04.04.2011, 00:09
Im trying to make so when a player leaves the area stuff will happend. But i have no idea how to make that.
Ive tryed with "!IsPlayerInRangeOfPoint" but that didnt really work because i need it to do stuff in the
second he leaves the area.
If you dont understand what im asking for. Maybe this will help you a little:
Ive tryed with "!IsPlayerInRangeOfPoint" but that didnt really work because i need it to do stuff in the
second he leaves the area.
If you dont understand what im asking for. Maybe this will help you a little:
pawn Code:
if (//he leaves the area??)
{
SendClientMessage(playerid, GREY, "blalala..");
}