2 questions - Printable Version
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2 questions -
BleverCastard - 07.05.2012
1) Is there a samp limit to how much objects you can have in a gamemode?
2) Im making a DM server, and was wondering how I would make it load a different map/gamemode every 5 - 10 minutes? Does it have to be different gamemodes? or can you load it from one gamemode?
Re: 2 questions -
ReneG - 07.05.2012
1.000 objects without a streamer.
10.000+ objects with a
streamer.
To see other limitations see this:
https://sampwiki.blast.hk/wiki/Limits
To change modes. Use
SetTimer under OnGameModeInit(), wherever you call that function, use
SendRconCommand
pawn Код:
SendRconCommand("changemode XX");
Where xx is the gamemode you want to change to.
Re: 2 questions -
Elysian` - 07.05.2012
What VincentDunn said,
So yes you would need more than one gamemode.
Re: 2 questions -
ReneG - 07.05.2012
Quote:
Originally Posted by Windows32
What VincentDunn said,
So yes you would need more than one gamemode.
|
You can load it in one gamemode, but that would require saving/loading data.
Re: 2 questions -
2KY - 07.05.2012
You wouldn't need different gamemodes.. You can build different map-systems into one. Take a look at the map rotating tutorial by Kitten (I believe), you can find it by going back a few pages on the Scripting Tutorials section.
However, do take note that this will result in a very large script and you may have difficulties keeping things organized.