20.07.2011, 14:38
Bom estou com alguns probleminhas 1° й a empresa que tentei arrumar mais nгo consegui ainda, achei que tinha mais nгo arrumou, outro problema й o register que depois de registrado e vocк muda suas informaзхes pelo painel sua senha muda altomaticamente, e o outro problema й que as textdraws depois do tutorial estгo sumindo, eu queria ajuda para arrumar esses problemas, poderia me ajudar??
Empresa SУ arrumar para colocar em Create3DTextLabel, Bom ele estб em Create3DTextLabel, mais tem que estar encima da Pickup da empresa ou da casa para mostrar as informaзхes.. eu acho que atualmente й por esse codigo if(IsATruck(tmpcar) && PlayerToPoint(10.0, i, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]))
Login o problema de quando o Player erra a senha, a senha dele й mudado altomaticamente!
forward OnPlayerLogin(playerid,password[]);
forward OnPlayerSave(playerid);
forward OnPlayerRegister(playerid, password[]);
Tutorial quero trocar por Dialog.
forward Tutorial(playerid);
new tempotutorial[MAX_PLAYERS];
new partetutorial[MAX_PLAYERS];
Bom se vocк puder fazer um novo codigo dos tipos que eu quero jб й uma grande ajuda, pois esses atuais codigos acima nгo estгo completos, eles sгo as ъltimas coisinhas que faltam para terminar o Servidor, espero que me ajude..
Empresa SУ arrumar para colocar em Create3DTextLabel, Bom ele estб em Create3DTextLabel, mais tem que estar encima da Pickup da empresa ou da casa para mostrar as informaзхes.. eu acho que atualmente й por esse codigo if(IsATruck(tmpcar) && PlayerToPoint(10.0, i, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]))
pawn Код:
public CustomPickups()
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new string[128];
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerPos(i, oldposx, oldposy, oldposz);
new tmpcar = GetPlayerVehicleID(i);
if(oldposx!=0.0 && oldposy!=0.0 && oldposz!=0.0)
{
for(new h = 0; h < sizeof(SBizzInfo); h++)
{
if(IsATruck(tmpcar) && PlayerToPoint(10.0, i, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]))
{
format(string, sizeof(string), "~w~%s~n~~r~Produtos Requeridos:~w~%d~n~w~Preco por Produto: ~r~R$%d~n~~g~Fundos: ~w~R$%d",SBizzInfo[h][sbMessage],(SBizzInfo[h][sbMaxProducts]-SBizzInfo[h][sbProducts]),SBizzInfo[h][sbPriceProd],SBizzInfo[h][sbTill]);
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
if(PlayerToPoint(2.0, i, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]))
{
if(SBizzInfo[h][sbOwned] == 1)
{
format(string, sizeof(string), "%s\nProprietбrio: %s\nSуcio/Extorзгo: %s\nTaxa de Entrada:R$%d\nLevel: %d\nEntrada /entrar",SBizzInfo[h][sbMessage],SBizzInfo[h][sbOwner],SBizzInfo[h][sbExtortion],SBizzInfo[h][sbEntranceCost],SBizzInfo[h][sbLevelNeeded]);
}
else
{
format(string, sizeof(string), "%s\nPreзo: R$%d\nLevel: %d \nComprar /comprarempresa",SBizzInfo[h][sbMessage],SBizzInfo[h][sbBuyPrice],SBizzInfo[h][sbLevelNeeded]);
}
Create3DTextLabel(string, COLOR_WHITE, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ],60,0,1);
return 1;
}
}
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(2.0, i, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]))
{
if(HouseInfo[h][hOwned] == 1)
{
if(HouseInfo[h][hRentabil] == 0)
{
format(string, sizeof(string), "Proprietбrio da Casa: %s\nLevel : %d",HouseInfo[h][hOwner],HouseInfo[h][hLevel]);
}
else
{
format(string, sizeof(string), "Proprietбrio da Casa: %s\nAluguel: R$%d\nLevel: %d\nDigite /alugarquarto para alugar um quarto",HouseInfo[h][hOwner],HouseInfo[h][hRent],HouseInfo[h][hLevel]);
}
Create3DTextLabel(string, COLOR_WHITE, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez], 15,0);
return 1;
}
else
{
format(string, sizeof(string), "Descriзгo: %s\nPreзo: R$%d \nLevel : %d\nDigite /comprarcasa para comprar-la",HouseInfo[h][hDiscription],HouseInfo[h][hValue],HouseInfo[h][hLevel]);
}
Create3DTextLabel(string, COLOR_WHITE, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez], 15,0);
return 1;
}
}
for(new h = 0; h < sizeof(BizzInfo); h++)
{
if(IsATruck(tmpcar) && PlayerToPoint(10.0, i, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]))
{
format(string, sizeof(string), "~w~%s~n~~r~Produtos Requeridos:~w~%d~n~w~Preco por Produto: ~r~R$%d~n~~g~Fundos: ~w~R$%d",BizzInfo[h][bMessage],(BizzInfo[h][bMaxProducts]-BizzInfo[h][bProducts]),BizzInfo[h][bPriceProd],BizzInfo[h][bTill]);
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
if(BizzInfo[h][bOwned] == 1)
{
format(string, sizeof(string), "%s\nProprietбrio: %s\nSуcio/Extorзгo: %s\nTaxa de Entrada:R$%d\nLevel: %d\nEntrada /entrar",BizzInfo[h][bMessage],BizzInfo[h][bOwner],BizzInfo[h][bExtortion],BizzInfo[h][bEntranceCost],BizzInfo[h][bLevelNeeded]);
}
else
{
format(string, sizeof(string), "%s\nPreзo: R$%d\nLevel: %d \nComprar /comprarempresa",BizzInfo[h][bMessage],BizzInfo[h][bBuyPrice],BizzInfo[h][bLevelNeeded]);
}
Create3DTextLabel(string, COLOR_WHITE, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ], 15,0);
return 1;
}
}
forward OnPlayerLogin(playerid,password[]);
forward OnPlayerSave(playerid);
forward OnPlayerRegister(playerid, password[]);
pawn Код:
if(fexist(string))
{
gPlayerAccount[playerid] = 1;
new loginstring[256];
new loginname[64];
GetPlayerName(playerid,loginname,sizeof(loginname));
format(loginstring,sizeof(loginstring),"{E6E6FA}Olб %s ,Seja Bem-vindo(a) novamente{E6E6FA}\n{CD5C5C}Obrigado por escolher nosso servidor\nDigite sua senha e clique em \"Entrar\".{CD5C5C}",loginname);
ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"HebServer Login",loginstring,"Entrar","Sair");
return 1;
}
else
{
gPlayerAccount[playerid] = 0;
new regstring[256];
new regname[64];
GetPlayerName(playerid,regname,sizeof(regname));
format(regstring,sizeof(regstring),"{CD5C5C}Seja bem vindo(a){CD5C5C} {BCD2EE}ao HebServer Brasil\n{BCD2EE}{CD5C5C}%s{CD5C5C} {E6E6FA}Digite sua senha e clique em{E6E6FA} {CD5C5C}\"Registrar\".{CD5C5C}",regname);
ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"HebServer Registrar-me",regstring,"Registrar","Sair");
}
GetPlayerName(playerid,playername,MAX_PLAYER_NAME);
if(strcmp(playername,"Batman",true) == 0 || strcmp(playername,"Rocky",true) == 0 || strcmp(playername,"Carl",true) == 0 || strcmp(playername,"aux",true) == 0 || strcmp(playername,"con",true) == 0)
{
SendClientMessage(playerid, COLOR_YELLOW2, "Senha incorreta - BANIDO!");
Ban(playerid);
return 1;
}
if(strfind(playername,"_",true,1)!=-1)
gw=1;
if(playername[strlen(playername)-1]=='_')
gw=0;
for(new i=0;i<strlen(playername);i++)
if((playername[i]<='9')&&(playername[i]>='0'))
gw=0;
if(!gw)
{
SendClientMessage(playerid, COLOR_YELLOW2, "O Seu nome nгo й valido, ou nгo existe, por favor tente mudar-lo!");
SendClientMessage(playerid, COLOR_YELLOW2, "Dica: Seu nome deve estar no formato: Nome_Sobrenome.");
Kick(playerid);
}
return 1;
}
pawn Код:
if(SafeTime[i] > 0)
{
SafeTime[i]--;
}
if(SafeTime[i] == 1)
{
if(gPlayerAccount[i] == 1 && gPlayerLogged[i] == 0)
{
new loginname[64];
new loginstring[128];
GetPlayerName(i,loginname,64);
format(loginstring,sizeof(loginstring),"{E6E6FA}Olб %s ,Seja Bem-vindo(a) novamente{E6E6FA}\n{CD5C5C}Obrigado por Ler as regras do servidor\nDigite sua senha e clique em \"Entrar\".{CD5C5C}",loginname);
ShowPlayerDialog(i,12346,DIALOG_STYLE_INPUT,"HebServer Login - Login",loginstring,"Entrar","Sair");
}
}
pawn Код:
fclose(hFile);
new loginstring[300];
new loginname[64];
GetPlayerName(playerid,loginname,sizeof(loginname));
format(loginstring,sizeof(loginstring),"{E6E6FA}Olб %s ,Seja Bem-vindo(a) novamente{E6E6FA}\n{CD5C5C}Obrigado por escolher nosso servidor\nDigite sua senha e clique em \"Entrar\".{CD5C5C}",loginname);
ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"HebServer Login",loginstring,"Entrar","Sair");
}
}
return 1;
}
pawn Код:
}//end while
fclose(UserFile);//close the file after everything has been read in the while
}
else
{
new loginstring[128];
new loginname[64];
GetPlayerName(playerid,loginname,sizeof(loginname));
format(loginstring,sizeof(loginstring),"SENHA INCORRETA\n\nFavor inserir a senha correta:\nSe errar novamente vocк serб kickado",loginname);
ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"HebServer - LOGIN",loginstring,"Logar","Sair");
fclose(UserFile);
gPlayerLogTries[playerid] += 1;
if(gPlayerLogTries[playerid] == 4) { Kick(playerid); }
return 1;
}
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new sendername[MAX_PLAYER_NAME];
new string[128];
if(response)
{
if(dialogid == 12346 || dialogid == 12347)
{
if(strlen(inputtext))
{
//new tmppass[64];
//strmid(tmppass, inputtext, 0, strlen(inputtext), 255);
Encrypt(inputtext);
OnPlayerLogin(playerid,inputtext);
}
else
{
new loginstring[128];
new loginname[64];
GetPlayerName(playerid,loginname,sizeof(loginname));
format(loginstring,sizeof(loginstring),"SENHA INCORRETA\n\nFavor inserir a senha correta:\nSe errar novamente vocк serб kickado",loginname);
ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"HebServer - LOGIN",loginstring,"Logar","Sair");
gPlayerLogTries[playerid] += 1;
if(gPlayerLogTries[playerid] == 4) { Kick(playerid); }
}
}
if(dialogid == 12345)
{
if(strlen(inputtext))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Contas/%s.ini", sendername);
new File: hFile = fopen(string, io_read);
if (hFile)
{
SendClientMessage(playerid, COLOR_YELLOW, "Esta conta jб existe em nosso sistema de registros, por favor escolha outro.");
fclose(hFile);
return 1;
}
new tmppass[64];
strmid(tmppass, inputtext, 0, strlen(inputtext), 255);
Encrypt(tmppass);
OnPlayerRegister(playerid,tmppass);
}
else
{
new regstring[128];
new regname[64];
GetPlayerName(playerid,regname,sizeof(regname));
format(regstring,sizeof(regstring),"Conta nгo registrada\nNome: %s\n\nPor favor insira sua senha:",regname);
ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"HebServer - REGISTRO",regstring,"Registrar","Sair");
}
}
}
forward Tutorial(playerid);
new tempotutorial[MAX_PLAYERS];
new partetutorial[MAX_PLAYERS];
pawn Код:
public CriarTextDraws()
{
TextdrawA = TextDrawCreate(50.000000,435.000000,"Mozart Foda");
TextDrawAlignment(TextdrawA,0);
TextDrawFont(TextdrawA,3);
TextDrawLetterSize(TextdrawA,0.399999,1.000000);
TextDrawColor(TextdrawA,0x000000ff);
TextDrawSetOutline(TextdrawA,1);
TextDrawSetProportional(TextdrawA,1);
TextDrawSetShadow(TextdrawA,1);
Textdraw0p = TextDrawCreate(0.000000,0.000000,"_");
TextDrawUseBox(Textdraw0p,1);
TextDrawBoxColor(Textdraw0p,0x000000ff);
TextDrawTextSize(Textdraw0p,645.000000,3.000000);
TextDrawAlignment(Textdraw0p,0);
TextDrawFont(Textdraw0p,3);
TextDrawBackgroundColor(Textdraw0p,0x000000ff);
TextDrawColor(Textdraw0p,0xffffffff);
TextDrawLetterSize(Textdraw0p,1.300000,11.300001);
TextDrawSetOutline(Textdraw0p,1);
TextDrawSetProportional(Textdraw0p,1);
TextDrawSetShadow(Textdraw0p,1);
Textdraw1p = TextDrawCreate(644.000000,332.000000,"_");
TextDrawUseBox(Textdraw1p,1);
TextDrawBoxColor(Textdraw1p,0x000000ff);
TextDrawTextSize(Textdraw1p,-1018.000000,0.000000);
TextDrawAlignment(Textdraw1p,0);
TextDrawBackgroundColor(Textdraw1p,0x000000ff);
TextDrawFont(Textdraw1p,3);
TextDrawLetterSize(Textdraw1p,1.000000,12.700006);
TextDrawColor(Textdraw1p,0xffffffff);
TextDrawSetOutline(Textdraw1p,1);
TextDrawSetProportional(Textdraw1p,1);
TextDrawSetShadow(Textdraw1p,1);
Textdrawbb = TextDrawCreate(122.000000,283.000000,"------------------------------------------------------------------------------------");
TextDrawAlignment(Textdrawbb,0);
TextDrawBackgroundColor(Textdrawbb,0x000000ff);
TextDrawFont(Textdrawbb,3);
TextDrawLetterSize(Textdrawbb,0.299999,0.799999);
TextDrawColor(Textdrawbb,0x000000ff);
TextDrawSetOutline(Textdrawbb,1);
TextDrawSetProportional(Textdrawbb,1);
TextDrawSetShadow(Textdrawbb,1);
Textdraw0z = TextDrawCreate(104.000000,111.000000,"_");
Textdraw1z = TextDrawCreate(113.000000,115.000000,"~w~HebServer Brasil [RPG] [0.3C] ~g~Roleplay");
Textdraw2z = TextDrawCreate(120.000000,129.000000,"-------------------------------------------------------------------------------------");
Textdraw3z = TextDrawCreate(128.000000,135.000000,"Bem vindo ao HebServer Brasil [RPG] [0.3C]!");
Textdraw4z = TextDrawCreate(134.000000,166.000000,"E altamente recomendavel ler o tutorial antes de jogar:");
Textdraw6z = TextDrawCreate(134.000000,195.000000,"O objetivo do Server e simular a vida real e preservar a sensacao");
Textdraw7z = TextDrawCreate(134.000000,210.000000,"de realidade virtual que e criada em torno de toda San Andreas.");
TextDrawUseBox(Textdraw0z,1);
TextDrawBoxColor(Textdraw0z,0x00000066);
TextDrawTextSize(Textdraw0z,522.000000,1.000000);
TextDrawAlignment(Textdraw0z,0);
TextDrawAlignment(Textdraw1z,0);
TextDrawAlignment(Textdraw2z,0);
TextDrawAlignment(Textdraw3z,0);
TextDrawAlignment(Textdraw4z,0);
TextDrawAlignment(Textdraw5z,0);
TextDrawAlignment(Textdraw6z,0);
TextDrawAlignment(Textdraw7z,0);
TextDrawBackgroundColor(Textdraw0z,0x000000ff);
TextDrawBackgroundColor(Textdraw1z,0x000000ff);
TextDrawBackgroundColor(Textdraw2z,0x000000ff);
TextDrawBackgroundColor(Textdraw3z,0xffffffff);
TextDrawBackgroundColor(Textdraw4z,0x000000ff);
TextDrawBackgroundColor(Textdraw5z,0x000000ff);
TextDrawBackgroundColor(Textdraw6z,0x000000ff);
TextDrawBackgroundColor(Textdraw7z,0x000000ff);
TextDrawFont(Textdraw0z,3);
TextDrawLetterSize(Textdraw0z,1.000000,23.600006);
TextDrawFont(Textdraw1z,2);
TextDrawLetterSize(Textdraw1z,0.499999,1.600000);
TextDrawFont(Textdraw2z,3);
TextDrawLetterSize(Textdraw2z,0.299999,0.699998);
TextDrawFont(Textdraw3z,1);
TextDrawLetterSize(Textdraw3z,0.399999,1.000000);
TextDrawFont(Textdraw4z,1);
TextDrawLetterSize(Textdraw4z,0.299999,1.200000);
TextDrawFont(Textdraw5z,1);
TextDrawLetterSize(Textdraw5z,0.299999,1.300000);
TextDrawFont(Textdraw6z,1);
TextDrawLetterSize(Textdraw6z,0.299999,1.300000);
TextDrawFont(Textdraw7z,1);
TextDrawLetterSize(Textdraw7z,0.299999,1.300000);
TextDrawColor(Textdraw0z,0xffffffff);
TextDrawColor(Textdraw1z,0xffffffff);
TextDrawColor(Textdraw2z,0x00000033);
TextDrawColor(Textdraw3z,0x000000ff);
TextDrawColor(Textdraw4z,0xffffffff);
TextDrawColor(Textdraw5z,0xffffffff);
TextDrawColor(Textdraw6z,0xffffffff);
TextDrawColor(Textdraw7z,0xffffffff);
TextDrawSetOutline(Textdraw0z,1);
TextDrawSetOutline(Textdraw1z,1);
TextDrawSetOutline(Textdraw2z,1);
TextDrawSetOutline(Textdraw3z,1);
TextDrawSetOutline(Textdraw4z,1);
TextDrawSetOutline(Textdraw5z,1);
TextDrawSetOutline(Textdraw6z,1);
TextDrawSetOutline(Textdraw7z,1);
TextDrawSetProportional(Textdraw0z,1);
TextDrawSetProportional(Textdraw1z,1);
TextDrawSetProportional(Textdraw2z,1);
TextDrawSetProportional(Textdraw3z,1);
TextDrawSetProportional(Textdraw4z,1);
TextDrawSetProportional(Textdraw5z,1);
TextDrawSetProportional(Textdraw6z,1);
TextDrawSetProportional(Textdraw7z,1);
TextDrawSetShadow(Textdraw0z,1);
TextDrawSetShadow(Textdraw1z,2);
TextDrawSetShadow(Textdraw2z,1);
TextDrawSetShadow(Textdraw3z,1);
TextDrawSetShadow(Textdraw4z,1);
TextDrawSetShadow(Textdraw5z,1);
TextDrawSetShadow(Textdraw6z,1);
TextDrawSetShadow(Textdraw7z,1);
Textdraw0i = TextDrawCreate(134.000000,225.000000,"Assim como na vida real, aqui tambem temos regras rigidas.");
Textdraw1i = TextDrawCreate(134.000000,240.000000,"e que se nгo for seguidas pode sofrer puniзхes como na vida real.");
Textdraw1i = TextDrawCreate(134.000000,255.000000,"Tente respeitar todas as regras e ser um player RP.");
TextDrawAlignment(Textdraw0i,0);
TextDrawAlignment(Textdraw1i,0);
TextDrawAlignment(Textdraw2i,0);
TextDrawAlignment(Textdraw3i,0);
TextDrawAlignment(Textdraw4i,0);
TextDrawAlignment(Textdraw5i,0);
TextDrawBackgroundColor(Textdraw0i,0x000000ff);
TextDrawBackgroundColor(Textdraw1i,0x000000ff);
TextDrawBackgroundColor(Textdraw2i,0x000000ff);
TextDrawBackgroundColor(Textdraw3i,0x000000ff);
TextDrawBackgroundColor(Textdraw4i,0x00000066);
TextDrawBackgroundColor(Textdraw5i,0x000000ff);
TextDrawFont(Textdraw0i,1);
TextDrawLetterSize(Textdraw0i,0.299999,1.200000);
TextDrawFont(Textdraw1i,1);
TextDrawLetterSize(Textdraw1i,0.299999,1.200000);
TextDrawFont(Textdraw2i,1);
TextDrawLetterSize(Textdraw2i,0.299999,1.200000);
TextDrawFont(Textdraw3i,1);
TextDrawLetterSize(Textdraw3i,0.299999,1.300000);
TextDrawFont(Textdraw4i,1);
TextDrawLetterSize(Textdraw4i,0.299999,1.000000);
TextDrawFont(Textdraw5i,1);
TextDrawLetterSize(Textdraw5i,0.299999,1.000000);
TextDrawColor(Textdraw0i,0xffffffff);
TextDrawColor(Textdraw1i,0xffffffff);
TextDrawColor(Textdraw2i,0xffffffff);
TextDrawColor(Textdraw3i,0xffffffff);
TextDrawColor(Textdraw4i,0xff0000cc);
TextDrawColor(Textdraw5i,0x00ff0099);
TextDrawSetOutline(Textdraw0i,1);
TextDrawSetOutline(Textdraw1i,1);
TextDrawSetOutline(Textdraw2i,1);
TextDrawSetOutline(Textdraw3i,1);
TextDrawSetOutline(Textdraw4i,1);
TextDrawSetOutline(Textdraw5i,1);
TextDrawSetProportional(Textdraw0i,1);
TextDrawSetProportional(Textdraw1i,1);
TextDrawSetProportional(Textdraw2i,1);
TextDrawSetProportional(Textdraw3i,1);
TextDrawSetProportional(Textdraw4i,1);
TextDrawSetProportional(Textdraw5i,1);
TextDrawSetShadow(Textdraw0i,1);
TextDrawSetShadow(Textdraw1i,1);
TextDrawSetShadow(Textdraw2i,1);
TextDrawSetShadow(Textdraw3i,1);
TextDrawSetShadow(Textdraw4i,1);
TextDrawSetShadow(Textdraw5i,2);
TextBarra0 = TextDrawCreate(548.000000,131.000000,"_");
TextDrawUseBox(TextBarra0,1);
TextDrawBoxColor(TextBarra0,0x000000ff);
TextDrawTextSize(TextBarra0,605.000000,3.000000);
TextDrawAlignment(TextBarra0,0);
TextDrawBackgroundColor(TextBarra0,0x000000ff);
TextDrawFont(TextBarra0,3);
TextDrawLetterSize(TextBarra0,1.600000,0.299999);
TextDrawColor(TextBarra0,0xffffffff);
TextDrawSetOutline(TextBarra0,1);
TextDrawSetProportional(TextBarra0,1);
TextDrawSetShadow(TextBarra0,1);
TextBarra4 = TextDrawCreate(548.000000,47.000000,"_");
TextDrawUseBox(TextBarra4,1);
TextDrawBoxColor(TextBarra4,0x000000ff);
TextDrawTextSize(TextBarra4,605.000000,3.000000);
TextDrawAlignment(TextBarra4,0);
TextDrawBackgroundColor(TextBarra4,0x000000ff);
TextDrawFont(TextBarra4,3);
TextDrawLetterSize(TextBarra4,1.300000,0.499999);
TextDrawColor(TextBarra4,0xffffffff);
TextDrawSetOutline(TextBarra4,1);
TextDrawSetProportional(TextBarra4,1);
TextDrawSetShadow(TextBarra4,1);
TextBarra2 = TextDrawCreate(548.000000,147.000000,"_");
TextDrawUseBox(TextBarra2,1);
TextDrawBoxColor(TextBarra2,0x000000ff);
TextDrawTextSize(TextBarra2,605.000000,3.000000);
TextDrawAlignment(TextBarra2,0);
TextDrawBackgroundColor(TextBarra2,0x000000ff);
TextDrawFont(TextBarra2,3);
TextDrawLetterSize(TextBarra2,1.200000,0.399999);
TextDrawColor(TextBarra2,0xffffffff);
TextDrawSetOutline(TextBarra2,1);
TextDrawSetProportional(TextBarra2,1);
TextDrawSetShadow(TextBarra2,1);
TextBarra6 = TextDrawCreate(549.000000,69.000000,"_");
TextDrawUseBox(TextBarra6,1);
TextDrawBoxColor(TextBarra6,0x000000ff);
TextDrawTextSize(TextBarra6,605.000000,3.000000);
TextDrawAlignment(TextBarra6,0);
TextDrawBackgroundColor(TextBarra6,0x000000ff);
TextDrawFont(TextBarra6,3);
TextDrawLetterSize(TextBarra6,1.000000,0.199999);
TextDrawColor(TextBarra6,0xffffffff);
TextDrawSetOutline(TextBarra6,1);
TextDrawSetProportional(TextBarra6,1);
TextDrawSetShadow(TextBarra6,1);
Textdraw0qw = TextDrawCreate(134.000000,170.000000,"No HebServer Brasil [RPG] [0.3C],devemos seguir algumas regras,");
Textdraw1qw = TextDrawCreate(134.000000,185.000000,"para nao ter problemas com nossos players policiais ou civis");
Textdraw2qw = TextDrawCreate(134.000000,200.000000,"Para pedir ajuda a algum Admin, use /relato [texto], ou peзa vaia ao forum.");
Textdraw3qw = TextDrawCreate(134.000000,215.000000,"ajuda a algum policial ou qualquer player conectado no server.");
Textdraw4qw = TextDrawCreate(134.000000,245.000000,"Se ver algum cheater contate imediatamente a admins pelo /relato.");
Textdraw5qw = TextDrawCreate(134.000000,260.000000,"Nao use nenhum tipo de mod, cheater ou abuse de bug.");
TextDrawAlignment(Textdraw0qw,0);
TextDrawAlignment(Textdraw1qw,0);
TextDrawAlignment(Textdraw2qw,0);
TextDrawAlignment(Textdraw3qw,0);
TextDrawAlignment(Textdraw4qw,0);
TextDrawAlignment(Textdraw5qw,0);
TextDrawBackgroundColor(Textdraw0qw,0x000000ff);
TextDrawBackgroundColor(Textdraw1qw,0x000000ff);
TextDrawBackgroundColor(Textdraw2qw,0x000000ff);
TextDrawBackgroundColor(Textdraw3qw,0x000000ff);
TextDrawBackgroundColor(Textdraw4qw,0x000000ff);
TextDrawBackgroundColor(Textdraw5qw,0x000000ff);
TextDrawFont(Textdraw0qw,1);
TextDrawLetterSize(Textdraw0qw,0.299999,1.100000);
TextDrawFont(Textdraw1qw,1);
TextDrawLetterSize(Textdraw1qw,0.299999,1.100000);
TextDrawFont(Textdraw2qw,1);
TextDrawLetterSize(Textdraw2qw,0.299999,1.100000);
TextDrawFont(Textdraw3qw,1);
TextDrawLetterSize(Textdraw3qw,0.299999,1.100000);
TextDrawFont(Textdraw4qw,1);
TextDrawLetterSize(Textdraw4qw,0.299999,1.100000);
TextDrawFont(Textdraw5qw,1);
TextDrawLetterSize(Textdraw5qw,0.299999,1.100000);
TextDrawColor(Textdraw0qw,0xffffffff);
TextDrawColor(Textdraw1qw,0xffffffff);
TextDrawColor(Textdraw2qw,0xffffffff);
TextDrawColor(Textdraw3qw,0xffffffff);
TextDrawColor(Textdraw4qw,0xffffffff);
TextDrawColor(Textdraw5qw,0xffffffff);
TextDrawSetOutline(Textdraw0qw,1);
TextDrawSetOutline(Textdraw1qw,1);
TextDrawSetOutline(Textdraw2qw,1);
TextDrawSetOutline(Textdraw3qw,1);
TextDrawSetOutline(Textdraw4qw,1);
TextDrawSetOutline(Textdraw5qw,1);
TextDrawSetProportional(Textdraw0qw,1);
TextDrawSetProportional(Textdraw1qw,1);
TextDrawSetProportional(Textdraw2qw,1);
TextDrawSetProportional(Textdraw3qw,1);
TextDrawSetProportional(Textdraw4qw,1);
TextDrawSetProportional(Textdraw5qw,1);
TextDrawSetShadow(Textdraw0qw,1);
TextDrawSetShadow(Textdraw1qw,1);
TextDrawSetShadow(Textdraw2qw,1);
TextDrawSetShadow(Textdraw3qw,1);
TextDrawSetShadow(Textdraw4qw,1);
TextDrawSetShadow(Textdraw5qw,1);
Textdraw0rw = TextDrawCreate(134.000000,170.000000,"Para comecarmos voce devera pegar um emprego na prefeitura em LS,");
Textdraw1rw = TextDrawCreate(134.000000,185.000000,"para poder conseguir dinheiro, assim como na vida real e essencial.");
Textdraw2rw = TextDrawCreate(134.000000,200.000000,"Se tiver algum tipo de duvida use um dos seguintes comandos abaixo:");
Textdraw3rw = TextDrawCreate(134.000000,230.000000,"Duvida de lugares use /GPS para localilzar os lugares no mapa.");
Textdraw4rw = TextDrawCreate(134.000000,245.000000,"Use /servico taxi para chamar um taxi e seja levado a algum lugar.");
TextDrawAlignment(Textdraw0rw,0);
TextDrawAlignment(Textdraw1rw,0);
TextDrawAlignment(Textdraw2rw,0);
TextDrawAlignment(Textdraw3rw,0);
TextDrawAlignment(Textdraw4rw,0);
TextDrawAlignment(Textdraw5rw,0);
TextDrawAlignment(Textdraw6rw,0);
TextDrawBackgroundColor(Textdraw0rw,0x000000ff);
TextDrawBackgroundColor(Textdraw1rw,0x000000ff);
TextDrawBackgroundColor(Textdraw2rw,0x000000ff);
TextDrawBackgroundColor(Textdraw3rw,0x000000ff);
TextDrawBackgroundColor(Textdraw4rw,0x000000ff);
TextDrawBackgroundColor(Textdraw5rw,0x000000ff);
TextDrawBackgroundColor(Textdraw6rw,0x000000ff);
TextDrawFont(Textdraw0rw,1);
TextDrawLetterSize(Textdraw0rw,0.299999,1.100000);
TextDrawFont(Textdraw1rw,1);
TextDrawLetterSize(Textdraw1rw,0.299999,1.100000);
TextDrawFont(Textdraw2rw,1);
TextDrawLetterSize(Textdraw2rw,0.299999,1.100000);
TextDrawFont(Textdraw3rw,1);
TextDrawLetterSize(Textdraw3rw,0.299999,1.100000);
TextDrawFont(Textdraw4rw,1);
TextDrawLetterSize(Textdraw4rw,0.299999,1.100000);
TextDrawFont(Textdraw5rw,1);
TextDrawLetterSize(Textdraw5rw,0.299999,1.100000);
TextDrawFont(Textdraw6rw,1);
TextDrawLetterSize(Textdraw6rw,0.299999,1.000000);
TextDrawColor(Textdraw0rw,0xffffffff);
TextDrawColor(Textdraw1rw,0xffffffff);
TextDrawColor(Textdraw2rw,0xffffffff);
TextDrawColor(Textdraw3rw,0xffffffff);
TextDrawColor(Textdraw4rw,0xffffffff);
TextDrawColor(Textdraw5rw,0xffffffff);
TextDrawColor(Textdraw6rw,0xffffffff);
TextDrawSetOutline(Textdraw0rw,1);
TextDrawSetOutline(Textdraw1rw,1);
TextDrawSetOutline(Textdraw2rw,1);
TextDrawSetOutline(Textdraw3rw,1);
TextDrawSetOutline(Textdraw4rw,1);
TextDrawSetOutline(Textdraw5rw,1);
TextDrawSetOutline(Textdraw6rw,1);
TextDrawSetProportional(Textdraw0rw,1);
TextDrawSetProportional(Textdraw1rw,1);
TextDrawSetProportional(Textdraw2rw,1);
TextDrawSetProportional(Textdraw3rw,1);
TextDrawSetProportional(Textdraw4rw,1);
TextDrawSetProportional(Textdraw5rw,1);
TextDrawSetProportional(Textdraw6rw,1);
TextDrawSetShadow(Textdraw0rw,1);
TextDrawSetShadow(Textdraw1rw,1);
TextDrawSetShadow(Textdraw2rw,1);
TextDrawSetShadow(Textdraw3rw,1);
TextDrawSetShadow(Textdraw4rw,1);
TextDrawSetShadow(Textdraw5rw,1);
TextDrawSetShadow(Textdraw6rw,1);
Textdraw0op = TextDrawCreate(134.000000,170.000000,"Caso precise de ajuda chame algum administrador pelo /relato");
Textdraw1op = TextDrawCreate(134.000000,185.000000,"Se quiser entrar em alguma org peca a algum lider, use /lideres.");
Textdraw2op = TextDrawCreate(134.000000,215.000000,"Aqui voce precisa trabalhar para conseguir casa e carros e ter");
Textdraw3op = TextDrawCreate(134.000000,230.000000,"seu dinheiro para tentar uma vida rica, ou pobre, aqui quem escolhe");
Textdraw4op = TextDrawCreate(134.000000,245.000000,"e voce, entao, corra atras, trabalhe e seja um bom player Role Play.");
TextDrawAlignment(Textdraw0op,0);
TextDrawAlignment(Textdraw1op,0);
TextDrawAlignment(Textdraw2op,0);
TextDrawAlignment(Textdraw3op,0);
TextDrawAlignment(Textdraw4op,0);
TextDrawAlignment(Textdraw5op,0);
TextDrawAlignment(Textdraw6op,0);
TextDrawAlignment(Textdraw7op,0);
TextDrawBackgroundColor(Textdraw0op,0x000000ff);
TextDrawBackgroundColor(Textdraw1op,0x000000ff);
TextDrawBackgroundColor(Textdraw2op,0x000000ff);
TextDrawBackgroundColor(Textdraw3op,0x000000ff);
TextDrawBackgroundColor(Textdraw4op,0x000000ff);
TextDrawBackgroundColor(Textdraw5op,0x000000ff);
TextDrawBackgroundColor(Textdraw6op,0x000000ff);
TextDrawBackgroundColor(Textdraw7op,0x000000ff);
TextDrawFont(Textdraw0op,1);
TextDrawLetterSize(Textdraw0op,0.299999,1.100000);
TextDrawFont(Textdraw1op,1);
TextDrawLetterSize(Textdraw1op,0.299999,1.100000);
TextDrawFont(Textdraw2op,1);
TextDrawLetterSize(Textdraw2op,0.299999,1.100000);
TextDrawFont(Textdraw3op,1);
TextDrawLetterSize(Textdraw3op,0.299999,1.100000);
TextDrawFont(Textdraw4op,1);
TextDrawLetterSize(Textdraw4op,0.299999,1.100000);
TextDrawFont(Textdraw5op,1);
TextDrawLetterSize(Textdraw5op,0.299999,1.100000);
TextDrawFont(Textdraw6op,1);
TextDrawLetterSize(Textdraw6op,0.299999,1.000000);
TextDrawFont(Textdraw7op,1);
TextDrawLetterSize(Textdraw7op,0.299999,1.000000);
TextDrawColor(Textdraw0op,0xffffffff);
TextDrawColor(Textdraw1op,0xffffffff);
TextDrawColor(Textdraw2op,0xffffffff);
TextDrawColor(Textdraw3op,0xffffffff);
TextDrawColor(Textdraw4op,0xffffffff);
TextDrawColor(Textdraw5op,0xffffffff);
TextDrawColor(Textdraw6op,0xffffffff);
TextDrawColor(Textdraw7op,0xffffffff);
TextDrawSetOutline(Textdraw0op,1);
TextDrawSetOutline(Textdraw1op,1);
TextDrawSetOutline(Textdraw2op,1);
TextDrawSetOutline(Textdraw3op,1);
TextDrawSetOutline(Textdraw4op,1);
TextDrawSetOutline(Textdraw5op,1);
TextDrawSetOutline(Textdraw6op,1);
TextDrawSetOutline(Textdraw7op,1);
TextDrawSetProportional(Textdraw0op,1);
TextDrawSetProportional(Textdraw1op,1);
TextDrawSetProportional(Textdraw2op,1);
TextDrawSetProportional(Textdraw3op,1);
TextDrawSetProportional(Textdraw4op,1);
TextDrawSetProportional(Textdraw5op,1);
TextDrawSetProportional(Textdraw6op,1);
TextDrawSetProportional(Textdraw7op,1);
TextDrawSetShadow(Textdraw0op,1);
TextDrawSetShadow(Textdraw1op,1);
TextDrawSetShadow(Textdraw2op,1);
TextDrawSetShadow(Textdraw3op,1);
TextDrawSetShadow(Textdraw4op,1);
TextDrawSetShadow(Textdraw5op,1);
TextDrawSetShadow(Textdraw6op,1);
TextDrawSetShadow(Textdraw7op,1);
Textdraw0hy = TextDrawCreate(134.000000,170.000000,"Caso tenha duvida em alguns comandos do server digite /rg ou /ajuda,");
Textdraw1hy = TextDrawCreate(134.000000,185.000000,"para ver os comandos disponiveis. Voce ira iniciar no ponto");
Textdraw2hy = TextDrawCreate(134.000000,200.000000,"de spawn e se nao ouver veiculos disponiveis chame um taxi");
Textdraw3hy = TextDrawCreate(134.000000,215.000000,"usando /servico taxi, e espere algum taxista aceitar a chamada");
Textdraw4hy = TextDrawCreate(134.000000,245.000000,"Compre um celular caso queira ligar ou mandar sms pra alguem.");
Textdraw5hy = TextDrawCreate(134.000000,260.000000,"Alguns comandos importantes /relato /admins /rg.");
TextDrawAlignment(Textdraw0hy,0);
TextDrawAlignment(Textdraw1hy,0);
TextDrawAlignment(Textdraw2hy,0);
TextDrawAlignment(Textdraw3hy,0);
TextDrawAlignment(Textdraw4hy,0);
TextDrawAlignment(Textdraw5hy,0);
TextDrawAlignment(Textdraw6hy,0);
TextDrawAlignment(Textdraw7hy,0);
TextDrawBackgroundColor(Textdraw0hy,0x000000ff);
TextDrawBackgroundColor(Textdraw1hy,0x000000ff);
TextDrawBackgroundColor(Textdraw2hy,0x000000ff);
TextDrawBackgroundColor(Textdraw3hy,0x000000ff);
TextDrawBackgroundColor(Textdraw4hy,0x000000ff);
TextDrawBackgroundColor(Textdraw5hy,0x000000ff);
TextDrawBackgroundColor(Textdraw6hy,0x000000ff);
TextDrawBackgroundColor(Textdraw7hy,0x000000ff);
TextDrawFont(Textdraw0hy,1);
TextDrawLetterSize(Textdraw0hy,0.299999,1.100000);
TextDrawFont(Textdraw1hy,1);
TextDrawLetterSize(Textdraw1hy,0.299999,1.100000);
TextDrawFont(Textdraw2hy,1);
TextDrawLetterSize(Textdraw2hy,0.299999,1.100000);
TextDrawFont(Textdraw3hy,1);
TextDrawLetterSize(Textdraw3hy,0.299999,1.100000);
TextDrawFont(Textdraw4hy,1);
TextDrawLetterSize(Textdraw4hy,0.299999,1.100000);
TextDrawFont(Textdraw5hy,1);
TextDrawLetterSize(Textdraw5hy,0.299999,1.100000);
TextDrawFont(Textdraw6hy,1);
TextDrawLetterSize(Textdraw6hy,0.299999,1.100000);
TextDrawFont(Textdraw7hy,1);
TextDrawLetterSize(Textdraw7hy,0.299999,1.100000);
TextDrawColor(Textdraw0hy,0xffffffff);
TextDrawColor(Textdraw1hy,0xffffffff);
TextDrawColor(Textdraw2hy,0xffffffff);
TextDrawColor(Textdraw3hy,0xffffffff);
TextDrawColor(Textdraw4hy,0xffffffff);
TextDrawColor(Textdraw5hy,0xffffffff);
TextDrawColor(Textdraw6hy,0xffffffff);
TextDrawColor(Textdraw7hy,0xffffffff);
TextDrawSetOutline(Textdraw0hy,1);
TextDrawSetOutline(Textdraw1hy,1);
TextDrawSetOutline(Textdraw2hy,1);
TextDrawSetOutline(Textdraw3hy,1);
TextDrawSetOutline(Textdraw4hy,1);
TextDrawSetOutline(Textdraw5hy,1);
TextDrawSetOutline(Textdraw6hy,1);
TextDrawSetOutline(Textdraw7hy,1);
TextDrawSetProportional(Textdraw0hy,1);
TextDrawSetProportional(Textdraw1hy,1);
TextDrawSetProportional(Textdraw2hy,1);
TextDrawSetProportional(Textdraw3hy,1);
TextDrawSetProportional(Textdraw4hy,1);
TextDrawSetProportional(Textdraw5hy,1);
TextDrawSetProportional(Textdraw6hy,1);
TextDrawSetProportional(Textdraw7hy,1);
TextDrawSetShadow(Textdraw0hy,1);
TextDrawSetShadow(Textdraw1hy,1);
TextDrawSetShadow(Textdraw2hy,1);
TextDrawSetShadow(Textdraw3hy,1);
TextDrawSetShadow(Textdraw4hy,1);
TextDrawSetShadow(Textdraw5hy,1);
TextDrawSetShadow(Textdraw6hy,1);
TextDrawSetShadow(Textdraw7hy,1);
Textdraw0dw = TextDrawCreate(137.000000,170.000000,"HebServer Brasil [RPG] [0.3C].");
Textdraw1dw = TextDrawCreate(137.000000,200.000000,"Chame amigos e ajude nosso servidor a crescer!");
Textdraw2dw = TextDrawCreate(137.000000,230.000000,"Tenha um bom jogo e lembre se de ser RP..");
TextDrawAlignment(Textdraw0dw,0);
TextDrawAlignment(Textdraw1dw,0);
TextDrawAlignment(Textdraw2dw,0);
TextDrawAlignment(Textdraw3dw,0);
TextDrawAlignment(Textdraw4dw,0);
TextDrawAlignment(Textdraw5dw,0);
TextDrawBackgroundColor(Textdraw0dw,0x000000ff);
TextDrawBackgroundColor(Textdraw1dw,0x000000ff);
TextDrawBackgroundColor(Textdraw2dw,0x000000ff);
TextDrawBackgroundColor(Textdraw3dw,0x000000ff);
TextDrawBackgroundColor(Textdraw4dw,0x000000ff);
TextDrawBackgroundColor(Textdraw5dw,0x000000ff);
TextDrawFont(Textdraw0dw,1);
TextDrawLetterSize(Textdraw0dw,0.299999,1.100000);
TextDrawFont(Textdraw1dw,1);
TextDrawLetterSize(Textdraw1dw,0.299999,1.100000);
TextDrawFont(Textdraw2dw,1);
TextDrawLetterSize(Textdraw2dw,0.299999,1.200000);
TextDrawFont(Textdraw3dw,1);
TextDrawLetterSize(Textdraw3dw,0.399999,1.000000);
TextDrawFont(Textdraw4dw,1);
TextDrawLetterSize(Textdraw4dw,0.299999,1.000000);
TextDrawFont(Textdraw5dw,1);
TextDrawLetterSize(Textdraw5dw,0.299999,1.000000);
TextDrawColor(Textdraw0dw,0xffffffff);
TextDrawColor(Textdraw1dw,0xffffffff);
TextDrawColor(Textdraw2dw,0xffffffff);
TextDrawColor(Textdraw3dw,0xffffffff);
TextDrawColor(Textdraw4dw,0xffffffff);
TextDrawColor(Textdraw5dw,0xffffffff);
TextDrawSetOutline(Textdraw0dw,1);
TextDrawSetOutline(Textdraw1dw,1);
TextDrawSetOutline(Textdraw2dw,1);
TextDrawSetOutline(Textdraw3dw,1);
TextDrawSetOutline(Textdraw4dw,1);
TextDrawSetOutline(Textdraw5dw,1);
TextDrawSetProportional(Textdraw0dw,1);
TextDrawSetProportional(Textdraw1dw,1);
TextDrawSetProportional(Textdraw2dw,1);
TextDrawSetProportional(Textdraw3dw,1);
TextDrawSetProportional(Textdraw4dw,1);
TextDrawSetProportional(Textdraw5dw,1);
TextDrawSetShadow(Textdraw0dw,1);
TextDrawSetShadow(Textdraw1dw,1);
TextDrawSetShadow(Textdraw2dw,1);
TextDrawSetShadow(Textdraw3dw,1);
TextDrawSetShadow(Textdraw4dw,1);
TextDrawSetShadow(Textdraw5dw,1);
agindo = TextDrawCreate(128.000000,146.000000,"Informacoes:");
TextDrawAlignment(agindo,0);
TextDrawBackgroundColor(agindo,0xffffffff);
TextDrawFont(agindo,1);
TextDrawLetterSize(agindo,0.399999,1.100000);
TextDrawColor(agindo,0x000000ff);
TextDrawSetOutline(agindo,1);
TextDrawSetProportional(agindo,1);
comofalar = TextDrawCreate(128.000000,146.000000,"Informacoes:");
TextDrawAlignment(comofalar,0);
TextDrawBackgroundColor(comofalar,0xffffffff);
TextDrawFont(comofalar,1);
TextDrawLetterSize(comofalar,0.399999,1.100000);
TextDrawColor(comofalar,0x000000ff);
TextDrawSetOutline(comofalar,1);
TextDrawSetProportional(comofalar,1);
ajudaetc = TextDrawCreate(128.000000,146.000000,"Informacoes:");
TextDrawAlignment(ajudaetc,0);
TextDrawBackgroundColor(ajudaetc,0xffffffff);
TextDrawFont(ajudaetc,1);
TextDrawLetterSize(ajudaetc,0.399999,1.100000);
TextDrawColor(ajudaetc,0x000000ff);
TextDrawSetOutline(ajudaetc,1);
TextDrawSetProportional(ajudaetc,1);
regraspun = TextDrawCreate(128.000000,146.000000,"Informacoes:");
TextDrawAlignment(regraspun,0);
TextDrawBackgroundColor(regraspun,0xffffffff);
TextDrawFont(regraspun,1);
TextDrawLetterSize(regraspun,0.399999,1.100000);
TextDrawColor(regraspun,0x000000ff);
TextDrawSetOutline(regraspun,1);
TextDrawSetProportional(regraspun,1);
bomjogo = TextDrawCreate(128.000000,146.000000,"Informacoes:");
TextDrawAlignment(bomjogo,0);
TextDrawBackgroundColor(bomjogo,0xffffffff);
TextDrawFont(bomjogo,1);
TextDrawLetterSize(bomjogo,0.399999,1.100000);
TextDrawColor(bomjogo,0x000000ff);
TextDrawSetOutline(bomjogo,1);
TextDrawSetProportional(bomjogo,1);
Texthig0 = TextDrawCreate(548.000000,163.000000,"_");
TextDrawUseBox(Texthig0,1);
TextDrawBoxColor(Texthig0,0x000000ff);
TextDrawTextSize(Texthig0,605.000000,1.000000);
TextDrawAlignment(Texthig0,0);
TextDrawBackgroundColor(Texthig0,0x000000ff);
TextDrawFont(Texthig0,3);
TextDrawLetterSize(Texthig0,1.000000,0.399999);
TextDrawColor(Texthig0,0xffffffff);
TextDrawSetOutline(Texthig0,1);
TextDrawSetProportional(Texthig0,1);
TextDrawSetShadow(Texthig0,1);
}
pawn Код:
stock Inicial(playerid)
{
SetPlayerInterior(playerid,0);
partetutorial[playerid] = 1;
SetPlayerVirtualWorld(playerid,playerid+1);
TogglePlayerControllable(playerid, 0);
SetPlayerHealth(playerid,100.0);
Tutorial(playerid);
return 1;
}
public Tutorial(playerid)
{
switch(partetutorial[playerid])
{
case 1:
{
EsconderTodosText(playerid);
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
SetPlayerCameraPos(playerid,1455.2659,-860.0505,61.1275);
SetPlayerCameraLookAt(playerid,1432.2118,-826.8952,80.7208);
SendClientMessage(playerid, COLOR_WHITE,"Informaзгo: Й preciso Ler o Tutorial para Entrar!");
//SetPlayerPos(playerid,1435.0873,-814.4576,63.1395);
//LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw3z);
TextDrawShowForPlayer(playerid,Text:Textdraw4z);
TextDrawShowForPlayer(playerid,Text:Textdraw5z);
TextDrawShowForPlayer(playerid,Text:Textdraw6z);
TextDrawShowForPlayer(playerid,Text:Textdraw7z);
TextDrawShowForPlayer(playerid,Text:Textdraw0i);
TextDrawShowForPlayer(playerid,Text:Textdraw1i);
TextDrawShowForPlayer(playerid,Text:Textdraw2i);
TextDrawShowForPlayer(playerid,Text:Textdraw3i);
TextDrawShowForPlayer(playerid,Text:Textdraw4i);
TextDrawShowForPlayer(playerid,Text:Textdraw5i);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 2;
return 1;
}
case 2:
{
SetPlayerCameraPos(playerid,1169.4860,-1357.0984,122.2312);
SetPlayerCameraLookAt(playerid,1461.2448,-1346.3914,122.2312);
// SetPlayerPos(playerid,1169.4860,-1357.0984,122.2312);
EsconderTodosText(playerid);
//LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0qw);
TextDrawShowForPlayer(playerid,Text:Textdraw1qw);
TextDrawShowForPlayer(playerid,Text:Textdraw2qw);
TextDrawShowForPlayer(playerid,Text:Textdraw3qw);
TextDrawShowForPlayer(playerid,Text:Textdraw4qw);
TextDrawShowForPlayer(playerid,Text:Textdraw5qw);
TextDrawShowForPlayer(playerid,Text:agindo);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 3;
return 1;
}
case 3:
{
SetPlayerCameraPos(playerid,962.4185,-960.7972,48.3208);
//SetPlayerPos(playerid,962.4185,-960.7972,48.3208);
SetPlayerCameraLookAt(playerid,952.5886,-909.2940,45.7656);
EsconderTodosText(playerid);
LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0rw);
TextDrawShowForPlayer(playerid,Text:Textdraw1rw);
TextDrawShowForPlayer(playerid,Text:Textdraw2rw);
TextDrawShowForPlayer(playerid,Text:Textdraw3rw);
TextDrawShowForPlayer(playerid,Text:Textdraw4rw);
TextDrawShowForPlayer(playerid,Text:Textdraw5rw);
TextDrawShowForPlayer(playerid,Text:Textdraw6rw);
TextDrawShowForPlayer(playerid,Text:comofalar);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 4;
return 1;
}
case 4:
{
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
SetPlayerCameraPos(playerid,1481.2372,-1711.9554,13.6139);
SetPlayerCameraLookAt(playerid,1481.4960,-1749.3385,32.1287);
//SetPlayerPos(playerid,1481.2372,-1711.9554,13.6139);
EsconderTodosText(playerid);
LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0op);
TextDrawShowForPlayer(playerid,Text:Textdraw1op);
TextDrawShowForPlayer(playerid,Text:Textdraw2op);
TextDrawShowForPlayer(playerid,Text:Textdraw3op);
TextDrawShowForPlayer(playerid,Text:Textdraw4op);
TextDrawShowForPlayer(playerid,Text:Textdraw5op);
TextDrawShowForPlayer(playerid,Text:Textdraw6op);
TextDrawShowForPlayer(playerid,Text:Textdraw7op);
TextDrawShowForPlayer(playerid,Text:ajudaetc);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 5;
return 1;
}
case 5:
{
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
SetPlayerCameraPos(playerid,862.1144,-1676.1420,13.5469);
SetPlayerCameraLookAt(playerid,885.9816,-1655.2399,13.5469);
//SetPlayerPos(playerid,862.1144,-1676.1420,13.54699);
EsconderTodosText(playerid);
LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0hy);
TextDrawShowForPlayer(playerid,Text:Textdraw1hy);
TextDrawShowForPlayer(playerid,Text:Textdraw2hy);
TextDrawShowForPlayer(playerid,Text:Textdraw3hy);
TextDrawShowForPlayer(playerid,Text:Textdraw4hy);
TextDrawShowForPlayer(playerid,Text:Textdraw5hy);
TextDrawShowForPlayer(playerid,Text:Textdraw6hy);
TextDrawShowForPlayer(playerid,Text:Textdraw7hy);
TextDrawShowForPlayer(playerid,Text:regraspun);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 6;
}
case 6:
{
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
SetPlayerCameraPos(playerid,383.0398,-2088.2471,7.8359);
SetPlayerCameraLookAt(playerid,432.7112,-2124.6548,7.8359);
// SetPlayerPos(playerid,383.0398,-2088.2471,7.8359);
EsconderTodosText(playerid);
LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0dw);
TextDrawShowForPlayer(playerid,Text:Textdraw1dw);
TextDrawShowForPlayer(playerid,Text:Textdraw2dw);
TextDrawShowForPlayer(playerid,Text:Textdraw3dw);
TextDrawShowForPlayer(playerid,Text:Textdraw4dw);
TextDrawShowForPlayer(playerid,Text:Textdraw5dw);
TextDrawShowForPlayer(playerid,Text:bomjogo);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 7;
}
case 7:
{
KillTimer(tempotutorial[playerid]);
EsconderTodosText(playerid);
LimparChat(playerid);
EsconderTodosText(playerid);
GivePlayerGP(playerid, 0);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerVirtualWorld(playerid,0);
partetutorial[playerid] = 0;
PlayerInfo[playerid][pTut] = 1;
SetPlayerPos(playerid,830.8060,-1369.2621,-0.5015);
SetCameraBehindPlayer(playerid);
PlayerPlayMusic(playerid);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 0);
SetPlayerHealth(playerid,100.0);
RegistrationStep[playerid] = 4;
TogglePlayerControllable(playerid, 1);
}
case 8:
{
TogglePlayerControllable(playerid, 1);
GameTextForPlayer(playerid, "~w~Retornando ao tutorial...", 5000, 3);
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",7000,0,"i",playerid);
partetutorial[playerid] = 1;
TextDrawShowForPlayer(playerid,tGP2[playerid]);
}
}
return 1;
}