCreate(487.000000, 401.000000, "New Textdraw");
        TextDrawBackgroundColor(Textdraw4, 255);
        TextDrawFont(Textdraw4, 1);
        TextDrawLetterSize(Textdraw4, 0.000000, -0.800000);
        TextDrawColor(Textdraw4, -1);
        TextDrawSetOutline(Textdraw4, 0);
        TextDrawSetProportional(Textdraw4, 1);
        TextDrawSetShadow(Textdraw4, 1);
        TextDrawUseBox(Textdraw4, 1);
        TextDrawBoxColor(Textdraw4, 16777215);
        TextDrawTextSize(Textdraw4, 474.000000, -1.000000);

        Textdraw5 = TextDrawCreate(498.000000, 401.000000, "New Textdraw");
        TextDrawBackgroundColor(Textdraw5, 255);
        TextDrawFont(Textdraw5, 1);
        TextDrawLetterSize(Textdraw5, 0.000000, -0.900000);
        TextDrawColor(Textdraw5, -1);
        TextDrawSetOutline(Textdraw5, 0);
        TextDrawSetProportional(Textdraw5, 1);
        TextDrawSetShadow(Textdraw5, 1);
        TextDrawUseBox(Textdraw5, 1);
        TextDrawBoxColor(Textdraw5, 16777215);
        TextDrawTextSize(Textdraw5, 484.000000, -1.000000);

        Textdraw6 = TextDrawCreate(508.000000, 401.000000, "New Textdraw");
        TextDrawBackgroundColor(Textdraw6, 255);
        TextDrawFont(Textdraw6, 1);
        TextDrawLetterSize(Textdraw6, 0.000000, -1.000000);
        TextDrawColor(Textdraw6, -1);
        TextDrawSetOutline(Textdraw6, 0);
        TextDrawSetProportional(Textdraw6, 1);
        TextDrawSetShadow(Textdraw6, 1);
        TextDrawUseBox(Textdraw6, 1);
        TextDrawBoxColor(Textdraw6, 16777215);
        TextDrawTextSize(Textdraw6, 495.000000, -1.000000);

        Textdraw7 = TextDrawCreate(518.000000, 401.000000, "New Textdraw");
        TextDrawBackgroundColor(Textdraw7, 255);
        TextDrawFont(Textdraw7, 1);
        TextDrawLetterSize(Textdraw7, 0.000000, -1.100000);
        TextDrawColor(Textdraw7, -1);
        TextDrawSetOutline(Textdraw7, 0);
        TextDrawSetProportional(Textdraw7, 1);
        TextDrawSetShadow(Textdraw7, 1);
        TextDrawUseBox(Textdraw7, 1);
        TextDrawBoxColor(Textdraw7, 16777215);
        TextDrawTextSize(Textdraw7, 505.000000, -1.000000);

        Textdraw8 = TextDrawCreate(529.000000, 401.000000, "New Textdraw");
        TextDrawBackgroundColor(Textdraw8, 255);
        TextDrawFont(Textdraw8, 1);
        TextDrawLetterSize(Textdraw8, 0.000000, -1.300000);
        TextDrawColor(Textdraw8, -1);
        TextDrawSetOutline(Textdraw8, 0);
        TextDrawSetProportional(Textdraw8, 1);
        TextDrawSetShadow(Textdraw8, 1);
        TextDrawUseBox(Textdraw8, 1);
        TextDrawBoxColor(Textdraw8, 16777215);
        TextDrawTextSize(Textdraw8, 515.000000, -1.000000);

        Textdraw9 = TextDrawCreate(541.000000, 401.000000, "New Textdraw");
        TextDrawBackgroundColor(Textdraw9, 255);
        TextDrawFont(Textdraw9, 1);
        TextDrawLetterSize(Textdraw9, 0.000000, -1.500000);
        TextDrawColor(Textdraw9, -1);
        TextDrawSetOutline(Textdraw9, 0);
        TextDrawSetProportional(Textdraw9, 1);
        TextDrawSetShadow(Textdraw9, 1);
        TextDrawUseBox(Textdraw9, 1);
        TextDrawBoxColor(Textdraw9, 16777215);
        TextDrawTextSize(Textdraw9, 526.000000, -1.000000);

        Textdraw10 = TextDrawCreate(553.000000, 401.000000, "New Textdraw");
        TextDrawBackgroundColor(Textdraw10, 255);
        TextDrawFont(Textdraw10, 1);
        TextDrawLetterSize(Textdraw10, 0.000000, -1.700000);
        TextDrawColor(Textdraw10, -1);
        TextDrawSetOutline(Textdraw10, 0);
        TextDrawSetProportional(Textdraw10, 1);
        TextDrawSetShadow(Textdraw10, 1);
        TextDrawUseBox(Textdraw10, 1);
        TextDrawBoxColor(Textdraw10, 16777215);
        TextDrawTextSize(Textdraw10, 538.000000, -1.000000);

        Textdraw11 = TextDrawCreate(565.000000, 401.000000, "New Textdraw");
        TextDrawBackgroundColor(Textdraw11, 255);
        TextDrawFont(Textdraw11, 1);
        TextDrawLetterSize(Textdraw11, 0.000000, -2.000000);
        TextDrawColor(Textdraw11, -1);
        TextDrawSetOutline(Textdraw11, 0);
        TextDrawSetProportional(Textdraw11, 1);
        TextDrawSetShadow(Textdraw11, 1);
        TextDrawUseBox(Textdraw11, 1);
        TextDrawBoxColor(Textdraw11, 16777215);
        TextDrawTextSize(Textdraw11, 550.000000, -1.000000);

        Textdraw13 = TextDrawCreate(446.000000, 367.000000, "MPH");
        TextDrawBackgroundColor(Textdraw13, 255);
        TextDrawFont(Textdraw13, 2);
        TextDrawLetterSize(Textdraw13, 0.329999, 1.099999);
        TextDrawColor(Textdraw13, -1);
        TextDrawSetOutline(Textdraw13, 0);
        TextDrawSetProportional(Textdraw13, 1);
        TextDrawSetShadow(Textdraw13, 0);

        Textdraw14 = TextDrawCreate(571.000000, 410.000000, "New Textdraw");
        TextDrawBackgroundColor(Textdraw14, 255);
        TextDrawFont(Textdraw14, 1);
        TextDrawLetterSize(Textdraw14, 0.000000, -0.099999);
        TextDrawColor(Textdraw14, -1);
        TextDrawSetOutline(Textdraw14, 0);
        TextDrawSetProportional(Textdraw14, 1);
        TextDrawSetShadow(Textdraw14, 1);
        TextDrawUseBox(Textdraw14, 1);
        TextDrawBoxColor(Textdraw14, 190);
        TextDrawTextSize(Textdraw14, 387.000000, 2.000000);

        Textdraw15 = TextDrawCreate(571.000000, 359.000000, "New Textdraw");
        TextDrawBackgroundColor(Textdraw15, 255);
        TextDrawFont(Textdraw15, 1);
        TextDrawLetterSize(Textdraw15, 0.000000, -0.099999);
        TextDrawColor(Textdraw15, -1);
        TextDrawSetOutline(Textdraw15, 0);
        TextDrawSetProportional(Textdraw15, 1);
        TextDrawSetShadow(Textdraw15, 1);
        TextDrawUseBox(Textdraw15, 1);
        TextDrawBoxColor(Textdraw15, 180);
        TextDrawTextSize(Textdraw15, 387.000000, 2.000000);

        SpeedUpdateTimer = SetTimer("SpeedUpdate",SPEED_UPDATE_TIMER,true);

        return true;
}

public OnFilterScriptExit()
{
        KillTimer(SpeedUpdateTimer);
        return true;
}

public OnPlayerConnect(playerid)
{
    Speed[playerid] = TextDrawCreate(441.000000, 362.000000, "000");
        TextDrawAlignment(Speed[playerid], 3);
        TextDrawBackgroundColor(Speed[playerid], -16776961);
        TextDrawFont(Speed[playerid], 3);
        TextDrawLetterSize(Speed[playerid], 0.740000, 4.299999);
        TextDrawColor(Speed[playerid], 255);
        TextDrawSetOutline(Speed[playerid], 1);
        TextDrawSetProportional(Speed[playerid], 1);
        return true;
}

public OnPlayerDisconnect(playerid, reason)
{
        return true;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
        if(newstate == PLAYER_STATE_DRIVER && Speedo[playerid] == 1) ShowTD(playerid);
        if(oldstate == PLAYER_STATE_DRIVER && Speedo[playerid] == 1) HideTD(playerid);
        return true;
}

forward SpeedUpdate();
public SpeedUpdate()
{
        foreach(Player, i)
        {
            if(IsPlayerInAnyVehicle(i) && Speedo[i] != 0)
            {
                new Float:SPD, Float:vx, Float:vy, Float:vz;
                GetVehicleVelocity(GetPlayerVehicleID(i), vx,vy,vz);
                        SPD = floatsqroot(((vx*vx)+(vy*vy))+(vz*vz))*100;
                        TextdrawUpdate(i, SPD*SPEED_MULTIPLIER);
            }
        }
        return true;
}

CMD:speedo(playerid, params[])
{
    if(Speedo[playerid] == 0) {
        SendClientMessage(playerid, 0xFFFFFFFF, "Digital Speedometer: {00FF00}Activated.");
        Speedo[playerid] = 1;
        if(IsPlayerInAnyVehicle(playerid)) ShowTD(playerid);
    } else {
        SendClientMessage(playerid, 0xFFFFFFFF, "Digital Speedometer: {FF0000}Turned Off.");
        Speedo[playerid] = 0;
        HideTD(playerid);
    }
        return true;
}

forward TextdrawUpdate(playerid, Float:speed);
public TextdrawUpdate(playerid, Float:speed)
{
        new SS[4];
        format(SS,4,"%f",speed);
        TextDrawSetString(Speed[playerid], SS);

        if(speed >= 10) { TextDrawShowForPlayer(playerid, Textdraw1); }
        else TextDrawHideForPlayer(playerid, Textdraw1);
        if(speed >= 30) { TextDrawShowForPlayer(playerid, Textdraw2); }
        else TextDrawHideForPlayer(playerid, Textdraw2);
        if(speed >= 50) { TextDrawShowForPlayer(playerid, Textdraw3); }
        else TextDrawHideForPlayer(playerid, Textdraw3);
        if(speed >= 70) { TextDrawShowForPlayer(playerid, Textdraw4); }
        else TextDrawHideForPlayer(playerid, Textdraw4);
        if(speed >= 90) { TextDrawShowForPlayer(playerid, Textdraw5); }
        else TextDrawHideForPlayer(playerid, Textdraw5);
        if(speed >= 110) { TextDrawShowForPlayer(playerid, Textdraw6); }
        else TextDrawHideForPlayer(playerid, Textdraw6);
        if(speed >= 130) { TextDrawShowForPlayer(playerid, Textdraw7); }
        else TextDrawHideForPlayer(playerid, Textdraw7);
        if(speed >= 150) { TextDrawShowForPlayer(playerid, Textdraw8); }
        else TextDrawHideForPlayer(playerid, Textdraw8);
        if(speed >= 170) { TextDrawShowForPlayer(playerid, Textdraw9); }
        else TextDrawHideForPlayer(playerid, Textdraw9);
        if(speed >= 180) { TextDrawShowForPlayer(playerid, Textdraw10); }
        else TextDrawHideForPlayer(playerid, Textdraw10);
        if(speed >= 200) { TextDrawShowForPlayer(playerid, Textdraw11); }
        else TextDrawHideForPlayer(playerid, Textdraw11);
        return true;
}

forward ShowTD(playerid);
public ShowTD(playerid)
{
        TextDrawShowForPlayer(playerid, Textdraw0);
        TextDrawShowForPlayer(playerid, Speed[playerid]);
        TextDrawShowForPlayer(playerid, Textdraw13);
        TextDrawShowForPlayer(playerid, Textdraw14);
        TextDrawShowForPlayer(playerid, Textdraw15);
        return true;
}

forward HideTD(playerid);
public HideTD(playerid)
{
        TextDrawHideForPlayer(playerid, Textdraw0);
        TextDrawHideForPlayer(playerid, Speed[playerid]);
        TextDrawHideForPlayer(playerid, Textdraw13);
        TextDrawHideForPlayer(playerid, Textdraw14);
        TextDrawHideForPlayer(playerid, Textdraw15);
        TextDrawHideForPlayer(playerid, Textdraw1);
        TextDrawHideForPlayer(playerid, Textdraw2);
        TextDrawHideForPlayer(playerid, Textdraw3);
        TextDrawHideForPlayer(playerid, Textdraw4);
        TextDrawHideForPlayer(playerid, Textdraw5);
        TextDrawHideForPlayer(playerid, Textdraw6);
        TextDrawHideForPlayer(playerid, Textdraw7);
        TextDrawHideForPlayer(playerid, Textdraw8);
        TextDrawHideForPlayer(playerid, Textdraw9);
        TextDrawHideForPlayer(playerid, Textdraw10);
        TextDrawHideForPlayer(playerid, Textdraw11);
        return true;
}
Reply
#2

pawn Код:
#pragma tabsize 0
Will solve the indentation problem.
And these are warnings, not errors.
Reply
#3

Works, Thanks
Reply
#4

Proper indentation without using tabsize:

pawn Код:
/* ************************ */
/* DigiSpeedo by iPLEOMAX © */
/* ************************ */

#include <a_samp>
#include <foreach>
#include <zcmd>

#define SPEED_UPDATE_TIMER 180
#define SPEED_MULTIPLIER 2
// Update Timer in Milleseconds, Less Value = More Lag. More Value = Less Lag: (Tweak on your own way)
// Speed Multiplier 2 by default, to make it feel better, actually it's 1.

new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw13;
new Text:Textdraw14;
new Text:Textdraw15;

new Text:Speed[MAX_PLAYERS];

new Speedo[MAX_PLAYERS];

new SpeedUpdateTimer;

public OnFilterScriptInit()
{
    print("DigiSpeedo FilterScript Loaded. (Made by iPLEOMAX)");

    Textdraw0 = TextDrawCreate(571.000000, 364.000000, "BG");
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 1);
    TextDrawLetterSize(Textdraw0, 0.000000, 2.200000);
    TextDrawColor(Textdraw0, -1);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetShadow(Textdraw0, 1);
    TextDrawUseBox(Textdraw0, 1);
    TextDrawBoxColor(Textdraw0, 230);
    TextDrawTextSize(Textdraw0, 387.000000, 2.000000);

    Textdraw1 = TextDrawCreate(457.000000, 401.000000, "New Textdraw");
    TextDrawBackgroundColor(Textdraw1, 255);
    TextDrawFont(Textdraw1, 1);
    TextDrawLetterSize(Textdraw1, 0.000000, -0.500000);
    TextDrawColor(Textdraw1, -1);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetShadow(Textdraw1, 1);
    TextDrawUseBox(Textdraw1, 1);
    TextDrawBoxColor(Textdraw1, 16777215);
    TextDrawTextSize(Textdraw1, 444.000000, 0.000000);

    Textdraw2 = TextDrawCreate(467.000000, 401.000000, "New Textdraw");
    TextDrawBackgroundColor(Textdraw2, 255);
    TextDrawFont(Textdraw2, 1);
    TextDrawLetterSize(Textdraw2, 0.000000, -0.600000);
    TextDrawColor(Textdraw2, -1);
    TextDrawSetOutline(Textdraw2, 0);
    TextDrawSetProportional(Textdraw2, 1);
    TextDrawSetShadow(Textdraw2, 1);
    TextDrawUseBox(Textdraw2, 1);
    TextDrawBoxColor(Textdraw2, 16777215);
    TextDrawTextSize(Textdraw2, 454.000000, -1.000000);

    Textdraw3 = TextDrawCreate(477.000000, 401.000000, "New Textdraw");
    TextDrawBackgroundColor(Textdraw3, 255);
    TextDrawFont(Textdraw3, 1);
    TextDrawLetterSize(Textdraw3, 0.000000, -0.700000);
    TextDrawColor(Textdraw3, -1);
    TextDrawSetOutline(Textdraw3, 0);
    TextDrawSetProportional(Textdraw3, 1);
    TextDrawSetShadow(Textdraw3, 1);
    TextDrawUseBox(Textdraw3, 1);
    TextDrawBoxColor(Textdraw3, 16777215);
    TextDrawTextSize(Textdraw3, 464.000000, -1.000000);

    Textdraw4 = TextDrawCreate(487.000000, 401.000000, "New Textdraw");
    TextDrawBackgroundColor(Textdraw4, 255);
    TextDrawFont(Textdraw4, 1);
    TextDrawLetterSize(Textdraw4, 0.000000, -0.800000);
    TextDrawColor(Textdraw4, -1);
    TextDrawSetOutline(Textdraw4, 0);
    TextDrawSetProportional(Textdraw4, 1);
    TextDrawSetShadow(Textdraw4, 1);
    TextDrawUseBox(Textdraw4, 1);
    TextDrawBoxColor(Textdraw4, 16777215);
    TextDrawTextSize(Textdraw4, 474.000000, -1.000000);

    Textdraw5 = TextDrawCreate(498.000000, 401.000000, "New Textdraw");
    TextDrawBackgroundColor(Textdraw5, 255);
    TextDrawFont(Textdraw5, 1);
    TextDrawLetterSize(Textdraw5, 0.000000, -0.900000);
    TextDrawColor(Textdraw5, -1);
    TextDrawSetOutline(Textdraw5, 0);
    TextDrawSetProportional(Textdraw5, 1);
    TextDrawSetShadow(Textdraw5, 1);
    TextDrawUseBox(Textdraw5, 1);
    TextDrawBoxColor(Textdraw5, 16777215);
    TextDrawTextSize(Textdraw5, 484.000000, -1.000000);

    Textdraw6 = TextDrawCreate(508.000000, 401.000000, "New Textdraw");
    TextDrawBackgroundColor(Textdraw6, 255);
    TextDrawFont(Textdraw6, 1);
    TextDrawLetterSize(Textdraw6, 0.000000, -1.000000);
    TextDrawColor(Textdraw6, -1);
    TextDrawSetOutline(Textdraw6, 0);
    TextDrawSetProportional(Textdraw6, 1);
    TextDrawSetShadow(Textdraw6, 1);
    TextDrawUseBox(Textdraw6, 1);
    TextDrawBoxColor(Textdraw6, 16777215);
    TextDrawTextSize(Textdraw6, 495.000000, -1.000000);

    Textdraw7 = TextDrawCreate(518.000000, 401.000000, "New Textdraw");
    TextDrawBackgroundColor(Textdraw7, 255);
    TextDrawFont(Textdraw7, 1);
    TextDrawLetterSize(Textdraw7, 0.000000, -1.100000);
    TextDrawColor(Textdraw7, -1);
    TextDrawSetOutline(Textdraw7, 0);
    TextDrawSetProportional(Textdraw7, 1);
    TextDrawSetShadow(Textdraw7, 1);
    TextDrawUseBox(Textdraw7, 1);
    TextDrawBoxColor(Textdraw7, 16777215);
    TextDrawTextSize(Textdraw7, 505.000000, -1.000000);

    Textdraw8 = TextDrawCreate(529.000000, 401.000000, "New Textdraw");
    TextDrawBackgroundColor(Textdraw8, 255);
    TextDrawFont(Textdraw8, 1);
    TextDrawLetterSize(Textdraw8, 0.000000, -1.300000);
    TextDrawColor(Textdraw8, -1);
    TextDrawSetOutline(Textdraw8, 0);
    TextDrawSetProportional(Textdraw8, 1);
    TextDrawSetShadow(Textdraw8, 1);
    TextDrawUseBox(Textdraw8, 1);
    TextDrawBoxColor(Textdraw8, 16777215);
    TextDrawTextSize(Textdraw8, 515.000000, -1.000000);

    Textdraw9 = TextDrawCreate(541.000000, 401.000000, "New Textdraw");
    TextDrawBackgroundColor(Textdraw9, 255);
    TextDrawFont(Textdraw9, 1);
    TextDrawLetterSize(Textdraw9, 0.000000, -1.500000);
    TextDrawColor(Textdraw9, -1);
    TextDrawSetOutline(Textdraw9, 0);
    TextDrawSetProportional(Textdraw9, 1);
    TextDrawSetShadow(Textdraw9, 1);
    TextDrawUseBox(Textdraw9, 1);
    TextDrawBoxColor(Textdraw9, 16777215);
    TextDrawTextSize(Textdraw9, 526.000000, -1.000000);

    Textdraw10 = TextDrawCreate(553.000000, 401.000000, "New Textdraw");
    TextDrawBackgroundColor(Textdraw10, 255);
    TextDrawFont(Textdraw10, 1);
    TextDrawLetterSize(Textdraw10, 0.000000, -1.700000);
    TextDrawColor(Textdraw10, -1);
    TextDrawSetOutline(Textdraw10, 0);
    TextDrawSetProportional(Textdraw10, 1);
    TextDrawSetShadow(Textdraw10, 1);
    TextDrawUseBox(Textdraw10, 1);
    TextDrawBoxColor(Textdraw10, 16777215);
    TextDrawTextSize(Textdraw10, 538.000000, -1.000000);

    Textdraw11 = TextDrawCreate(565.000000, 401.000000, "New Textdraw");
    TextDrawBackgroundColor(Textdraw11, 255);
    TextDrawFont(Textdraw11, 1);
    TextDrawLetterSize(Textdraw11, 0.000000, -2.000000);
    TextDrawColor(Textdraw11, -1);
    TextDrawSetOutline(Textdraw11, 0);
    TextDrawSetProportional(Textdraw11, 1);
    TextDrawSetShadow(Textdraw11, 1);
    TextDrawUseBox(Textdraw11, 1);
    TextDrawBoxColor(Textdraw11, 16777215);
    TextDrawTextSize(Textdraw11, 550.000000, -1.000000);

    Textdraw13 = TextDrawCreate(446.000000, 367.000000, "MPH");
    TextDrawBackgroundColor(Textdraw13, 255);
    TextDrawFont(Textdraw13, 2);
    TextDrawLetterSize(Textdraw13, 0.329999, 1.099999);
    TextDrawColor(Textdraw13, -1);
    TextDrawSetOutline(Textdraw13, 0);
    TextDrawSetProportional(Textdraw13, 1);
    TextDrawSetShadow(Textdraw13, 0);

    Textdraw14 = TextDrawCreate(571.000000, 410.000000, "New Textdraw");
    TextDrawBackgroundColor(Textdraw14, 255);
    TextDrawFont(Textdraw14, 1);
    TextDrawLetterSize(Textdraw14, 0.000000, -0.099999);
    TextDrawColor(Textdraw14, -1);
    TextDrawSetOutline(Textdraw14, 0);
    TextDrawSetProportional(Textdraw14, 1);
    TextDrawSetShadow(Textdraw14, 1);
    TextDrawUseBox(Textdraw14, 1);
    TextDrawBoxColor(Textdraw14, 190);
    TextDrawTextSize(Textdraw14, 387.000000, 2.000000);

    Textdraw15 = TextDrawCreate(571.000000, 359.000000, "New Textdraw");
    TextDrawBackgroundColor(Textdraw15, 255);
    TextDrawFont(Textdraw15, 1);
    TextDrawLetterSize(Textdraw15, 0.000000, -0.099999);
    TextDrawColor(Textdraw15, -1);
    TextDrawSetOutline(Textdraw15, 0);
    TextDrawSetProportional(Textdraw15, 1);
    TextDrawSetShadow(Textdraw15, 1);
    TextDrawUseBox(Textdraw15, 1);
    TextDrawBoxColor(Textdraw15, 180);
    TextDrawTextSize(Textdraw15, 387.000000, 2.000000);

    SpeedUpdateTimer = SetTimer("SpeedUpdate",SPEED_UPDATE_TIMER,true);

    return true;
}

public OnFilterScriptExit()
{
    KillTimer(SpeedUpdateTimer);
    return true;
}

public OnPlayerConnect(playerid)
{
    Speed[playerid] = TextDrawCreate(441.000000, 362.000000, "000");
    TextDrawAlignment(Speed[playerid], 3);
    TextDrawBackgroundColor(Speed[playerid], -16776961);
    TextDrawFont(Speed[playerid], 3);
    TextDrawLetterSize(Speed[playerid], 0.740000, 4.299999);
    TextDrawColor(Speed[playerid], 255);
    TextDrawSetOutline(Speed[playerid], 1);
    TextDrawSetProportional(Speed[playerid], 1);
    return true;
}

public OnPlayerDisconnect(playerid, reason)
{
    return true;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_DRIVER && Speedo[playerid] == 1) ShowTD(playerid);
    if(oldstate == PLAYER_STATE_DRIVER && Speedo[playerid] == 1) HideTD(playerid);
    return true;
}

forward SpeedUpdate();
public SpeedUpdate()
{
    foreach(Player, i)
    {
        if(IsPlayerInAnyVehicle(i) && Speedo[i] != 0)
        {
            new Float:SPD, Float:vx, Float:vy, Float:vz;
            GetVehicleVelocity(GetPlayerVehicleID(i), vx,vy,vz);
            SPD = floatsqroot(((vx*vx)+(vy*vy))+(vz*vz))*100;
            TextdrawUpdate(i, SPD*SPEED_MULTIPLIER);
        }
    }
    return true;
}

CMD:speedo(playerid, params[])
{
    if(Speedo[playerid] == 0)
    {
        SendClientMessage(playerid, 0xFFFFFFFF, "Digital Speedometer: {00FF00}Activated.");
        Speedo[playerid] = 1;
        if(IsPlayerInAnyVehicle(playerid)) ShowTD(playerid);
    }
    else
    {
        SendClientMessage(playerid, 0xFFFFFFFF, "Digital Speedometer: {FF0000}Turned Off.");
        Speedo[playerid] = 0;
        HideTD(playerid);
    }
    return true;
}

forward TextdrawUpdate(playerid, Float:speed);
public TextdrawUpdate(playerid, Float:speed)
{
    new SS[4];
    format(SS,4,"%f",speed);
    TextDrawSetString(Speed[playerid], SS);
    if(speed >= 10) { TextDrawShowForPlayer(playerid, Textdraw1); }
    else TextDrawHideForPlayer(playerid, Textdraw1);
    if(speed >= 30) { TextDrawShowForPlayer(playerid, Textdraw2); }
    else TextDrawHideForPlayer(playerid, Textdraw2);
    if(speed >= 50) { TextDrawShowForPlayer(playerid, Textdraw3); }
    else TextDrawHideForPlayer(playerid, Textdraw3);
    if(speed >= 70) { TextDrawShowForPlayer(playerid, Textdraw4); }
    else TextDrawHideForPlayer(playerid, Textdraw4);
    if(speed >= 90) { TextDrawShowForPlayer(playerid, Textdraw5); }
    else TextDrawHideForPlayer(playerid, Textdraw5);
    if(speed >= 110) { TextDrawShowForPlayer(playerid, Textdraw6); }
    else TextDrawHideForPlayer(playerid, Textdraw6);
    if(speed >= 130) { TextDrawShowForPlayer(playerid, Textdraw7); }
    else TextDrawHideForPlayer(playerid, Textdraw7);
    if(speed >= 150) { TextDrawShowForPlayer(playerid, Textdraw8); }
    else TextDrawHideForPlayer(playerid, Textdraw8);
    if(speed >= 170) { TextDrawShowForPlayer(playerid, Textdraw9); }
    else TextDrawHideForPlayer(playerid, Textdraw9);
    if(speed >= 180) { TextDrawShowForPlayer(playerid, Textdraw10); }
    else TextDrawHideForPlayer(playerid, Textdraw10);
    if(speed >= 200) { TextDrawShowForPlayer(playerid, Textdraw11); }
    else TextDrawHideForPlayer(playerid, Textdraw11);
    return true;
}

forward ShowTD(playerid);
public ShowTD(playerid)
{
    TextDrawShowForPlayer(playerid, Textdraw0);
    TextDrawShowForPlayer(playerid, Speed[playerid]);
    TextDrawShowForPlayer(playerid, Textdraw13);
    TextDrawShowForPlayer(playerid, Textdraw14);
    TextDrawShowForPlayer(playerid, Textdraw15);
    return true;
}

forward HideTD(playerid);
public HideTD(playerid)
{
    TextDrawHideForPlayer(playerid, Textdraw0);
    TextDrawHideForPlayer(playerid, Speed[playerid]);
    TextDrawHideForPlayer(playerid, Textdraw13);
    TextDrawHideForPlayer(playerid, Textdraw14);
    TextDrawHideForPlayer(playerid, Textdraw15);
    TextDrawHideForPlayer(playerid, Textdraw1);
    TextDrawHideForPlayer(playerid, Textdraw2);
    TextDrawHideForPlayer(playerid, Textdraw3);
    TextDrawHideForPlayer(playerid, Textdraw4);
    TextDrawHideForPlayer(playerid, Textdraw5);
    TextDrawHideForPlayer(playerid, Textdraw6);
    TextDrawHideForPlayer(playerid, Textdraw7);
    TextDrawHideForPlayer(playerid, Textdraw8);
    TextDrawHideForPlayer(playerid, Textdraw9);
    TextDrawHideForPlayer(playerid, Textdraw10);
    TextDrawHideForPlayer(playerid, Textdraw11);
    return true;
}
Reply
#5

Try to indent your code as much as you can and avoid pragma tabsize.

Because indentation will make your code 100 times easier to use and navigate.
Reply
#6

Quote:
Originally Posted by Lexi'
Посмотреть сообщение
Try to indent your code as much as you can and avoid pragma tabsize.

Because indentation will make your code 100 times easier to use and navigate.
This is what i recommend everyone but you're talking to the person who does not even know how to fix Loose indentation warning, the easier it is explained to him, the faster he understands it.
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