30.07.2012, 13:41
Код:
if(strcmp(cmd, "/factionvehrespawn", true) == 0 || strcmp(cmd, "/fvr", true) == 0) { if(PlayerInfo[playerid][pLeader] == 1) { SetVehicleToRespawn(car[police1]); SetVehicleToRespawn(car[police2]); SetVehicleToRespawn(car[police3]); SetVehicleToRespawn(car[police4]); SetVehicleToRespawn(car[police5]); SetVehicleToRespawn(car[police6]); SetVehicleToRespawn(car[police7]); SetVehicleToRespawn(car[police8]); SetVehicleToRespawn(car[police9]); SetVehicleToRespawn(car[police10]); SetVehicleToRespawn(car[police11]); SetVehicleToRespawn(car[police12]); SetVehicleToRespawn(car[police13]); SetVehicleToRespawn(car[police14]); SetVehicleToRespawn(car[police15]); SetVehicleToRespawn(car[police16]); SetVehicleToRespawn(car[police17]); SetVehicleToRespawn(car[police18]); SetVehicleToRespawn(car[police19]); SetVehicleToRespawn(car[police20]); SetVehicleToRespawn(car[police21]); SetVehicleToRespawn(car[police22]); SetVehicleToRespawn(car[police23]); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[i][pMember] == 1||PlayerInfo[i][pLeader] == 1) { format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SCM(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 2) { SetVehicleToRespawn(car[82]); SetVehicleToRespawn(car[fbi1]); SetVehicleToRespawn(car[fbi2]); SetVehicleToRespawn(car[fbi3]); SetVehicleToRespawn(car[fbi4]); SetVehicleToRespawn(car[fbi5]); SetVehicleToRespawn(car[fbi6]); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[i][pMember] == 2||PlayerInfo[i][pLeader] == 2) { format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SCM(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 3) { SetVehicleToRespawn(car[ng1car]); SetVehicleToRespawn(car[ng2car]); SetVehicleToRespawn(car[ng3speed]); SetVehicleToRespawn(car[ng5]); SetVehicleToRespawn(car[ng4]); SetVehicleToRespawn(car[ng6]); SetVehicleToRespawn(car[ng7]); SetVehicleToRespawn(car[ng8]); SetVehicleToRespawn(car[ng9]); SetVehicleToRespawn(car[ng10]); SetVehicleToRespawn(car[ng11]); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[i][pMember] == 3||PlayerInfo[i][pLeader] == 3) { format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SCM(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 4) { SetVehicleToRespawn(car[ambulance5]); SetVehicleToRespawn(car[ambulance1]); SetVehicleToRespawn(car[ambulance2]); SetVehicleToRespawn(car[ambulance3]); SetVehicleToRespawn(car[ambulance4]); SetVehicleToRespawn(car[ambulance6]); SetVehicleToRespawn(car[ambulance7]); SetVehicleToRespawn(car[ambulance8]); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[i][pMember] == 4||PlayerInfo[i][pLeader] == 4) { format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SCM(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 5) { SetVehicleToRespawn(car[cuncar]); SetVehicleToRespawn(car[cuncar1]); SetVehicleToRespawn(car[cuncar2]); SetVehicleToRespawn(car[cuncar3]); SetVehicleToRespawn(car[cuncar4]); SetVehicleToRespawn(car[cuncar5]); SetVehicleToRespawn(car[cuncar6]); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[i][pMember] == 5||PlayerInfo[i][pLeader] == 5) { format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SCM(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 6) { SetVehicleToRespawn(car[corcar]); SetVehicleToRespawn(car[corcar1]); SetVehicleToRespawn(car[corcar2]); SetVehicleToRespawn(car[corcar3]); SetVehicleToRespawn(car[corcar4]); SetVehicleToRespawn(car[corcar5]); SetVehicleToRespawn(car[corcar6]); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[i][pMember] == 6||PlayerInfo[i][pLeader] == 6) { format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SCM(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 7) { SetVehicleToRespawn(car[mayor1]); SetVehicleToRespawn(car[mayor2]); SetVehicleToRespawn(car[mayor3]); SetVehicleToRespawn(car[mayor4]); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[i][pMember] == 7||PlayerInfo[i][pLeader] == 7) { format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SCM(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 8) { SetVehicleToRespawn(car[hit1]); SetVehicleToRespawn(car[hit2]); SetVehicleToRespawn(car[hit3]); SetVehicleToRespawn(car[hit4]); SetVehicleToRespawn(car[hit5]); SetVehicleToRespawn(car[hit6]); SetVehicleToRespawn(car[hit7]); SetVehicleToRespawn(car[hit8]); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[i][pMember] == 8||PlayerInfo[i][pLeader] == 8) { format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SCM(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 9) { SetVehicleToRespawn(car[news1]); SetVehicleToRespawn(car[news2]); SetVehicleToRespawn(car[news3]); SetVehicleToRespawn(car[news4]); SetVehicleToRespawn(car[news5]); SetVehicleToRespawn(car[news6]); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[i][pMember] == 9||PlayerInfo[i][pLeader] == 9) { format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SCM(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 10) { SetVehicleToRespawn(car[taxi1]); SetVehicleToRespawn(car[taxi2]); SetVehicleToRespawn(car[taxi3]); SetVehicleToRespawn(car[taxi4]); SetVehicleToRespawn(car[taxi5]); SetVehicleToRespawn(car[taxi6]); SetVehicleToRespawn(car[taxi11]); SetVehicleToRespawn(car[taxi12]); SetVehicleToRespawn(car[taxi13]); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[i][pMember] == 10||PlayerInfo[i][pLeader] == 10) { format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SCM(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 11) { SetVehicleToRespawn(car[school1]); SetVehicleToRespawn(car[school2]); SetVehicleToRespawn(car[school3]); SetVehicleToRespawn(car[school4]); SetVehicleToRespawn(car[schoolhel1]); SetVehicleToRespawn(car[schoolhel2]); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[i][pMember] == 11||PlayerInfo[i][pLeader] == 11) { format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SCM(i,COLOR_LIGHTBLUE,string); } } else if(PlayerInfo[playerid][pLeader] == 12) { SetVehicleToRespawn(car[barcar]); SetVehicleToRespawn(car[barcar1]); SetVehicleToRespawn(car[barcar2]); SetVehicleToRespawn(car[barcar3]); SetVehicleToRespawn(car[barcar4]); SetVehicleToRespawn(car[barcar5]); SetVehicleToRespawn(car[barcar6]); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[i][pMember] == 11||PlayerInfo[i][pLeader] == 11) { format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SCM(i,COLOR_LIGHTBLUE,string); } } else if(PlayerInfo[playerid][pLeader] == 13) { SetVehicleToRespawn(car[tatcar]); SetVehicleToRespawn(car[tatcar1]); SetVehicleToRespawn(car[tatcar2]); SetVehicleToRespawn(car[tatcar3]); SetVehicleToRespawn(car[tatcar4]); SetVehicleToRespawn(car[tatcar5]); SetVehicleToRespawn(car[tatcar6]); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[i][pMember] == 11||PlayerInfo[i][pLeader] == 11) { format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SCM(i,COLOR_LIGHTBLUE,string); } } else if(PlayerInfo[playerid][pLeader] == 14) { SetVehicleToRespawn(car[pcar]); SetVehicleToRespawn(car[pcar1]); SetVehicleToRespawn(car[pcar2]); SetVehicleToRespawn(car[pcar3]); SetVehicleToRespawn(car[pcar4]); SetVehicleToRespawn(car[pcar5]); SetVehicleToRespawn(car[pcar6]); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[i][pMember] == 11||PlayerInfo[i][pLeader] == 11) { format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SCM(i,COLOR_LIGHTBLUE,string); } } else if(PlayerInfo[playerid][pLeader] == 15) { SetVehicleToRespawn(car[scar]); SetVehicleToRespawn(car[scar1]); SetVehicleToRespawn(car[scar2]); SetVehicleToRespawn(car[scar3]); SetVehicleToRespawn(car[scar4]); SetVehicleToRespawn(car[scar5]); SetVehicleToRespawn(car[scar6]); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[i][pMember] == 11||PlayerInfo[i][pLeader] == 11) { format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SCM(i,COLOR_LIGHTBLUE,string); } } else if(PlayerInfo[playerid][pLeader] == 16) { SetVehicleToRespawn(car[tcccar]); SetVehicleToRespawn(car[tcccar1]); SetVehicleToRespawn(car[tcccar2]); SetVehicleToRespawn(car[tcccar3]); SetVehicleToRespawn(car[tcccar4]); SetVehicleToRespawn(car[tcccar5]); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[i][pMember] == 11||PlayerInfo[i][pLeader] == 11) { format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SCM(i,COLOR_LIGHTBLUE,string); } } } else { SCM(playerid,COLOR_GREY," You are not the leader of an illegal faction !"); } return 1; }
playertopoint etc. ..
What is wrong with the command