18.07.2011, 20:59
Quote:
Also, thanks for implementing serializable.
Stack: [0x00090000,0x00190000], sp=0x0018e594, free space=1017k Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j net.gtaun.samp.NativeFunction.isVehicleStreamedIn(II)Z+0 j net.gtaun.samp.VehicleBase.isStreamedIn(Lnet/gtaun/samp/PlayerBase;)Z+8 j org.langricr.drp.Util.getVehicleClosestTo(Lorg/langricr/drp/sys/User;F)Lorg/langricr/drp/link/VehicleLink;+42 j org.drp.content.crafts.SprayVehicle.perform(Lorg/langricr/drp/ent/Player;)V+58 j org.langricr.drp.ent.Player.performCraft(Lorg/langricr/drp/craft/Craft;)V+21 j org.langricr.drp.sys.CommandInterpreter$2.perform(Lorg/langricr/drp/event/PlayerCommandEvent;)V+474 j org.langricr.drp.sys.CommandInterpreter.interpret(Lorg/langricr/drp/ent/Player;Ljava/lang/String;)V+55 j org.langricr.drp.sys.User.onCommand(Ljava/lang/String;)I+14 j net.gtaun.samp.GameModeBase.onPlayerCommandText(ILjava/lang/String;)I+51 v ~StubRoutines::call_stub
Nice job, but i think is hard ... maybe in few years i will learn java and use this !
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