2 questions
#1

1) Is there a samp limit to how much objects you can have in a gamemode?

2) Im making a DM server, and was wondering how I would make it load a different map/gamemode every 5 - 10 minutes? Does it have to be different gamemodes? or can you load it from one gamemode?
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#2

1.000 objects without a streamer.
10.000+ objects with a streamer.

To see other limitations see this: https://sampwiki.blast.hk/wiki/Limits

To change modes. Use SetTimer under OnGameModeInit(), wherever you call that function, use SendRconCommand
pawn Код:
SendRconCommand("changemode XX");
Where xx is the gamemode you want to change to.
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#3

What VincentDunn said,
So yes you would need more than one gamemode.
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#4

Quote:
Originally Posted by Windows32
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What VincentDunn said,
So yes you would need more than one gamemode.
You can load it in one gamemode, but that would require saving/loading data.
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#5

You wouldn't need different gamemodes.. You can build different map-systems into one. Take a look at the map rotating tutorial by Kitten (I believe), you can find it by going back a few pages on the Scripting Tutorials section.

However, do take note that this will result in a very large script and you may have difficulties keeping things organized.
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