Код:
// Grove Spawns
AddPlayerClass(105, 2491.4343,-1700.7295,1014.7498,274.8083,9,1,27,100,29,200);// Grove Spawn 1
AddPlayerClass(106, 2496.3101,-1709.9065,1014.7422,359.7225,24,90,32,200,30,150); // Grove Spawn 2
AddPlayerClass(107, 2492.2053,-1702.9137,1018.3438,182.0842,25,100,24,90,4,1); // Grove Spawn 3
// Ballas Spawns
AddPlayerClass(102, 414.3369,2537.2246,10.0077,268.8858,27,100,30,150,5,1); // Ballas Spawn 1
AddPlayerClass(103, 418.3417,2541.7258,10.0000,181.7783,26,60,29,200,33,75); // Ballas Spawn 2
AddPlayerClass(104, 419.9609,2539.2542,10.0000,181.7783,22,200,6,1,27,100); // Ballas Spawn 3
// Vagos Spawns
AddPlayerClass(108,265.5312,1292.7097,1080.2578,100.6043,24,90,30,150,34,100); // Vagos Spawn 1
AddPlayerClass(109,264.7221,1287.0116,1080.2578,78.3574,23,100,27,100,31,150); // Vagos Spawn 2
AddPlayerClass(110,255.1049,1292.5039,1080.2578,225.9154,18,10,24,90,29,200); // Vagos Spawn 3
// Triads Spawns
AddPlayerClass(117,2327.0254,-1019.0483,1050.2109,123.3069,31,150,29,200,8,1); // Triads Spawn 1
AddPlayerClass(118,2314.7341,-1013.8354,1050.2109,280.5783,24,90,27,100,4,1); // Triads Spawn 2
Код:
public OnPlayerRequestClass(playerid, classid)
{
PlayerPlaySound(playerid, 1187, 0,0,0);
switch(classid)
{
case 0:
{
SetPlayerPos(playerid, 2495.8523,-1699.8810,1014.7422);
SetPlayerCameraPos(playerid, 2496.3181,-1708.3535,1014.7422);
SetPlayerFacingAngle(playerid, 178.0108);
SetPlayerCameraLookAt(playerid, 2495.8523,-1699.8810,1014.7422);
ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1);
SetPlayerInterior(playerid,3);
GameTextForPlayer(playerid, "~g~Grove Street", 3000, 6);
SetPlayerColor(playerid, GROVE_COLOR);
}
case 1:
{
SetPlayerPos(playerid, 2495.8523,-1699.8810,1014.7422);
SetPlayerCameraPos(playerid, 2496.3181,-1708.3535,1014.7422);
SetPlayerFacingAngle(playerid, 178.0108);
SetPlayerCameraLookAt(playerid, 2495.8523,-1699.8810,1014.7422);
ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1);
SetPlayerInterior(playerid,3);
GameTextForPlayer(playerid, "~g~Grove Street", 3000, 6);
SetPlayerColor(playerid, GROVE_COLOR);
}
case 2:
{
SetPlayerPos(playerid, 2495.8523,-1699.8810,1014.7422);
SetPlayerCameraPos(playerid, 2496.3181,-1708.3535,1014.7422);
SetPlayerFacingAngle(playerid, 178.0108);
SetPlayerCameraLookAt(playerid, 2495.8523,-1699.8810,1014.7422);
ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1);
SetPlayerInterior(playerid,3);
GameTextForPlayer(playerid, "~g~Grove Street", 3000, 6);
SetPlayerColor(playerid, GROVE_COLOR);
}
case 3:
{
SetPlayerPos(playerid, 414.7969,2536.0540,10.0000);
SetPlayerCameraPos(playerid, 420.0059,2537.1035,10.0000);
SetPlayerFacingAngle(playerid, 272.0192);
SetPlayerCameraLookAt(playerid, 414.7969,2536.0540,10.0000);
ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1);
SetPlayerInterior(playerid,10);
GameTextForPlayer(playerid, "~p~Ballas", 3000, 6);
SetPlayerColor(playerid, BALLA_COLOR);
}
case 4:
{
SetPlayerPos(playerid, 414.7969,2536.0540,10.0000);
SetPlayerCameraPos(playerid, 420.0059,2537.1035,10.0000);
SetPlayerFacingAngle(playerid, 272.0192);
SetPlayerCameraLookAt(playerid, 414.7969,2536.0540,10.0000);
ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1);
SetPlayerInterior(playerid,10);
GameTextForPlayer(playerid, "~p~Ballas", 3000, 6);
SetPlayerColor(playerid, BALLA_COLOR);
}
case 5:
{
SetPlayerPos(playerid, 414.7969,2536.0540,10.0000);
SetPlayerCameraPos(playerid, 420.0059,2537.1035,10.0000);
SetPlayerFacingAngle(playerid, 272.0192);
SetPlayerCameraLookAt(playerid, 414.7969,2536.0540,10.0000);
ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1);
SetPlayerInterior(playerid,10);
GameTextForPlayer(playerid, "~p~Ballas", 3000, 6);
SetPlayerColor(playerid, BALLA_COLOR);
}
case 6:
{
SetPlayerPos(playerid, 256.2929,1292.7411,1080.2578);
SetPlayerCameraPos(playerid, 256.6285,1287.1228,1080.2578);
SetPlayerFacingAngle(playerid, 182.6516);
SetPlayerCameraLookAt(playerid, 256.2929,1292.7411,1080.2578);
ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1);
SetPlayerInterior(playerid,4);
GameTextForPlayer(playerid, "~y~Vagos", 3000, 6);
SetPlayerColor(playerid, VAGOS_COLOR);
}
case 7:
{
SetPlayerPos(playerid, 256.2929,1292.7411,1080.2578);
SetPlayerCameraPos(playerid, 256.6285,1287.1228,1080.2578);
SetPlayerFacingAngle(playerid, 182.6516);
SetPlayerCameraLookAt(playerid, 256.2929,1292.7411,1080.2578);
ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1);
SetPlayerInterior(playerid,4);
GameTextForPlayer(playerid, "~y~Vagos", 3000, 6);
SetPlayerColor(playerid, VAGOS_COLOR);
}
case 8:
{
SetPlayerPos(playerid, 256.2929,1292.7411,1080.2578);
SetPlayerCameraPos(playerid, 256.6285,1287.1228,1080.2578);
SetPlayerFacingAngle(playerid, 182.6516);
SetPlayerCameraLookAt(playerid, 256.2929,1292.7411,1080.2578);
ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1);
SetPlayerInterior(playerid,4);
GameTextForPlayer(playerid, "~y~Vagos", 3000, 6);
SetPlayerColor(playerid, VAGOS_COLOR);
}
case 9:
{
SetPlayerPos(playerid, 2320.2346,-1017.6614,1050.2109);
SetPlayerCameraPos(playerid, 2320.5151,-1024.2710,1050.2109);
SetPlayerFacingAngle(playerid, 180.6474);
SetPlayerCameraLookAt(playerid, 2320.2346,-1017.6614,1050.2109);
ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1);
SetPlayerInterior(playerid,9);
GameTextForPlayer(playerid, "~y~Triads", 3000, 6);
SetPlayerColor(playerid, TRIAD_COLOR);
}
case 10:
{
SetPlayerPos(playerid, 2320.2346,-1017.6614,1050.2109);
SetPlayerCameraPos(playerid, 2320.5151,-1024.2710,1050.2109);
SetPlayerFacingAngle(playerid, 180.6474);
SetPlayerCameraLookAt(playerid, 2320.2346,-1017.6614,1050.2109);
ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1);
SetPlayerInterior(playerid,9);
GameTextForPlayer(playerid, "~y~Triads", 3000, 6);
SetPlayerColor(playerid, TRIAD_COLOR);
}