public OnPlayerRequestClass(playerid, classid) { PlayerPlaySound(playerid, 1187, 0,0,0); switch(classid) { case 0: { SetPlayerPos(playerid, 2499.5300,-1666.4550,13.3500); SetPlayerCameraPos(playerid, 2481.8308,-1665.9565,13.3393); SetPlayerFacingAngle(playerid, 90.2208); SetPlayerCameraLookAt(playerid, 2499.5300,-1666.4550,13.3500); ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1); GameTextForPlayer(playerid, "~g~Grove Street", 3000, 6); SetPlayerColor(playerid, GROVE_COLOR); } |
AddPlayerClass(105, 2496.0227,-1697.5411,1014.7344,179.2174,9,1,27,100,29,200);// Grove Spawn 1 |
public OnPlayerRequestClass(playerid, classid)
{
PlayerPlaySound(playerid, 1187, 0,0,0);
switch(classid)
{
case 0:
{
SetPlayerPos(playerid, 2499.5300,-1666.4550,13.3500);
SetPlayerCameraPos(playerid, 2481.8308,-1665.9565,13.3393);
SetPlayerFacingAngle(playerid, 90.2208);
SetPlayerCameraLookAt(playerid, 2499.5300,-1666.4550,13.3500);
ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1);
SetPlayerInterior(playerid,IDINTERIOR);
GameTextForPlayer(playerid, "~g~Grove Street", 3000, 6);
SetPlayerColor(playerid, GROVE_COLOR);
}
// Grove Spawns AddPlayerClass(105, 2491.4343,-1700.7295,1014.7498,274.8083,9,1,27,100,29,200);// Grove Spawn 1 AddPlayerClass(106, 2496.3101,-1709.9065,1014.7422,359.7225,24,90,32,200,30,150); // Grove Spawn 2 AddPlayerClass(107, 2492.2053,-1702.9137,1018.3438,182.0842,25,100,24,90,4,1); // Grove Spawn 3 // Ballas Spawns AddPlayerClass(102, 414.3369,2537.2246,10.0077,268.8858,27,100,30,150,5,1); // Ballas Spawn 1 AddPlayerClass(103, 418.3417,2541.7258,10.0000,181.7783,26,60,29,200,33,75); // Ballas Spawn 2 AddPlayerClass(104, 419.9609,2539.2542,10.0000,181.7783,22,200,6,1,27,100); // Ballas Spawn 3 // Vagos Spawns AddPlayerClass(108,265.5312,1292.7097,1080.2578,100.6043,24,90,30,150,34,100); // Vagos Spawn 1 AddPlayerClass(109,264.7221,1287.0116,1080.2578,78.3574,23,100,27,100,31,150); // Vagos Spawn 2 AddPlayerClass(110,255.1049,1292.5039,1080.2578,225.9154,18,10,24,90,29,200); // Vagos Spawn 3 // Triads Spawns AddPlayerClass(117,2327.0254,-1019.0483,1050.2109,123.3069,31,150,29,200,8,1); // Triads Spawn 1 AddPlayerClass(118,2314.7341,-1013.8354,1050.2109,280.5783,24,90,27,100,4,1); // Triads Spawn 2
public OnPlayerRequestClass(playerid, classid) { PlayerPlaySound(playerid, 1187, 0,0,0); switch(classid) { case 0: { SetPlayerPos(playerid, 2495.8523,-1699.8810,1014.7422); SetPlayerCameraPos(playerid, 2496.3181,-1708.3535,1014.7422); SetPlayerFacingAngle(playerid, 178.0108); SetPlayerCameraLookAt(playerid, 2495.8523,-1699.8810,1014.7422); ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1); SetPlayerInterior(playerid,3); GameTextForPlayer(playerid, "~g~Grove Street", 3000, 6); SetPlayerColor(playerid, GROVE_COLOR); } case 1: { SetPlayerPos(playerid, 2495.8523,-1699.8810,1014.7422); SetPlayerCameraPos(playerid, 2496.3181,-1708.3535,1014.7422); SetPlayerFacingAngle(playerid, 178.0108); SetPlayerCameraLookAt(playerid, 2495.8523,-1699.8810,1014.7422); ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1); SetPlayerInterior(playerid,3); GameTextForPlayer(playerid, "~g~Grove Street", 3000, 6); SetPlayerColor(playerid, GROVE_COLOR); } case 2: { SetPlayerPos(playerid, 2495.8523,-1699.8810,1014.7422); SetPlayerCameraPos(playerid, 2496.3181,-1708.3535,1014.7422); SetPlayerFacingAngle(playerid, 178.0108); SetPlayerCameraLookAt(playerid, 2495.8523,-1699.8810,1014.7422); ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1); SetPlayerInterior(playerid,3); GameTextForPlayer(playerid, "~g~Grove Street", 3000, 6); SetPlayerColor(playerid, GROVE_COLOR); } case 3: { SetPlayerPos(playerid, 414.7969,2536.0540,10.0000); SetPlayerCameraPos(playerid, 420.0059,2537.1035,10.0000); SetPlayerFacingAngle(playerid, 272.0192); SetPlayerCameraLookAt(playerid, 414.7969,2536.0540,10.0000); ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1); SetPlayerInterior(playerid,10); GameTextForPlayer(playerid, "~p~Ballas", 3000, 6); SetPlayerColor(playerid, BALLA_COLOR); } case 4: { SetPlayerPos(playerid, 414.7969,2536.0540,10.0000); SetPlayerCameraPos(playerid, 420.0059,2537.1035,10.0000); SetPlayerFacingAngle(playerid, 272.0192); SetPlayerCameraLookAt(playerid, 414.7969,2536.0540,10.0000); ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1); SetPlayerInterior(playerid,10); GameTextForPlayer(playerid, "~p~Ballas", 3000, 6); SetPlayerColor(playerid, BALLA_COLOR); } case 5: { SetPlayerPos(playerid, 414.7969,2536.0540,10.0000); SetPlayerCameraPos(playerid, 420.0059,2537.1035,10.0000); SetPlayerFacingAngle(playerid, 272.0192); SetPlayerCameraLookAt(playerid, 414.7969,2536.0540,10.0000); ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1); SetPlayerInterior(playerid,10); GameTextForPlayer(playerid, "~p~Ballas", 3000, 6); SetPlayerColor(playerid, BALLA_COLOR); } case 6: { SetPlayerPos(playerid, 256.2929,1292.7411,1080.2578); SetPlayerCameraPos(playerid, 256.6285,1287.1228,1080.2578); SetPlayerFacingAngle(playerid, 182.6516); SetPlayerCameraLookAt(playerid, 256.2929,1292.7411,1080.2578); ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1); SetPlayerInterior(playerid,4); GameTextForPlayer(playerid, "~y~Vagos", 3000, 6); SetPlayerColor(playerid, VAGOS_COLOR); } case 7: { SetPlayerPos(playerid, 256.2929,1292.7411,1080.2578); SetPlayerCameraPos(playerid, 256.6285,1287.1228,1080.2578); SetPlayerFacingAngle(playerid, 182.6516); SetPlayerCameraLookAt(playerid, 256.2929,1292.7411,1080.2578); ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1); SetPlayerInterior(playerid,4); GameTextForPlayer(playerid, "~y~Vagos", 3000, 6); SetPlayerColor(playerid, VAGOS_COLOR); } case 8: { SetPlayerPos(playerid, 256.2929,1292.7411,1080.2578); SetPlayerCameraPos(playerid, 256.6285,1287.1228,1080.2578); SetPlayerFacingAngle(playerid, 182.6516); SetPlayerCameraLookAt(playerid, 256.2929,1292.7411,1080.2578); ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1); SetPlayerInterior(playerid,4); GameTextForPlayer(playerid, "~y~Vagos", 3000, 6); SetPlayerColor(playerid, VAGOS_COLOR); } case 9: { SetPlayerPos(playerid, 2320.2346,-1017.6614,1050.2109); SetPlayerCameraPos(playerid, 2320.5151,-1024.2710,1050.2109); SetPlayerFacingAngle(playerid, 180.6474); SetPlayerCameraLookAt(playerid, 2320.2346,-1017.6614,1050.2109); ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1); SetPlayerInterior(playerid,9); GameTextForPlayer(playerid, "~y~Triads", 3000, 6); SetPlayerColor(playerid, TRIAD_COLOR); } case 10: { SetPlayerPos(playerid, 2320.2346,-1017.6614,1050.2109); SetPlayerCameraPos(playerid, 2320.5151,-1024.2710,1050.2109); SetPlayerFacingAngle(playerid, 180.6474); SetPlayerCameraLookAt(playerid, 2320.2346,-1017.6614,1050.2109); ApplyAnimation(playerid,"DANCING", "dnce_M_b", 4.0, 1, 1, 1, 0, -1); SetPlayerInterior(playerid,9); GameTextForPlayer(playerid, "~y~Triads", 3000, 6); SetPlayerColor(playerid, TRIAD_COLOR); }