Код:
if(strcmp(cmd, "/factionvehrespawn", true) == 0 || strcmp(cmd, "/fvr", true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 1)
{
SetVehicleToRespawn(car[police1]);
SetVehicleToRespawn(car[police2]);
SetVehicleToRespawn(car[police3]);
SetVehicleToRespawn(car[police4]);
SetVehicleToRespawn(car[police5]);
SetVehicleToRespawn(car[police6]);
SetVehicleToRespawn(car[police7]);
SetVehicleToRespawn(car[police8]);
SetVehicleToRespawn(car[police9]);
SetVehicleToRespawn(car[police10]);
SetVehicleToRespawn(car[police11]);
SetVehicleToRespawn(car[police12]);
SetVehicleToRespawn(car[police13]);
SetVehicleToRespawn(car[police14]);
SetVehicleToRespawn(car[police15]);
SetVehicleToRespawn(car[police16]);
SetVehicleToRespawn(car[police17]);
SetVehicleToRespawn(car[police18]);
SetVehicleToRespawn(car[police19]);
SetVehicleToRespawn(car[police20]);
SetVehicleToRespawn(car[police21]);
SetVehicleToRespawn(car[police22]);
SetVehicleToRespawn(car[police23]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[i][pMember] == 1||PlayerInfo[i][pLeader] == 1)
{
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 2)
{
SetVehicleToRespawn(car[82]);
SetVehicleToRespawn(car[fbi1]);
SetVehicleToRespawn(car[fbi2]);
SetVehicleToRespawn(car[fbi3]);
SetVehicleToRespawn(car[fbi4]);
SetVehicleToRespawn(car[fbi5]);
SetVehicleToRespawn(car[fbi6]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[i][pMember] == 2||PlayerInfo[i][pLeader] == 2)
{
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 3)
{
SetVehicleToRespawn(car[ng1car]);
SetVehicleToRespawn(car[ng2car]);
SetVehicleToRespawn(car[ng3speed]);
SetVehicleToRespawn(car[ng5]);
SetVehicleToRespawn(car[ng4]);
SetVehicleToRespawn(car[ng6]);
SetVehicleToRespawn(car[ng7]);
SetVehicleToRespawn(car[ng8]);
SetVehicleToRespawn(car[ng9]);
SetVehicleToRespawn(car[ng10]);
SetVehicleToRespawn(car[ng11]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[i][pMember] == 3||PlayerInfo[i][pLeader] == 3)
{
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 4)
{
SetVehicleToRespawn(car[ambulance5]);
SetVehicleToRespawn(car[ambulance1]);
SetVehicleToRespawn(car[ambulance2]);
SetVehicleToRespawn(car[ambulance3]);
SetVehicleToRespawn(car[ambulance4]);
SetVehicleToRespawn(car[ambulance6]);
SetVehicleToRespawn(car[ambulance7]);
SetVehicleToRespawn(car[ambulance8]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[i][pMember] == 4||PlayerInfo[i][pLeader] == 4)
{
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 5)
{
SetVehicleToRespawn(car[cuncar]);
SetVehicleToRespawn(car[cuncar1]);
SetVehicleToRespawn(car[cuncar2]);
SetVehicleToRespawn(car[cuncar3]);
SetVehicleToRespawn(car[cuncar4]);
SetVehicleToRespawn(car[cuncar5]);
SetVehicleToRespawn(car[cuncar6]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[i][pMember] == 5||PlayerInfo[i][pLeader] == 5)
{
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 6)
{
SetVehicleToRespawn(car[corcar]);
SetVehicleToRespawn(car[corcar1]);
SetVehicleToRespawn(car[corcar2]);
SetVehicleToRespawn(car[corcar3]);
SetVehicleToRespawn(car[corcar4]);
SetVehicleToRespawn(car[corcar5]);
SetVehicleToRespawn(car[corcar6]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[i][pMember] == 6||PlayerInfo[i][pLeader] == 6)
{
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 7)
{
SetVehicleToRespawn(car[mayor1]);
SetVehicleToRespawn(car[mayor2]);
SetVehicleToRespawn(car[mayor3]);
SetVehicleToRespawn(car[mayor4]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[i][pMember] == 7||PlayerInfo[i][pLeader] == 7)
{
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 8)
{
SetVehicleToRespawn(car[hit1]);
SetVehicleToRespawn(car[hit2]);
SetVehicleToRespawn(car[hit3]);
SetVehicleToRespawn(car[hit4]);
SetVehicleToRespawn(car[hit5]);
SetVehicleToRespawn(car[hit6]);
SetVehicleToRespawn(car[hit7]);
SetVehicleToRespawn(car[hit8]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[i][pMember] == 8||PlayerInfo[i][pLeader] == 8)
{
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 9)
{
SetVehicleToRespawn(car[news1]);
SetVehicleToRespawn(car[news2]);
SetVehicleToRespawn(car[news3]);
SetVehicleToRespawn(car[news4]);
SetVehicleToRespawn(car[news5]);
SetVehicleToRespawn(car[news6]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[i][pMember] == 9||PlayerInfo[i][pLeader] == 9)
{
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 10)
{
SetVehicleToRespawn(car[taxi1]);
SetVehicleToRespawn(car[taxi2]);
SetVehicleToRespawn(car[taxi3]);
SetVehicleToRespawn(car[taxi4]);
SetVehicleToRespawn(car[taxi5]);
SetVehicleToRespawn(car[taxi6]);
SetVehicleToRespawn(car[taxi11]);
SetVehicleToRespawn(car[taxi12]);
SetVehicleToRespawn(car[taxi13]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[i][pMember] == 10||PlayerInfo[i][pLeader] == 10)
{
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 11)
{
SetVehicleToRespawn(car[school1]);
SetVehicleToRespawn(car[school2]);
SetVehicleToRespawn(car[school3]);
SetVehicleToRespawn(car[school4]);
SetVehicleToRespawn(car[schoolhel1]);
SetVehicleToRespawn(car[schoolhel2]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[i][pMember] == 11||PlayerInfo[i][pLeader] == 11)
{
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
else if(PlayerInfo[playerid][pLeader] == 12)
{
SetVehicleToRespawn(car[barcar]);
SetVehicleToRespawn(car[barcar1]);
SetVehicleToRespawn(car[barcar2]);
SetVehicleToRespawn(car[barcar3]);
SetVehicleToRespawn(car[barcar4]);
SetVehicleToRespawn(car[barcar5]);
SetVehicleToRespawn(car[barcar6]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[i][pMember] == 11||PlayerInfo[i][pLeader] == 11)
{
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
else if(PlayerInfo[playerid][pLeader] == 13)
{
SetVehicleToRespawn(car[tatcar]);
SetVehicleToRespawn(car[tatcar1]);
SetVehicleToRespawn(car[tatcar2]);
SetVehicleToRespawn(car[tatcar3]);
SetVehicleToRespawn(car[tatcar4]);
SetVehicleToRespawn(car[tatcar5]);
SetVehicleToRespawn(car[tatcar6]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[i][pMember] == 11||PlayerInfo[i][pLeader] == 11)
{
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
else if(PlayerInfo[playerid][pLeader] == 14)
{
SetVehicleToRespawn(car[pcar]);
SetVehicleToRespawn(car[pcar1]);
SetVehicleToRespawn(car[pcar2]);
SetVehicleToRespawn(car[pcar3]);
SetVehicleToRespawn(car[pcar4]);
SetVehicleToRespawn(car[pcar5]);
SetVehicleToRespawn(car[pcar6]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[i][pMember] == 11||PlayerInfo[i][pLeader] == 11)
{
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
else if(PlayerInfo[playerid][pLeader] == 15)
{
SetVehicleToRespawn(car[scar]);
SetVehicleToRespawn(car[scar1]);
SetVehicleToRespawn(car[scar2]);
SetVehicleToRespawn(car[scar3]);
SetVehicleToRespawn(car[scar4]);
SetVehicleToRespawn(car[scar5]);
SetVehicleToRespawn(car[scar6]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[i][pMember] == 11||PlayerInfo[i][pLeader] == 11)
{
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
else if(PlayerInfo[playerid][pLeader] == 16)
{
SetVehicleToRespawn(car[tcccar]);
SetVehicleToRespawn(car[tcccar1]);
SetVehicleToRespawn(car[tcccar2]);
SetVehicleToRespawn(car[tcccar3]);
SetVehicleToRespawn(car[tcccar4]);
SetVehicleToRespawn(car[tcccar5]);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[i][pMember] == 11||PlayerInfo[i][pLeader] == 11)
{
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SCM(i,COLOR_LIGHTBLUE,string);
}
}
}
else
{
SCM(playerid,COLOR_GREY," You are not the leader of an illegal faction !");
}
return 1;
}
playertopoint etc. ..
I do not understand. where is the mistake?
Just organize your code.