E:\Express Gaming Roleplay Server - Copy\filterscripts\SpeedoMeter.pwn(232) : warning 217: loose indentation
E:\Express Gaming Roleplay Server - Copy\filterscripts\SpeedoMeter.pwn(263) : warning 217: loose indentation
E:\Express Gaming Roleplay Server - Copy\filterscripts\SpeedoMeter.pwn(281) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Warnings.
/* ************************ */
/* DigiSpeedo by iPLEOMAX © */
/* ************************ */
#include <a_samp>
#include <foreach>
#include <zcmd>
#define SPEED_UPDATE_TIMER 180
#define SPEED_MULTIPLIER 2
// Update Timer in Milleseconds, Less Value = More Lag. More Value = Less Lag: (Tweak on your own way)
// Speed Multiplier 2 by default, to make it feel better, actually it's 1.
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw13;
new Text:Textdraw14;
new Text:Textdraw15;
new Text:Speed[MAX_PLAYERS];
new Speedo[MAX_PLAYERS];
new SpeedUpdateTimer;
public OnFilterScriptInit()
{
print("DigiSpeedo FilterScript Loaded. (Made by iPLEOMAX)");
Textdraw0 = TextDrawCreate(571.000000, 364.000000, "BG");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.000000, 2.200000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 230);
TextDrawTextSize(Textdraw0, 387.000000, 2.000000);
Textdraw1 = TextDrawCreate(457.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.000000, -0.500000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
TextDrawUseBox(Textdraw1, 1);
TextDrawBoxColor(Textdraw1, 16777215);
TextDrawTextSize(Textdraw1, 444.000000, 0.000000);
Textdraw2 = TextDrawCreate(467.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, 0.000000, -0.600000);
TextDrawColor(Textdraw2, -1);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawUseBox(Textdraw2, 1);
TextDrawBoxColor(Textdraw2, 16777215);
TextDrawTextSize(Textdraw2, 454.000000, -1.000000);
Textdraw3 = TextDrawCreate(477.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 1);
TextDrawLetterSize(Textdraw3, 0.000000, -0.700000);
TextDrawColor(Textdraw3, -1);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);
TextDrawUseBox(Textdraw3, 1);
TextDrawBoxColor(Textdraw3, 16777215);
TextDrawTextSize(Textdraw3, 464.000000, -1.000000);
Textdraw4 = TextDrawCreate(487.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 1);
TextDrawLetterSize(Textdraw4, 0.000000, -0.800000);
TextDrawColor(Textdraw4, -1);
TextDrawSetOutline(Textdraw4, 0);
TextDrawSetProportional(Textdraw4, 1);
TextDrawSetShadow(Textdraw4, 1);
TextDrawUseBox(Textdraw4, 1);
TextDrawBoxColor(Textdraw4, 16777215);
TextDrawTextSize(Textdraw4, 474.000000, -1.000000);
Textdraw5 = TextDrawCreate(498.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 1);
TextDrawLetterSize(Textdraw5, 0.000000, -0.900000);
TextDrawColor(Textdraw5, -1);
TextDrawSetOutline(Textdraw5, 0);
TextDrawSetProportional(Textdraw5, 1);
TextDrawSetShadow(Textdraw5, 1);
TextDrawUseBox(Textdraw5, 1);
TextDrawBoxColor(Textdraw5, 16777215);
TextDrawTextSize(Textdraw5, 484.000000, -1.000000);
Textdraw6 = TextDrawCreate(508.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 1);
TextDrawLetterSize(Textdraw6, 0.000000, -1.000000);
TextDrawColor(Textdraw6, -1);
TextDrawSetOutline(Textdraw6, 0);
TextDrawSetProportional(Textdraw6, 1);
TextDrawSetShadow(Textdraw6, 1);
TextDrawUseBox(Textdraw6, 1);
TextDrawBoxColor(Textdraw6, 16777215);
TextDrawTextSize(Textdraw6, 495.000000, -1.000000);
Textdraw7 = TextDrawCreate(518.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 1);
TextDrawLetterSize(Textdraw7, 0.000000, -1.100000);
TextDrawColor(Textdraw7, -1);
TextDrawSetOutline(Textdraw7, 0);
TextDrawSetProportional(Textdraw7, 1);
TextDrawSetShadow(Textdraw7, 1);
TextDrawUseBox(Textdraw7, 1);
TextDrawBoxColor(Textdraw7, 16777215);
TextDrawTextSize(Textdraw7, 505.000000, -1.000000);
Textdraw8 = TextDrawCreate(529.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw8, 255);
TextDrawFont(Textdraw8, 1);
TextDrawLetterSize(Textdraw8, 0.000000, -1.300000);
TextDrawColor(Textdraw8, -1);
TextDrawSetOutline(Textdraw8, 0);
TextDrawSetProportional(Textdraw8, 1);
TextDrawSetShadow(Textdraw8, 1);
TextDrawUseBox(Textdraw8, 1);
TextDrawBoxColor(Textdraw8, 16777215);
TextDrawTextSize(Textdraw8, 515.000000, -1.000000);
Textdraw9 = TextDrawCreate(541.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw9, 255);
TextDrawFont(Textdraw9, 1);
TextDrawLetterSize(Textdraw9, 0.000000, -1.500000);
TextDrawColor(Textdraw9, -1);
TextDrawSetOutline(Textdraw9, 0);
TextDrawSetProportional(Textdraw9, 1);
TextDrawSetShadow(Textdraw9, 1);
TextDrawUseBox(Textdraw9, 1);
TextDrawBoxColor(Textdraw9, 16777215);
TextDrawTextSize(Textdraw9, 526.000000, -1.000000);
Textdraw10 = TextDrawCreate(553.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw10, 255);
TextDrawFont(Textdraw10, 1);
TextDrawLetterSize(Textdraw10, 0.000000, -1.700000);
TextDrawColor(Textdraw10, -1);
TextDrawSetOutline(Textdraw10, 0);
TextDrawSetProportional(Textdraw10, 1);
TextDrawSetShadow(Textdraw10, 1);
TextDrawUseBox(Textdraw10, 1);
TextDrawBoxColor(Textdraw10, 16777215);
TextDrawTextSize(Textdraw10, 538.000000, -1.000000);
Textdraw11 = TextDrawCreate(565.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw11, 255);
TextDrawFont(Textdraw11, 1);
TextDrawLetterSize(Textdraw11, 0.000000, -2.000000);
TextDrawColor(Textdraw11, -1);
TextDrawSetOutline(Textdraw11, 0);
TextDrawSetProportional(Textdraw11, 1);
TextDrawSetShadow(Textdraw11, 1);
TextDrawUseBox(Textdraw11, 1);
TextDrawBoxColor(Textdraw11, 16777215);
TextDrawTextSize(Textdraw11, 550.000000, -1.000000);
Textdraw13 = TextDrawCreate(446.000000, 367.000000, "MPH");
TextDrawBackgroundColor(Textdraw13, 255);
TextDrawFont(Textdraw13, 2);
TextDrawLetterSize(Textdraw13, 0.329999, 1.099999);
TextDrawColor(Textdraw13, -1);
TextDrawSetOutline(Textdraw13, 0);
TextDrawSetProportional(Textdraw13, 1);
TextDrawSetShadow(Textdraw13, 0);
Textdraw14 = TextDrawCreate(571.000000, 410.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw14, 255);
TextDrawFont(Textdraw14, 1);
TextDrawLetterSize(Textdraw14, 0.000000, -0.099999);
TextDrawColor(Textdraw14, -1);
TextDrawSetOutline(Textdraw14, 0);
TextDrawSetProportional(Textdraw14, 1);
TextDrawSetShadow(Textdraw14, 1);
TextDrawUseBox(Textdraw14, 1);
TextDrawBoxColor(Textdraw14, 190);
TextDrawTextSize(Textdraw14, 387.000000, 2.000000);
Textdraw15 = TextDrawCreate(571.000000, 359.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw15, 255);
TextDrawFont(Textdraw15, 1);
TextDrawLetterSize(Textdraw15, 0.000000, -0.099999);
TextDrawColor(Textdraw15, -1);
TextDrawSetOutline(Textdraw15, 0);
TextDrawSetProportional(Textdraw15, 1);
TextDrawSetShadow(Textdraw15, 1);
TextDrawUseBox(Textdraw15, 1);
TextDrawBoxColor(Textdraw15, 180);
TextDrawTextSize(Textdraw15, 387.000000, 2.000000);
SpeedUpdateTimer = SetTimer("SpeedUpdate",SPEED_UPDATE_TIMER,true);
return true;
}
public OnFilterScriptExit()
{
KillTimer(SpeedUpdateTimer);
return true;
}
public OnPlayerConnect(playerid)
{
Speed[playerid] = TextDrawCreate(441.000000, 362.000000, "000");
TextDrawAlignment(Speed[playerid], 3);
TextDrawBackgroundColor(Speed[playerid], -16776961);
TextDrawFont(Speed[playerid], 3);
TextDrawLetterSize(Speed[playerid], 0.740000, 4.299999);
TextDrawColor(Speed[playerid], 255);
TextDrawSetOutline(Speed[playerid], 1);
TextDrawSetProportional(Speed[playerid], 1);
return true;
}
public OnPlayerDisconnect(playerid, reason)
{
return true;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER && Speedo[playerid] == 1) ShowTD(playerid);
if(oldstate == PLAYER_STATE_DRIVER && Speedo[playerid] == 1) HideTD(playerid);
return true;
}
forward SpeedUpdate();
public SpeedUpdate()
{
foreach(Player, i)
{
if(IsPlayerInAnyVehicle(i) && Speedo[i] != 0)
{
new Float:SPD, Float:vx, Float:vy, Float:vz;
GetVehicleVelocity(GetPlayerVehicleID(i), vx,vy,vz);
SPD = floatsqroot(((vx*vx)+(vy*vy))+(vz*vz))*100;
TextdrawUpdate(i, SPD*SPEED_MULTIPLIER);
}
}
return true;
}
CMD:speedo(playerid, params[])
{
if(Speedo[playerid] == 0) {
SendClientMessage(playerid, 0xFFFFFFFF, "Digital Speedometer: {00FF00}Activated.");
Speedo[playerid] = 1;
if(IsPlayerInAnyVehicle(playerid)) ShowTD(playerid);
} else {
SendClientMessage(playerid, 0xFFFFFFFF, "Digital Speedometer: {FF0000}Turned Off.");
Speedo[playerid] = 0;
HideTD(playerid);
}
return true;
}
forward TextdrawUpdate(playerid, Float:speed);
public TextdrawUpdate(playerid, Float:speed)
{
new SS[4];
format(SS,4,"%f",speed);
TextDrawSetString(Speed[playerid], SS);
if(speed >= 10) { TextDrawShowForPlayer(playerid, Textdraw1); }
else TextDrawHideForPlayer(playerid, Textdraw1);
if(speed >= 30) { TextDrawShowForPlayer(playerid, Textdraw2); }
else TextDrawHideForPlayer(playerid, Textdraw2);
if(speed >= 50) { TextDrawShowForPlayer(playerid, Textdraw3); }
else TextDrawHideForPlayer(playerid, Textdraw3);
if(speed >= 70) { TextDrawShowForPlayer(playerid, Textdraw4); }
else TextDrawHideForPlayer(playerid, Textdraw4);
if(speed >= 90) { TextDrawShowForPlayer(playerid, Textdraw5); }
else TextDrawHideForPlayer(playerid, Textdraw5);
if(speed >= 110) { TextDrawShowForPlayer(playerid, Textdraw6); }
else TextDrawHideForPlayer(playerid, Textdraw6);
if(speed >= 130) { TextDrawShowForPlayer(playerid, Textdraw7); }
else TextDrawHideForPlayer(playerid, Textdraw7);
if(speed >= 150) { TextDrawShowForPlayer(playerid, Textdraw8); }
else TextDrawHideForPlayer(playerid, Textdraw8);
if(speed >= 170) { TextDrawShowForPlayer(playerid, Textdraw9); }
else TextDrawHideForPlayer(playerid, Textdraw9);
if(speed >= 180) { TextDrawShowForPlayer(playerid, Textdraw10); }
else TextDrawHideForPlayer(playerid, Textdraw10);
if(speed >= 200) { TextDrawShowForPlayer(playerid, Textdraw11); }
else TextDrawHideForPlayer(playerid, Textdraw11);
return true;
}
forward ShowTD(playerid);
public ShowTD(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Speed[playerid]);
TextDrawShowForPlayer(playerid, Textdraw13);
TextDrawShowForPlayer(playerid, Textdraw14);
TextDrawShowForPlayer(playerid, Textdraw15);
return true;
}
forward HideTD(playerid);
public HideTD(playerid)
{
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Speed[playerid]);
TextDrawHideForPlayer(playerid, Textdraw13);
TextDrawHideForPlayer(playerid, Textdraw14);
TextDrawHideForPlayer(playerid, Textdraw15);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
TextDrawHideForPlayer(playerid, Textdraw11);
return true;
}
#pragma tabsize 0
/* ************************ */
/* DigiSpeedo by iPLEOMAX © */
/* ************************ */
#include <a_samp>
#include <foreach>
#include <zcmd>
#define SPEED_UPDATE_TIMER 180
#define SPEED_MULTIPLIER 2
// Update Timer in Milleseconds, Less Value = More Lag. More Value = Less Lag: (Tweak on your own way)
// Speed Multiplier 2 by default, to make it feel better, actually it's 1.
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw13;
new Text:Textdraw14;
new Text:Textdraw15;
new Text:Speed[MAX_PLAYERS];
new Speedo[MAX_PLAYERS];
new SpeedUpdateTimer;
public OnFilterScriptInit()
{
print("DigiSpeedo FilterScript Loaded. (Made by iPLEOMAX)");
Textdraw0 = TextDrawCreate(571.000000, 364.000000, "BG");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.000000, 2.200000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 230);
TextDrawTextSize(Textdraw0, 387.000000, 2.000000);
Textdraw1 = TextDrawCreate(457.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.000000, -0.500000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
TextDrawUseBox(Textdraw1, 1);
TextDrawBoxColor(Textdraw1, 16777215);
TextDrawTextSize(Textdraw1, 444.000000, 0.000000);
Textdraw2 = TextDrawCreate(467.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, 0.000000, -0.600000);
TextDrawColor(Textdraw2, -1);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawUseBox(Textdraw2, 1);
TextDrawBoxColor(Textdraw2, 16777215);
TextDrawTextSize(Textdraw2, 454.000000, -1.000000);
Textdraw3 = TextDrawCreate(477.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 1);
TextDrawLetterSize(Textdraw3, 0.000000, -0.700000);
TextDrawColor(Textdraw3, -1);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);
TextDrawUseBox(Textdraw3, 1);
TextDrawBoxColor(Textdraw3, 16777215);
TextDrawTextSize(Textdraw3, 464.000000, -1.000000);
Textdraw4 = TextDrawCreate(487.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 1);
TextDrawLetterSize(Textdraw4, 0.000000, -0.800000);
TextDrawColor(Textdraw4, -1);
TextDrawSetOutline(Textdraw4, 0);
TextDrawSetProportional(Textdraw4, 1);
TextDrawSetShadow(Textdraw4, 1);
TextDrawUseBox(Textdraw4, 1);
TextDrawBoxColor(Textdraw4, 16777215);
TextDrawTextSize(Textdraw4, 474.000000, -1.000000);
Textdraw5 = TextDrawCreate(498.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 1);
TextDrawLetterSize(Textdraw5, 0.000000, -0.900000);
TextDrawColor(Textdraw5, -1);
TextDrawSetOutline(Textdraw5, 0);
TextDrawSetProportional(Textdraw5, 1);
TextDrawSetShadow(Textdraw5, 1);
TextDrawUseBox(Textdraw5, 1);
TextDrawBoxColor(Textdraw5, 16777215);
TextDrawTextSize(Textdraw5, 484.000000, -1.000000);
Textdraw6 = TextDrawCreate(508.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 1);
TextDrawLetterSize(Textdraw6, 0.000000, -1.000000);
TextDrawColor(Textdraw6, -1);
TextDrawSetOutline(Textdraw6, 0);
TextDrawSetProportional(Textdraw6, 1);
TextDrawSetShadow(Textdraw6, 1);
TextDrawUseBox(Textdraw6, 1);
TextDrawBoxColor(Textdraw6, 16777215);
TextDrawTextSize(Textdraw6, 495.000000, -1.000000);
Textdraw7 = TextDrawCreate(518.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 1);
TextDrawLetterSize(Textdraw7, 0.000000, -1.100000);
TextDrawColor(Textdraw7, -1);
TextDrawSetOutline(Textdraw7, 0);
TextDrawSetProportional(Textdraw7, 1);
TextDrawSetShadow(Textdraw7, 1);
TextDrawUseBox(Textdraw7, 1);
TextDrawBoxColor(Textdraw7, 16777215);
TextDrawTextSize(Textdraw7, 505.000000, -1.000000);
Textdraw8 = TextDrawCreate(529.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw8, 255);
TextDrawFont(Textdraw8, 1);
TextDrawLetterSize(Textdraw8, 0.000000, -1.300000);
TextDrawColor(Textdraw8, -1);
TextDrawSetOutline(Textdraw8, 0);
TextDrawSetProportional(Textdraw8, 1);
TextDrawSetShadow(Textdraw8, 1);
TextDrawUseBox(Textdraw8, 1);
TextDrawBoxColor(Textdraw8, 16777215);
TextDrawTextSize(Textdraw8, 515.000000, -1.000000);
Textdraw9 = TextDrawCreate(541.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw9, 255);
TextDrawFont(Textdraw9, 1);
TextDrawLetterSize(Textdraw9, 0.000000, -1.500000);
TextDrawColor(Textdraw9, -1);
TextDrawSetOutline(Textdraw9, 0);
TextDrawSetProportional(Textdraw9, 1);
TextDrawSetShadow(Textdraw9, 1);
TextDrawUseBox(Textdraw9, 1);
TextDrawBoxColor(Textdraw9, 16777215);
TextDrawTextSize(Textdraw9, 526.000000, -1.000000);
Textdraw10 = TextDrawCreate(553.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw10, 255);
TextDrawFont(Textdraw10, 1);
TextDrawLetterSize(Textdraw10, 0.000000, -1.700000);
TextDrawColor(Textdraw10, -1);
TextDrawSetOutline(Textdraw10, 0);
TextDrawSetProportional(Textdraw10, 1);
TextDrawSetShadow(Textdraw10, 1);
TextDrawUseBox(Textdraw10, 1);
TextDrawBoxColor(Textdraw10, 16777215);
TextDrawTextSize(Textdraw10, 538.000000, -1.000000);
Textdraw11 = TextDrawCreate(565.000000, 401.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw11, 255);
TextDrawFont(Textdraw11, 1);
TextDrawLetterSize(Textdraw11, 0.000000, -2.000000);
TextDrawColor(Textdraw11, -1);
TextDrawSetOutline(Textdraw11, 0);
TextDrawSetProportional(Textdraw11, 1);
TextDrawSetShadow(Textdraw11, 1);
TextDrawUseBox(Textdraw11, 1);
TextDrawBoxColor(Textdraw11, 16777215);
TextDrawTextSize(Textdraw11, 550.000000, -1.000000);
Textdraw13 = TextDrawCreate(446.000000, 367.000000, "MPH");
TextDrawBackgroundColor(Textdraw13, 255);
TextDrawFont(Textdraw13, 2);
TextDrawLetterSize(Textdraw13, 0.329999, 1.099999);
TextDrawColor(Textdraw13, -1);
TextDrawSetOutline(Textdraw13, 0);
TextDrawSetProportional(Textdraw13, 1);
TextDrawSetShadow(Textdraw13, 0);
Textdraw14 = TextDrawCreate(571.000000, 410.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw14, 255);
TextDrawFont(Textdraw14, 1);
TextDrawLetterSize(Textdraw14, 0.000000, -0.099999);
TextDrawColor(Textdraw14, -1);
TextDrawSetOutline(Textdraw14, 0);
TextDrawSetProportional(Textdraw14, 1);
TextDrawSetShadow(Textdraw14, 1);
TextDrawUseBox(Textdraw14, 1);
TextDrawBoxColor(Textdraw14, 190);
TextDrawTextSize(Textdraw14, 387.000000, 2.000000);
Textdraw15 = TextDrawCreate(571.000000, 359.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw15, 255);
TextDrawFont(Textdraw15, 1);
TextDrawLetterSize(Textdraw15, 0.000000, -0.099999);
TextDrawColor(Textdraw15, -1);
TextDrawSetOutline(Textdraw15, 0);
TextDrawSetProportional(Textdraw15, 1);
TextDrawSetShadow(Textdraw15, 1);
TextDrawUseBox(Textdraw15, 1);
TextDrawBoxColor(Textdraw15, 180);
TextDrawTextSize(Textdraw15, 387.000000, 2.000000);
SpeedUpdateTimer = SetTimer("SpeedUpdate",SPEED_UPDATE_TIMER,true);
return true;
}
public OnFilterScriptExit()
{
KillTimer(SpeedUpdateTimer);
return true;
}
public OnPlayerConnect(playerid)
{
Speed[playerid] = TextDrawCreate(441.000000, 362.000000, "000");
TextDrawAlignment(Speed[playerid], 3);
TextDrawBackgroundColor(Speed[playerid], -16776961);
TextDrawFont(Speed[playerid], 3);
TextDrawLetterSize(Speed[playerid], 0.740000, 4.299999);
TextDrawColor(Speed[playerid], 255);
TextDrawSetOutline(Speed[playerid], 1);
TextDrawSetProportional(Speed[playerid], 1);
return true;
}
public OnPlayerDisconnect(playerid, reason)
{
return true;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER && Speedo[playerid] == 1) ShowTD(playerid);
if(oldstate == PLAYER_STATE_DRIVER && Speedo[playerid] == 1) HideTD(playerid);
return true;
}
forward SpeedUpdate();
public SpeedUpdate()
{
foreach(Player, i)
{
if(IsPlayerInAnyVehicle(i) && Speedo[i] != 0)
{
new Float:SPD, Float:vx, Float:vy, Float:vz;
GetVehicleVelocity(GetPlayerVehicleID(i), vx,vy,vz);
SPD = floatsqroot(((vx*vx)+(vy*vy))+(vz*vz))*100;
TextdrawUpdate(i, SPD*SPEED_MULTIPLIER);
}
}
return true;
}
CMD:speedo(playerid, params[])
{
if(Speedo[playerid] == 0)
{
SendClientMessage(playerid, 0xFFFFFFFF, "Digital Speedometer: {00FF00}Activated.");
Speedo[playerid] = 1;
if(IsPlayerInAnyVehicle(playerid)) ShowTD(playerid);
}
else
{
SendClientMessage(playerid, 0xFFFFFFFF, "Digital Speedometer: {FF0000}Turned Off.");
Speedo[playerid] = 0;
HideTD(playerid);
}
return true;
}
forward TextdrawUpdate(playerid, Float:speed);
public TextdrawUpdate(playerid, Float:speed)
{
new SS[4];
format(SS,4,"%f",speed);
TextDrawSetString(Speed[playerid], SS);
if(speed >= 10) { TextDrawShowForPlayer(playerid, Textdraw1); }
else TextDrawHideForPlayer(playerid, Textdraw1);
if(speed >= 30) { TextDrawShowForPlayer(playerid, Textdraw2); }
else TextDrawHideForPlayer(playerid, Textdraw2);
if(speed >= 50) { TextDrawShowForPlayer(playerid, Textdraw3); }
else TextDrawHideForPlayer(playerid, Textdraw3);
if(speed >= 70) { TextDrawShowForPlayer(playerid, Textdraw4); }
else TextDrawHideForPlayer(playerid, Textdraw4);
if(speed >= 90) { TextDrawShowForPlayer(playerid, Textdraw5); }
else TextDrawHideForPlayer(playerid, Textdraw5);
if(speed >= 110) { TextDrawShowForPlayer(playerid, Textdraw6); }
else TextDrawHideForPlayer(playerid, Textdraw6);
if(speed >= 130) { TextDrawShowForPlayer(playerid, Textdraw7); }
else TextDrawHideForPlayer(playerid, Textdraw7);
if(speed >= 150) { TextDrawShowForPlayer(playerid, Textdraw8); }
else TextDrawHideForPlayer(playerid, Textdraw8);
if(speed >= 170) { TextDrawShowForPlayer(playerid, Textdraw9); }
else TextDrawHideForPlayer(playerid, Textdraw9);
if(speed >= 180) { TextDrawShowForPlayer(playerid, Textdraw10); }
else TextDrawHideForPlayer(playerid, Textdraw10);
if(speed >= 200) { TextDrawShowForPlayer(playerid, Textdraw11); }
else TextDrawHideForPlayer(playerid, Textdraw11);
return true;
}
forward ShowTD(playerid);
public ShowTD(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Speed[playerid]);
TextDrawShowForPlayer(playerid, Textdraw13);
TextDrawShowForPlayer(playerid, Textdraw14);
TextDrawShowForPlayer(playerid, Textdraw15);
return true;
}
forward HideTD(playerid);
public HideTD(playerid)
{
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Speed[playerid]);
TextDrawHideForPlayer(playerid, Textdraw13);
TextDrawHideForPlayer(playerid, Textdraw14);
TextDrawHideForPlayer(playerid, Textdraw15);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
TextDrawHideForPlayer(playerid, Textdraw11);
return true;
}
Try to indent your code as much as you can and avoid pragma tabsize.
Because indentation will make your code 100 times easier to use and navigate. |