What's the "radius" of CreateExplosion?
#1

Hello.

I've always asked myself what was the use of the "radius" parameter of the "CreateExplosion" function. Whatever I put in it (-1.0, 0.0, 5.0, 1000.0), the explosion always has the same effect. I really don't understand what's the use of this parameter.

If someone could en-light me on this please...
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#2

pawn Код:
/*Float:X   The X-coordinate where the explosion will happen.
Float:Y The Y-coordinate where the explosion will happen.
Float:Z The Z-coordinate where the explosion will happen.
type    The type of explosion.
Float:radius    The explosion radius.
*/


CreateExplosion(x+random(5), y+random(5), z+random(5), 12, 10.0);
As we can see the last parameter of CreateExplosion is radius. You use a very high value that's why you can't notice any change. Try to put a small value and see if it's the same.
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#3

I think it's the explosion radius, maybe.
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#4

Quote:
Originally Posted by admantis
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I think it's the explosion radius, maybe.
As far as I noticed, the explosion radius is determined only by the explosion type, while the radius has no effect at all.
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#5

Well, it is not going to work if you are putting in some random numbers such as you just stated above. The explosion radius, basically means the explosion range. How can be a radius negative or equivalent to 0?!
http://en.wikipedia.org/wiki/Radius
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#6

Quote:
Originally Posted by [MWR]Blood
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Well, it is not going to work if you are putting in some random numbers such as you just stated above. The explosion radius, basically means the explosion range. How can be a radius negative or equivalent to 0?!
http://en.wikipedia.org/wiki/Radius
Have you even read what I wrote in this thread, before trying to play Mr. Genius? That parameter had NO influence in my tests.
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#7

I also noticed this. The radius is useless, it will not change anything. I think the developers made a mistake.
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#8

Have you tried a really small radius (0.8, for example)? Maybe it's meant for reducing the AOE.
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#9

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#10

Quote:
Originally Posted by Hiddos
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Have you tried a really small radius (0.8, for example)? Maybe it's meant for reducing the AOE.
Yup. Doesn't change anything either...
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