Bom estou com alguns probleminhas 1° й a empresa que tentei arrumar mais nгo consegui ainda, achei que tinha mais nгo arrumou, outro problema й o register que depois de registrado e vocк muda suas informaзхes pelo painel sua senha muda altomaticamente, e o outro problema й que as textdraws depois do tutorial estгo sumindo, eu queria ajuda para arrumar esses problemas, poderia me ajudar??
, Bom ele estб em Create3DTextLabel, mais tem que estar encima da Pickup da empresa ou da casa para mostrar as informaзхes.. eu acho que atualmente й por esse codigo
pawn Код:
public CriarTextDraws()
{
TextdrawA = TextDrawCreate(50.000000,435.000000,"Mozart Foda");
TextDrawAlignment(TextdrawA,0);
TextDrawFont(TextdrawA,3);
TextDrawLetterSize(TextdrawA,0.399999,1.000000);
TextDrawColor(TextdrawA,0x000000ff);
TextDrawSetOutline(TextdrawA,1);
TextDrawSetProportional(TextdrawA,1);
TextDrawSetShadow(TextdrawA,1);
Textdraw0p = TextDrawCreate(0.000000,0.000000,"_");
TextDrawUseBox(Textdraw0p,1);
TextDrawBoxColor(Textdraw0p,0x000000ff);
TextDrawTextSize(Textdraw0p,645.000000,3.000000);
TextDrawAlignment(Textdraw0p,0);
TextDrawFont(Textdraw0p,3);
TextDrawBackgroundColor(Textdraw0p,0x000000ff);
TextDrawColor(Textdraw0p,0xffffffff);
TextDrawLetterSize(Textdraw0p,1.300000,11.300001);
TextDrawSetOutline(Textdraw0p,1);
TextDrawSetProportional(Textdraw0p,1);
TextDrawSetShadow(Textdraw0p,1);
Textdraw1p = TextDrawCreate(644.000000,332.000000,"_");
TextDrawUseBox(Textdraw1p,1);
TextDrawBoxColor(Textdraw1p,0x000000ff);
TextDrawTextSize(Textdraw1p,-1018.000000,0.000000);
TextDrawAlignment(Textdraw1p,0);
TextDrawBackgroundColor(Textdraw1p,0x000000ff);
TextDrawFont(Textdraw1p,3);
TextDrawLetterSize(Textdraw1p,1.000000,12.700006);
TextDrawColor(Textdraw1p,0xffffffff);
TextDrawSetOutline(Textdraw1p,1);
TextDrawSetProportional(Textdraw1p,1);
TextDrawSetShadow(Textdraw1p,1);
Textdrawbb = TextDrawCreate(122.000000,283.000000,"------------------------------------------------------------------------------------");
TextDrawAlignment(Textdrawbb,0);
TextDrawBackgroundColor(Textdrawbb,0x000000ff);
TextDrawFont(Textdrawbb,3);
TextDrawLetterSize(Textdrawbb,0.299999,0.799999);
TextDrawColor(Textdrawbb,0x000000ff);
TextDrawSetOutline(Textdrawbb,1);
TextDrawSetProportional(Textdrawbb,1);
TextDrawSetShadow(Textdrawbb,1);
Textdraw0z = TextDrawCreate(104.000000,111.000000,"_");
Textdraw1z = TextDrawCreate(113.000000,115.000000,"~w~HebServer Brasil [RPG] [0.3C] ~g~Roleplay");
Textdraw2z = TextDrawCreate(120.000000,129.000000,"-------------------------------------------------------------------------------------");
Textdraw3z = TextDrawCreate(128.000000,135.000000,"Bem vindo ao HebServer Brasil [RPG] [0.3C]!");
Textdraw4z = TextDrawCreate(134.000000,166.000000,"E altamente recomendavel ler o tutorial antes de jogar:");
Textdraw6z = TextDrawCreate(134.000000,195.000000,"O objetivo do Server e simular a vida real e preservar a sensacao");
Textdraw7z = TextDrawCreate(134.000000,210.000000,"de realidade virtual que e criada em torno de toda San Andreas.");
TextDrawUseBox(Textdraw0z,1);
TextDrawBoxColor(Textdraw0z,0x00000066);
TextDrawTextSize(Textdraw0z,522.000000,1.000000);
TextDrawAlignment(Textdraw0z,0);
TextDrawAlignment(Textdraw1z,0);
TextDrawAlignment(Textdraw2z,0);
TextDrawAlignment(Textdraw3z,0);
TextDrawAlignment(Textdraw4z,0);
TextDrawAlignment(Textdraw5z,0);
TextDrawAlignment(Textdraw6z,0);
TextDrawAlignment(Textdraw7z,0);
TextDrawBackgroundColor(Textdraw0z,0x000000ff);
TextDrawBackgroundColor(Textdraw1z,0x000000ff);
TextDrawBackgroundColor(Textdraw2z,0x000000ff);
TextDrawBackgroundColor(Textdraw3z,0xffffffff);
TextDrawBackgroundColor(Textdraw4z,0x000000ff);
TextDrawBackgroundColor(Textdraw5z,0x000000ff);
TextDrawBackgroundColor(Textdraw6z,0x000000ff);
TextDrawBackgroundColor(Textdraw7z,0x000000ff);
TextDrawFont(Textdraw0z,3);
TextDrawLetterSize(Textdraw0z,1.000000,23.600006);
TextDrawFont(Textdraw1z,2);
TextDrawLetterSize(Textdraw1z,0.499999,1.600000);
TextDrawFont(Textdraw2z,3);
TextDrawLetterSize(Textdraw2z,0.299999,0.699998);
TextDrawFont(Textdraw3z,1);
TextDrawLetterSize(Textdraw3z,0.399999,1.000000);
TextDrawFont(Textdraw4z,1);
TextDrawLetterSize(Textdraw4z,0.299999,1.200000);
TextDrawFont(Textdraw5z,1);
TextDrawLetterSize(Textdraw5z,0.299999,1.300000);
TextDrawFont(Textdraw6z,1);
TextDrawLetterSize(Textdraw6z,0.299999,1.300000);
TextDrawFont(Textdraw7z,1);
TextDrawLetterSize(Textdraw7z,0.299999,1.300000);
TextDrawColor(Textdraw0z,0xffffffff);
TextDrawColor(Textdraw1z,0xffffffff);
TextDrawColor(Textdraw2z,0x00000033);
TextDrawColor(Textdraw3z,0x000000ff);
TextDrawColor(Textdraw4z,0xffffffff);
TextDrawColor(Textdraw5z,0xffffffff);
TextDrawColor(Textdraw6z,0xffffffff);
TextDrawColor(Textdraw7z,0xffffffff);
TextDrawSetOutline(Textdraw0z,1);
TextDrawSetOutline(Textdraw1z,1);
TextDrawSetOutline(Textdraw2z,1);
TextDrawSetOutline(Textdraw3z,1);
TextDrawSetOutline(Textdraw4z,1);
TextDrawSetOutline(Textdraw5z,1);
TextDrawSetOutline(Textdraw6z,1);
TextDrawSetOutline(Textdraw7z,1);
TextDrawSetProportional(Textdraw0z,1);
TextDrawSetProportional(Textdraw1z,1);
TextDrawSetProportional(Textdraw2z,1);
TextDrawSetProportional(Textdraw3z,1);
TextDrawSetProportional(Textdraw4z,1);
TextDrawSetProportional(Textdraw5z,1);
TextDrawSetProportional(Textdraw6z,1);
TextDrawSetProportional(Textdraw7z,1);
TextDrawSetShadow(Textdraw0z,1);
TextDrawSetShadow(Textdraw1z,2);
TextDrawSetShadow(Textdraw2z,1);
TextDrawSetShadow(Textdraw3z,1);
TextDrawSetShadow(Textdraw4z,1);
TextDrawSetShadow(Textdraw5z,1);
TextDrawSetShadow(Textdraw6z,1);
TextDrawSetShadow(Textdraw7z,1);
Textdraw0i = TextDrawCreate(134.000000,225.000000,"Assim como na vida real, aqui tambem temos regras rigidas.");
Textdraw1i = TextDrawCreate(134.000000,240.000000,"e que se nгo for seguidas pode sofrer puniзхes como na vida real.");
Textdraw1i = TextDrawCreate(134.000000,255.000000,"Tente respeitar todas as regras e ser um player RP.");
TextDrawAlignment(Textdraw0i,0);
TextDrawAlignment(Textdraw1i,0);
TextDrawAlignment(Textdraw2i,0);
TextDrawAlignment(Textdraw3i,0);
TextDrawAlignment(Textdraw4i,0);
TextDrawAlignment(Textdraw5i,0);
TextDrawBackgroundColor(Textdraw0i,0x000000ff);
TextDrawBackgroundColor(Textdraw1i,0x000000ff);
TextDrawBackgroundColor(Textdraw2i,0x000000ff);
TextDrawBackgroundColor(Textdraw3i,0x000000ff);
TextDrawBackgroundColor(Textdraw4i,0x00000066);
TextDrawBackgroundColor(Textdraw5i,0x000000ff);
TextDrawFont(Textdraw0i,1);
TextDrawLetterSize(Textdraw0i,0.299999,1.200000);
TextDrawFont(Textdraw1i,1);
TextDrawLetterSize(Textdraw1i,0.299999,1.200000);
TextDrawFont(Textdraw2i,1);
TextDrawLetterSize(Textdraw2i,0.299999,1.200000);
TextDrawFont(Textdraw3i,1);
TextDrawLetterSize(Textdraw3i,0.299999,1.300000);
TextDrawFont(Textdraw4i,1);
TextDrawLetterSize(Textdraw4i,0.299999,1.000000);
TextDrawFont(Textdraw5i,1);
TextDrawLetterSize(Textdraw5i,0.299999,1.000000);
TextDrawColor(Textdraw0i,0xffffffff);
TextDrawColor(Textdraw1i,0xffffffff);
TextDrawColor(Textdraw2i,0xffffffff);
TextDrawColor(Textdraw3i,0xffffffff);
TextDrawColor(Textdraw4i,0xff0000cc);
TextDrawColor(Textdraw5i,0x00ff0099);
TextDrawSetOutline(Textdraw0i,1);
TextDrawSetOutline(Textdraw1i,1);
TextDrawSetOutline(Textdraw2i,1);
TextDrawSetOutline(Textdraw3i,1);
TextDrawSetOutline(Textdraw4i,1);
TextDrawSetOutline(Textdraw5i,1);
TextDrawSetProportional(Textdraw0i,1);
TextDrawSetProportional(Textdraw1i,1);
TextDrawSetProportional(Textdraw2i,1);
TextDrawSetProportional(Textdraw3i,1);
TextDrawSetProportional(Textdraw4i,1);
TextDrawSetProportional(Textdraw5i,1);
TextDrawSetShadow(Textdraw0i,1);
TextDrawSetShadow(Textdraw1i,1);
TextDrawSetShadow(Textdraw2i,1);
TextDrawSetShadow(Textdraw3i,1);
TextDrawSetShadow(Textdraw4i,1);
TextDrawSetShadow(Textdraw5i,2);
TextBarra0 = TextDrawCreate(548.000000,131.000000,"_");
TextDrawUseBox(TextBarra0,1);
TextDrawBoxColor(TextBarra0,0x000000ff);
TextDrawTextSize(TextBarra0,605.000000,3.000000);
TextDrawAlignment(TextBarra0,0);
TextDrawBackgroundColor(TextBarra0,0x000000ff);
TextDrawFont(TextBarra0,3);
TextDrawLetterSize(TextBarra0,1.600000,0.299999);
TextDrawColor(TextBarra0,0xffffffff);
TextDrawSetOutline(TextBarra0,1);
TextDrawSetProportional(TextBarra0,1);
TextDrawSetShadow(TextBarra0,1);
TextBarra4 = TextDrawCreate(548.000000,47.000000,"_");
TextDrawUseBox(TextBarra4,1);
TextDrawBoxColor(TextBarra4,0x000000ff);
TextDrawTextSize(TextBarra4,605.000000,3.000000);
TextDrawAlignment(TextBarra4,0);
TextDrawBackgroundColor(TextBarra4,0x000000ff);
TextDrawFont(TextBarra4,3);
TextDrawLetterSize(TextBarra4,1.300000,0.499999);
TextDrawColor(TextBarra4,0xffffffff);
TextDrawSetOutline(TextBarra4,1);
TextDrawSetProportional(TextBarra4,1);
TextDrawSetShadow(TextBarra4,1);
TextBarra2 = TextDrawCreate(548.000000,147.000000,"_");
TextDrawUseBox(TextBarra2,1);
TextDrawBoxColor(TextBarra2,0x000000ff);
TextDrawTextSize(TextBarra2,605.000000,3.000000);
TextDrawAlignment(TextBarra2,0);
TextDrawBackgroundColor(TextBarra2,0x000000ff);
TextDrawFont(TextBarra2,3);
TextDrawLetterSize(TextBarra2,1.200000,0.399999);
TextDrawColor(TextBarra2,0xffffffff);
TextDrawSetOutline(TextBarra2,1);
TextDrawSetProportional(TextBarra2,1);
TextDrawSetShadow(TextBarra2,1);
TextBarra6 = TextDrawCreate(549.000000,69.000000,"_");
TextDrawUseBox(TextBarra6,1);
TextDrawBoxColor(TextBarra6,0x000000ff);
TextDrawTextSize(TextBarra6,605.000000,3.000000);
TextDrawAlignment(TextBarra6,0);
TextDrawBackgroundColor(TextBarra6,0x000000ff);
TextDrawFont(TextBarra6,3);
TextDrawLetterSize(TextBarra6,1.000000,0.199999);
TextDrawColor(TextBarra6,0xffffffff);
TextDrawSetOutline(TextBarra6,1);
TextDrawSetProportional(TextBarra6,1);
TextDrawSetShadow(TextBarra6,1);
Textdraw0qw = TextDrawCreate(134.000000,170.000000,"No HebServer Brasil [RPG] [0.3C],devemos seguir algumas regras,");
Textdraw1qw = TextDrawCreate(134.000000,185.000000,"para nao ter problemas com nossos players policiais ou civis");
Textdraw2qw = TextDrawCreate(134.000000,200.000000,"Para pedir ajuda a algum Admin, use /relato [texto], ou peзa vaia ao forum.");
Textdraw3qw = TextDrawCreate(134.000000,215.000000,"ajuda a algum policial ou qualquer player conectado no server.");
Textdraw4qw = TextDrawCreate(134.000000,245.000000,"Se ver algum cheater contate imediatamente a admins pelo /relato.");
Textdraw5qw = TextDrawCreate(134.000000,260.000000,"Nao use nenhum tipo de mod, cheater ou abuse de bug.");
TextDrawAlignment(Textdraw0qw,0);
TextDrawAlignment(Textdraw1qw,0);
TextDrawAlignment(Textdraw2qw,0);
TextDrawAlignment(Textdraw3qw,0);
TextDrawAlignment(Textdraw4qw,0);
TextDrawAlignment(Textdraw5qw,0);
TextDrawBackgroundColor(Textdraw0qw,0x000000ff);
TextDrawBackgroundColor(Textdraw1qw,0x000000ff);
TextDrawBackgroundColor(Textdraw2qw,0x000000ff);
TextDrawBackgroundColor(Textdraw3qw,0x000000ff);
TextDrawBackgroundColor(Textdraw4qw,0x000000ff);
TextDrawBackgroundColor(Textdraw5qw,0x000000ff);
TextDrawFont(Textdraw0qw,1);
TextDrawLetterSize(Textdraw0qw,0.299999,1.100000);
TextDrawFont(Textdraw1qw,1);
TextDrawLetterSize(Textdraw1qw,0.299999,1.100000);
TextDrawFont(Textdraw2qw,1);
TextDrawLetterSize(Textdraw2qw,0.299999,1.100000);
TextDrawFont(Textdraw3qw,1);
TextDrawLetterSize(Textdraw3qw,0.299999,1.100000);
TextDrawFont(Textdraw4qw,1);
TextDrawLetterSize(Textdraw4qw,0.299999,1.100000);
TextDrawFont(Textdraw5qw,1);
TextDrawLetterSize(Textdraw5qw,0.299999,1.100000);
TextDrawColor(Textdraw0qw,0xffffffff);
TextDrawColor(Textdraw1qw,0xffffffff);
TextDrawColor(Textdraw2qw,0xffffffff);
TextDrawColor(Textdraw3qw,0xffffffff);
TextDrawColor(Textdraw4qw,0xffffffff);
TextDrawColor(Textdraw5qw,0xffffffff);
TextDrawSetOutline(Textdraw0qw,1);
TextDrawSetOutline(Textdraw1qw,1);
TextDrawSetOutline(Textdraw2qw,1);
TextDrawSetOutline(Textdraw3qw,1);
TextDrawSetOutline(Textdraw4qw,1);
TextDrawSetOutline(Textdraw5qw,1);
TextDrawSetProportional(Textdraw0qw,1);
TextDrawSetProportional(Textdraw1qw,1);
TextDrawSetProportional(Textdraw2qw,1);
TextDrawSetProportional(Textdraw3qw,1);
TextDrawSetProportional(Textdraw4qw,1);
TextDrawSetProportional(Textdraw5qw,1);
TextDrawSetShadow(Textdraw0qw,1);
TextDrawSetShadow(Textdraw1qw,1);
TextDrawSetShadow(Textdraw2qw,1);
TextDrawSetShadow(Textdraw3qw,1);
TextDrawSetShadow(Textdraw4qw,1);
TextDrawSetShadow(Textdraw5qw,1);
Textdraw0rw = TextDrawCreate(134.000000,170.000000,"Para comecarmos voce devera pegar um emprego na prefeitura em LS,");
Textdraw1rw = TextDrawCreate(134.000000,185.000000,"para poder conseguir dinheiro, assim como na vida real e essencial.");
Textdraw2rw = TextDrawCreate(134.000000,200.000000,"Se tiver algum tipo de duvida use um dos seguintes comandos abaixo:");
Textdraw3rw = TextDrawCreate(134.000000,230.000000,"Duvida de lugares use /GPS para localilzar os lugares no mapa.");
Textdraw4rw = TextDrawCreate(134.000000,245.000000,"Use /servico taxi para chamar um taxi e seja levado a algum lugar.");
TextDrawAlignment(Textdraw0rw,0);
TextDrawAlignment(Textdraw1rw,0);
TextDrawAlignment(Textdraw2rw,0);
TextDrawAlignment(Textdraw3rw,0);
TextDrawAlignment(Textdraw4rw,0);
TextDrawAlignment(Textdraw5rw,0);
TextDrawAlignment(Textdraw6rw,0);
TextDrawBackgroundColor(Textdraw0rw,0x000000ff);
TextDrawBackgroundColor(Textdraw1rw,0x000000ff);
TextDrawBackgroundColor(Textdraw2rw,0x000000ff);
TextDrawBackgroundColor(Textdraw3rw,0x000000ff);
TextDrawBackgroundColor(Textdraw4rw,0x000000ff);
TextDrawBackgroundColor(Textdraw5rw,0x000000ff);
TextDrawBackgroundColor(Textdraw6rw,0x000000ff);
TextDrawFont(Textdraw0rw,1);
TextDrawLetterSize(Textdraw0rw,0.299999,1.100000);
TextDrawFont(Textdraw1rw,1);
TextDrawLetterSize(Textdraw1rw,0.299999,1.100000);
TextDrawFont(Textdraw2rw,1);
TextDrawLetterSize(Textdraw2rw,0.299999,1.100000);
TextDrawFont(Textdraw3rw,1);
TextDrawLetterSize(Textdraw3rw,0.299999,1.100000);
TextDrawFont(Textdraw4rw,1);
TextDrawLetterSize(Textdraw4rw,0.299999,1.100000);
TextDrawFont(Textdraw5rw,1);
TextDrawLetterSize(Textdraw5rw,0.299999,1.100000);
TextDrawFont(Textdraw6rw,1);
TextDrawLetterSize(Textdraw6rw,0.299999,1.000000);
TextDrawColor(Textdraw0rw,0xffffffff);
TextDrawColor(Textdraw1rw,0xffffffff);
TextDrawColor(Textdraw2rw,0xffffffff);
TextDrawColor(Textdraw3rw,0xffffffff);
TextDrawColor(Textdraw4rw,0xffffffff);
TextDrawColor(Textdraw5rw,0xffffffff);
TextDrawColor(Textdraw6rw,0xffffffff);
TextDrawSetOutline(Textdraw0rw,1);
TextDrawSetOutline(Textdraw1rw,1);
TextDrawSetOutline(Textdraw2rw,1);
TextDrawSetOutline(Textdraw3rw,1);
TextDrawSetOutline(Textdraw4rw,1);
TextDrawSetOutline(Textdraw5rw,1);
TextDrawSetOutline(Textdraw6rw,1);
TextDrawSetProportional(Textdraw0rw,1);
TextDrawSetProportional(Textdraw1rw,1);
TextDrawSetProportional(Textdraw2rw,1);
TextDrawSetProportional(Textdraw3rw,1);
TextDrawSetProportional(Textdraw4rw,1);
TextDrawSetProportional(Textdraw5rw,1);
TextDrawSetProportional(Textdraw6rw,1);
TextDrawSetShadow(Textdraw0rw,1);
TextDrawSetShadow(Textdraw1rw,1);
TextDrawSetShadow(Textdraw2rw,1);
TextDrawSetShadow(Textdraw3rw,1);
TextDrawSetShadow(Textdraw4rw,1);
TextDrawSetShadow(Textdraw5rw,1);
TextDrawSetShadow(Textdraw6rw,1);
Textdraw0op = TextDrawCreate(134.000000,170.000000,"Caso precise de ajuda chame algum administrador pelo /relato");
Textdraw1op = TextDrawCreate(134.000000,185.000000,"Se quiser entrar em alguma org peca a algum lider, use /lideres.");
Textdraw2op = TextDrawCreate(134.000000,215.000000,"Aqui voce precisa trabalhar para conseguir casa e carros e ter");
Textdraw3op = TextDrawCreate(134.000000,230.000000,"seu dinheiro para tentar uma vida rica, ou pobre, aqui quem escolhe");
Textdraw4op = TextDrawCreate(134.000000,245.000000,"e voce, entao, corra atras, trabalhe e seja um bom player Role Play.");
TextDrawAlignment(Textdraw0op,0);
TextDrawAlignment(Textdraw1op,0);
TextDrawAlignment(Textdraw2op,0);
TextDrawAlignment(Textdraw3op,0);
TextDrawAlignment(Textdraw4op,0);
TextDrawAlignment(Textdraw5op,0);
TextDrawAlignment(Textdraw6op,0);
TextDrawAlignment(Textdraw7op,0);
TextDrawBackgroundColor(Textdraw0op,0x000000ff);
TextDrawBackgroundColor(Textdraw1op,0x000000ff);
TextDrawBackgroundColor(Textdraw2op,0x000000ff);
TextDrawBackgroundColor(Textdraw3op,0x000000ff);
TextDrawBackgroundColor(Textdraw4op,0x000000ff);
TextDrawBackgroundColor(Textdraw5op,0x000000ff);
TextDrawBackgroundColor(Textdraw6op,0x000000ff);
TextDrawBackgroundColor(Textdraw7op,0x000000ff);
TextDrawFont(Textdraw0op,1);
TextDrawLetterSize(Textdraw0op,0.299999,1.100000);
TextDrawFont(Textdraw1op,1);
TextDrawLetterSize(Textdraw1op,0.299999,1.100000);
TextDrawFont(Textdraw2op,1);
TextDrawLetterSize(Textdraw2op,0.299999,1.100000);
TextDrawFont(Textdraw3op,1);
TextDrawLetterSize(Textdraw3op,0.299999,1.100000);
TextDrawFont(Textdraw4op,1);
TextDrawLetterSize(Textdraw4op,0.299999,1.100000);
TextDrawFont(Textdraw5op,1);
TextDrawLetterSize(Textdraw5op,0.299999,1.100000);
TextDrawFont(Textdraw6op,1);
TextDrawLetterSize(Textdraw6op,0.299999,1.000000);
TextDrawFont(Textdraw7op,1);
TextDrawLetterSize(Textdraw7op,0.299999,1.000000);
TextDrawColor(Textdraw0op,0xffffffff);
TextDrawColor(Textdraw1op,0xffffffff);
TextDrawColor(Textdraw2op,0xffffffff);
TextDrawColor(Textdraw3op,0xffffffff);
TextDrawColor(Textdraw4op,0xffffffff);
TextDrawColor(Textdraw5op,0xffffffff);
TextDrawColor(Textdraw6op,0xffffffff);
TextDrawColor(Textdraw7op,0xffffffff);
TextDrawSetOutline(Textdraw0op,1);
TextDrawSetOutline(Textdraw1op,1);
TextDrawSetOutline(Textdraw2op,1);
TextDrawSetOutline(Textdraw3op,1);
TextDrawSetOutline(Textdraw4op,1);
TextDrawSetOutline(Textdraw5op,1);
TextDrawSetOutline(Textdraw6op,1);
TextDrawSetOutline(Textdraw7op,1);
TextDrawSetProportional(Textdraw0op,1);
TextDrawSetProportional(Textdraw1op,1);
TextDrawSetProportional(Textdraw2op,1);
TextDrawSetProportional(Textdraw3op,1);
TextDrawSetProportional(Textdraw4op,1);
TextDrawSetProportional(Textdraw5op,1);
TextDrawSetProportional(Textdraw6op,1);
TextDrawSetProportional(Textdraw7op,1);
TextDrawSetShadow(Textdraw0op,1);
TextDrawSetShadow(Textdraw1op,1);
TextDrawSetShadow(Textdraw2op,1);
TextDrawSetShadow(Textdraw3op,1);
TextDrawSetShadow(Textdraw4op,1);
TextDrawSetShadow(Textdraw5op,1);
TextDrawSetShadow(Textdraw6op,1);
TextDrawSetShadow(Textdraw7op,1);
Textdraw0hy = TextDrawCreate(134.000000,170.000000,"Caso tenha duvida em alguns comandos do server digite /rg ou /ajuda,");
Textdraw1hy = TextDrawCreate(134.000000,185.000000,"para ver os comandos disponiveis. Voce ira iniciar no ponto");
Textdraw2hy = TextDrawCreate(134.000000,200.000000,"de spawn e se nao ouver veiculos disponiveis chame um taxi");
Textdraw3hy = TextDrawCreate(134.000000,215.000000,"usando /servico taxi, e espere algum taxista aceitar a chamada");
Textdraw4hy = TextDrawCreate(134.000000,245.000000,"Compre um celular caso queira ligar ou mandar sms pra alguem.");
Textdraw5hy = TextDrawCreate(134.000000,260.000000,"Alguns comandos importantes /relato /admins /rg.");
TextDrawAlignment(Textdraw0hy,0);
TextDrawAlignment(Textdraw1hy,0);
TextDrawAlignment(Textdraw2hy,0);
TextDrawAlignment(Textdraw3hy,0);
TextDrawAlignment(Textdraw4hy,0);
TextDrawAlignment(Textdraw5hy,0);
TextDrawAlignment(Textdraw6hy,0);
TextDrawAlignment(Textdraw7hy,0);
TextDrawBackgroundColor(Textdraw0hy,0x000000ff);
TextDrawBackgroundColor(Textdraw1hy,0x000000ff);
TextDrawBackgroundColor(Textdraw2hy,0x000000ff);
TextDrawBackgroundColor(Textdraw3hy,0x000000ff);
TextDrawBackgroundColor(Textdraw4hy,0x000000ff);
TextDrawBackgroundColor(Textdraw5hy,0x000000ff);
TextDrawBackgroundColor(Textdraw6hy,0x000000ff);
TextDrawBackgroundColor(Textdraw7hy,0x000000ff);
TextDrawFont(Textdraw0hy,1);
TextDrawLetterSize(Textdraw0hy,0.299999,1.100000);
TextDrawFont(Textdraw1hy,1);
TextDrawLetterSize(Textdraw1hy,0.299999,1.100000);
TextDrawFont(Textdraw2hy,1);
TextDrawLetterSize(Textdraw2hy,0.299999,1.100000);
TextDrawFont(Textdraw3hy,1);
TextDrawLetterSize(Textdraw3hy,0.299999,1.100000);
TextDrawFont(Textdraw4hy,1);
TextDrawLetterSize(Textdraw4hy,0.299999,1.100000);
TextDrawFont(Textdraw5hy,1);
TextDrawLetterSize(Textdraw5hy,0.299999,1.100000);
TextDrawFont(Textdraw6hy,1);
TextDrawLetterSize(Textdraw6hy,0.299999,1.100000);
TextDrawFont(Textdraw7hy,1);
TextDrawLetterSize(Textdraw7hy,0.299999,1.100000);
TextDrawColor(Textdraw0hy,0xffffffff);
TextDrawColor(Textdraw1hy,0xffffffff);
TextDrawColor(Textdraw2hy,0xffffffff);
TextDrawColor(Textdraw3hy,0xffffffff);
TextDrawColor(Textdraw4hy,0xffffffff);
TextDrawColor(Textdraw5hy,0xffffffff);
TextDrawColor(Textdraw6hy,0xffffffff);
TextDrawColor(Textdraw7hy,0xffffffff);
TextDrawSetOutline(Textdraw0hy,1);
TextDrawSetOutline(Textdraw1hy,1);
TextDrawSetOutline(Textdraw2hy,1);
TextDrawSetOutline(Textdraw3hy,1);
TextDrawSetOutline(Textdraw4hy,1);
TextDrawSetOutline(Textdraw5hy,1);
TextDrawSetOutline(Textdraw6hy,1);
TextDrawSetOutline(Textdraw7hy,1);
TextDrawSetProportional(Textdraw0hy,1);
TextDrawSetProportional(Textdraw1hy,1);
TextDrawSetProportional(Textdraw2hy,1);
TextDrawSetProportional(Textdraw3hy,1);
TextDrawSetProportional(Textdraw4hy,1);
TextDrawSetProportional(Textdraw5hy,1);
TextDrawSetProportional(Textdraw6hy,1);
TextDrawSetProportional(Textdraw7hy,1);
TextDrawSetShadow(Textdraw0hy,1);
TextDrawSetShadow(Textdraw1hy,1);
TextDrawSetShadow(Textdraw2hy,1);
TextDrawSetShadow(Textdraw3hy,1);
TextDrawSetShadow(Textdraw4hy,1);
TextDrawSetShadow(Textdraw5hy,1);
TextDrawSetShadow(Textdraw6hy,1);
TextDrawSetShadow(Textdraw7hy,1);
Textdraw0dw = TextDrawCreate(137.000000,170.000000,"HebServer Brasil [RPG] [0.3C].");
Textdraw1dw = TextDrawCreate(137.000000,200.000000,"Chame amigos e ajude nosso servidor a crescer!");
Textdraw2dw = TextDrawCreate(137.000000,230.000000,"Tenha um bom jogo e lembre se de ser RP..");
TextDrawAlignment(Textdraw0dw,0);
TextDrawAlignment(Textdraw1dw,0);
TextDrawAlignment(Textdraw2dw,0);
TextDrawAlignment(Textdraw3dw,0);
TextDrawAlignment(Textdraw4dw,0);
TextDrawAlignment(Textdraw5dw,0);
TextDrawBackgroundColor(Textdraw0dw,0x000000ff);
TextDrawBackgroundColor(Textdraw1dw,0x000000ff);
TextDrawBackgroundColor(Textdraw2dw,0x000000ff);
TextDrawBackgroundColor(Textdraw3dw,0x000000ff);
TextDrawBackgroundColor(Textdraw4dw,0x000000ff);
TextDrawBackgroundColor(Textdraw5dw,0x000000ff);
TextDrawFont(Textdraw0dw,1);
TextDrawLetterSize(Textdraw0dw,0.299999,1.100000);
TextDrawFont(Textdraw1dw,1);
TextDrawLetterSize(Textdraw1dw,0.299999,1.100000);
TextDrawFont(Textdraw2dw,1);
TextDrawLetterSize(Textdraw2dw,0.299999,1.200000);
TextDrawFont(Textdraw3dw,1);
TextDrawLetterSize(Textdraw3dw,0.399999,1.000000);
TextDrawFont(Textdraw4dw,1);
TextDrawLetterSize(Textdraw4dw,0.299999,1.000000);
TextDrawFont(Textdraw5dw,1);
TextDrawLetterSize(Textdraw5dw,0.299999,1.000000);
TextDrawColor(Textdraw0dw,0xffffffff);
TextDrawColor(Textdraw1dw,0xffffffff);
TextDrawColor(Textdraw2dw,0xffffffff);
TextDrawColor(Textdraw3dw,0xffffffff);
TextDrawColor(Textdraw4dw,0xffffffff);
TextDrawColor(Textdraw5dw,0xffffffff);
TextDrawSetOutline(Textdraw0dw,1);
TextDrawSetOutline(Textdraw1dw,1);
TextDrawSetOutline(Textdraw2dw,1);
TextDrawSetOutline(Textdraw3dw,1);
TextDrawSetOutline(Textdraw4dw,1);
TextDrawSetOutline(Textdraw5dw,1);
TextDrawSetProportional(Textdraw0dw,1);
TextDrawSetProportional(Textdraw1dw,1);
TextDrawSetProportional(Textdraw2dw,1);
TextDrawSetProportional(Textdraw3dw,1);
TextDrawSetProportional(Textdraw4dw,1);
TextDrawSetProportional(Textdraw5dw,1);
TextDrawSetShadow(Textdraw0dw,1);
TextDrawSetShadow(Textdraw1dw,1);
TextDrawSetShadow(Textdraw2dw,1);
TextDrawSetShadow(Textdraw3dw,1);
TextDrawSetShadow(Textdraw4dw,1);
TextDrawSetShadow(Textdraw5dw,1);
agindo = TextDrawCreate(128.000000,146.000000,"Informacoes:");
TextDrawAlignment(agindo,0);
TextDrawBackgroundColor(agindo,0xffffffff);
TextDrawFont(agindo,1);
TextDrawLetterSize(agindo,0.399999,1.100000);
TextDrawColor(agindo,0x000000ff);
TextDrawSetOutline(agindo,1);
TextDrawSetProportional(agindo,1);
comofalar = TextDrawCreate(128.000000,146.000000,"Informacoes:");
TextDrawAlignment(comofalar,0);
TextDrawBackgroundColor(comofalar,0xffffffff);
TextDrawFont(comofalar,1);
TextDrawLetterSize(comofalar,0.399999,1.100000);
TextDrawColor(comofalar,0x000000ff);
TextDrawSetOutline(comofalar,1);
TextDrawSetProportional(comofalar,1);
ajudaetc = TextDrawCreate(128.000000,146.000000,"Informacoes:");
TextDrawAlignment(ajudaetc,0);
TextDrawBackgroundColor(ajudaetc,0xffffffff);
TextDrawFont(ajudaetc,1);
TextDrawLetterSize(ajudaetc,0.399999,1.100000);
TextDrawColor(ajudaetc,0x000000ff);
TextDrawSetOutline(ajudaetc,1);
TextDrawSetProportional(ajudaetc,1);
regraspun = TextDrawCreate(128.000000,146.000000,"Informacoes:");
TextDrawAlignment(regraspun,0);
TextDrawBackgroundColor(regraspun,0xffffffff);
TextDrawFont(regraspun,1);
TextDrawLetterSize(regraspun,0.399999,1.100000);
TextDrawColor(regraspun,0x000000ff);
TextDrawSetOutline(regraspun,1);
TextDrawSetProportional(regraspun,1);
bomjogo = TextDrawCreate(128.000000,146.000000,"Informacoes:");
TextDrawAlignment(bomjogo,0);
TextDrawBackgroundColor(bomjogo,0xffffffff);
TextDrawFont(bomjogo,1);
TextDrawLetterSize(bomjogo,0.399999,1.100000);
TextDrawColor(bomjogo,0x000000ff);
TextDrawSetOutline(bomjogo,1);
TextDrawSetProportional(bomjogo,1);
Texthig0 = TextDrawCreate(548.000000,163.000000,"_");
TextDrawUseBox(Texthig0,1);
TextDrawBoxColor(Texthig0,0x000000ff);
TextDrawTextSize(Texthig0,605.000000,1.000000);
TextDrawAlignment(Texthig0,0);
TextDrawBackgroundColor(Texthig0,0x000000ff);
TextDrawFont(Texthig0,3);
TextDrawLetterSize(Texthig0,1.000000,0.399999);
TextDrawColor(Texthig0,0xffffffff);
TextDrawSetOutline(Texthig0,1);
TextDrawSetProportional(Texthig0,1);
TextDrawSetShadow(Texthig0,1);
}
pawn Код:
stock Inicial(playerid)
{
SetPlayerInterior(playerid,0);
partetutorial[playerid] = 1;
SetPlayerVirtualWorld(playerid,playerid+1);
TogglePlayerControllable(playerid, 0);
SetPlayerHealth(playerid,100.0);
Tutorial(playerid);
return 1;
}
public Tutorial(playerid)
{
switch(partetutorial[playerid])
{
case 1:
{
EsconderTodosText(playerid);
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
SetPlayerCameraPos(playerid,1455.2659,-860.0505,61.1275);
SetPlayerCameraLookAt(playerid,1432.2118,-826.8952,80.7208);
SendClientMessage(playerid, COLOR_WHITE,"Informaзгo: Й preciso Ler o Tutorial para Entrar!");
//SetPlayerPos(playerid,1435.0873,-814.4576,63.1395);
//LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw3z);
TextDrawShowForPlayer(playerid,Text:Textdraw4z);
TextDrawShowForPlayer(playerid,Text:Textdraw5z);
TextDrawShowForPlayer(playerid,Text:Textdraw6z);
TextDrawShowForPlayer(playerid,Text:Textdraw7z);
TextDrawShowForPlayer(playerid,Text:Textdraw0i);
TextDrawShowForPlayer(playerid,Text:Textdraw1i);
TextDrawShowForPlayer(playerid,Text:Textdraw2i);
TextDrawShowForPlayer(playerid,Text:Textdraw3i);
TextDrawShowForPlayer(playerid,Text:Textdraw4i);
TextDrawShowForPlayer(playerid,Text:Textdraw5i);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 2;
return 1;
}
case 2:
{
SetPlayerCameraPos(playerid,1169.4860,-1357.0984,122.2312);
SetPlayerCameraLookAt(playerid,1461.2448,-1346.3914,122.2312);
// SetPlayerPos(playerid,1169.4860,-1357.0984,122.2312);
EsconderTodosText(playerid);
//LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0qw);
TextDrawShowForPlayer(playerid,Text:Textdraw1qw);
TextDrawShowForPlayer(playerid,Text:Textdraw2qw);
TextDrawShowForPlayer(playerid,Text:Textdraw3qw);
TextDrawShowForPlayer(playerid,Text:Textdraw4qw);
TextDrawShowForPlayer(playerid,Text:Textdraw5qw);
TextDrawShowForPlayer(playerid,Text:agindo);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 3;
return 1;
}
case 3:
{
SetPlayerCameraPos(playerid,962.4185,-960.7972,48.3208);
//SetPlayerPos(playerid,962.4185,-960.7972,48.3208);
SetPlayerCameraLookAt(playerid,952.5886,-909.2940,45.7656);
EsconderTodosText(playerid);
LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0rw);
TextDrawShowForPlayer(playerid,Text:Textdraw1rw);
TextDrawShowForPlayer(playerid,Text:Textdraw2rw);
TextDrawShowForPlayer(playerid,Text:Textdraw3rw);
TextDrawShowForPlayer(playerid,Text:Textdraw4rw);
TextDrawShowForPlayer(playerid,Text:Textdraw5rw);
TextDrawShowForPlayer(playerid,Text:Textdraw6rw);
TextDrawShowForPlayer(playerid,Text:comofalar);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 4;
return 1;
}
case 4:
{
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
SetPlayerCameraPos(playerid,1481.2372,-1711.9554,13.6139);
SetPlayerCameraLookAt(playerid,1481.4960,-1749.3385,32.1287);
//SetPlayerPos(playerid,1481.2372,-1711.9554,13.6139);
EsconderTodosText(playerid);
LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0op);
TextDrawShowForPlayer(playerid,Text:Textdraw1op);
TextDrawShowForPlayer(playerid,Text:Textdraw2op);
TextDrawShowForPlayer(playerid,Text:Textdraw3op);
TextDrawShowForPlayer(playerid,Text:Textdraw4op);
TextDrawShowForPlayer(playerid,Text:Textdraw5op);
TextDrawShowForPlayer(playerid,Text:Textdraw6op);
TextDrawShowForPlayer(playerid,Text:Textdraw7op);
TextDrawShowForPlayer(playerid,Text:ajudaetc);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 5;
return 1;
}
case 5:
{
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
SetPlayerCameraPos(playerid,862.1144,-1676.1420,13.5469);
SetPlayerCameraLookAt(playerid,885.9816,-1655.2399,13.5469);
//SetPlayerPos(playerid,862.1144,-1676.1420,13.54699);
EsconderTodosText(playerid);
LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0hy);
TextDrawShowForPlayer(playerid,Text:Textdraw1hy);
TextDrawShowForPlayer(playerid,Text:Textdraw2hy);
TextDrawShowForPlayer(playerid,Text:Textdraw3hy);
TextDrawShowForPlayer(playerid,Text:Textdraw4hy);
TextDrawShowForPlayer(playerid,Text:Textdraw5hy);
TextDrawShowForPlayer(playerid,Text:Textdraw6hy);
TextDrawShowForPlayer(playerid,Text:Textdraw7hy);
TextDrawShowForPlayer(playerid,Text:regraspun);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 6;
}
case 6:
{
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",17500,1,"i",playerid);
SetPlayerCameraPos(playerid,383.0398,-2088.2471,7.8359);
SetPlayerCameraLookAt(playerid,432.7112,-2124.6548,7.8359);
// SetPlayerPos(playerid,383.0398,-2088.2471,7.8359);
EsconderTodosText(playerid);
LimparChat(playerid);
TextDrawShowForPlayer(playerid,Text:Textdraw0z);
TextDrawShowForPlayer(playerid,Text:Textdraw1z);
TextDrawShowForPlayer(playerid,Text:Textdraw2z);
TextDrawShowForPlayer(playerid,Text:Textdraw0dw);
TextDrawShowForPlayer(playerid,Text:Textdraw1dw);
TextDrawShowForPlayer(playerid,Text:Textdraw2dw);
TextDrawShowForPlayer(playerid,Text:Textdraw3dw);
TextDrawShowForPlayer(playerid,Text:Textdraw4dw);
TextDrawShowForPlayer(playerid,Text:Textdraw5dw);
TextDrawShowForPlayer(playerid,Text:bomjogo);
TextDrawShowForPlayer(playerid,Text:Textdrawbb);
TextDrawShowForPlayer(playerid,Text:Textdraw0p);
TextDrawShowForPlayer(playerid,Text:Textdraw1p);
partetutorial[playerid] = 7;
}
case 7:
{
KillTimer(tempotutorial[playerid]);
EsconderTodosText(playerid);
LimparChat(playerid);
EsconderTodosText(playerid);
GivePlayerGP(playerid, 0);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerVirtualWorld(playerid,0);
partetutorial[playerid] = 0;
PlayerInfo[playerid][pTut] = 1;
SetPlayerPos(playerid,830.8060,-1369.2621,-0.5015);
SetCameraBehindPlayer(playerid);
PlayerPlayMusic(playerid);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 0);
SetPlayerHealth(playerid,100.0);
RegistrationStep[playerid] = 4;
TogglePlayerControllable(playerid, 1);
}
case 8:
{
TogglePlayerControllable(playerid, 1);
GameTextForPlayer(playerid, "~w~Retornando ao tutorial...", 5000, 3);
KillTimer(tempotutorial[playerid]);
tempotutorial[playerid] = SetTimerEx("Tutorial",7000,0,"i",playerid);
partetutorial[playerid] = 1;
TextDrawShowForPlayer(playerid,tGP2[playerid]);
}
}
return 1;
}
Bom se vocк puder fazer um novo codigo dos tipos que eu quero jб й uma grande ajuda, pois esses atuais codigos acima nгo estгo completos, eles sгo as ъltimas coisinhas que faltam para terminar o Servidor, espero que me ajude..
Muita informaзгo, da atй preguiзa de ver, mas vo dar uma olhada jaja do edit.
Cara, vocк quer tudo na mгo. Procura resolver seus problemas, recorra ao fуrum em casos extremos. Jб lhe disse quatro vezes como resolver isto, e vocк continua persistindo!
Estou errado? Olha sу suas palavras: 'SУ arrumar para colocar em Create3DTextLabel', 'Tutorial quero trocar por Dialog', 'se vocк puder fazer um novo codigo', 'que eu quero'.
Eu sei, eu nгo estou querendo, eu quero eu preciso de ajuda, isso que eu quis dizer.. '-'