[BUG] Climbing while cuffed
#1

When your cuffed with the new SPECIAL_ACTION_CUFFED you can still climb on objects..
I Hope this will be fixed in the next RC

Greetings,
Gforcez.
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#2

Confirmed!

Actually it looks funny if you climb walls or hit something.
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#3

I already reported this by making a thread with a video. Admin removed it. -,-
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#4

Yeah you shouldn't be able to. Can you enter vehicles while cuffed? You shouldn't be able to. Allow passenger though.
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#5

Quote:
Originally Posted by MP2
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Can you enter vehicles while cuffed? You shouldn't be able to. Allow passenger though.
Scriptable with OnPlayerEnterVehicle, but a native implementation as some other special actions would be better.
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#6

And when your cuffed you shouldn't be able to shoot through passenger seat
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#7

Quote:
Originally Posted by niyaz
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And when your cuffed you shouldn't be able to shoot through passenger seat
You can script this. Just check if the player is cuffed and then set his weapon to 0:
SetPlayerArmedWeapon(playerid, 0);
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#8

Quote:
Originally Posted by MP2
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Can you enter vehicles while cuffed?
You can't enter Vehicles while cuffed.
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#9

Quote:
Originally Posted by Gforcez
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You can't enter Vehicles while cuffed.
Not as driver, but as passenger
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#10

That's how it should be. How else would criminals enter the back of cop cars?
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#11

Quote:
Originally Posted by Kalcor
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It's an animation for the handcuffs but it's not finished yet.
4char
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#12

Is that directed at me?
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#13

No sorry if it seemed like it, It was at the OP. I think tis ment to be like you said as you havnt exactly cuffed their feet , Although if he thinks differnt thats the reason why.
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#14

If you want to prevent this you can use GetPlayerAnimationIndex in OnPlayerUpdate
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#15

How did you guys know SPECIAL_ACTION_CUFF existed? Its not mentioned in the Update topic o.O
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#16

Quote:
Originally Posted by eesh
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How did you guys know SPECIAL_ACTION_CUFF existed? Its not mentioned in the Update topic o.O
we read the includes for new defines, callbacks, functions etc.

a_samp
a_players

etc!
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#17

Quote:
Originally Posted by eesh
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How did you guys know SPECIAL_ACTION_CUFF existed? Its not mentioned in the Update topic o.O
It's on the wiki. So is EditObject which is not mentioned either.
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#18

It should be scriptable with anims. You have to understand that Kye wants the mod to be more fast as possible and more "SA" as possilble.

That means He already gave you the function, now it's your turn to script it!
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