[Include] Player Area's (OnPlayerEnterArea etc)
#1

Hi there!
First of all: I don't know if it's made yet. As far as I know, it isn't. I couldn't find it in the search option, so I decided to make it.
With this include, you can create area's and remove/update them. With a callback, you can check if a player did enter/exit an area.

Functions

Код:
IsPlayerInArea(playerid, areaid); - Check if a player is in 'areaid'

IsAreaCreated(areaid); - Check if the 'areaid' is created or not

GetLowestFreeAreaID(); - You don't need to use it. This is to prevent eventually bugs. It checks the first free area id

CreateArea(Float:MinX, Float:MaxX, Float:MinY, Float:MaxY, Float:MinZ = -1.0, Float:MaxZ = -1.0) - Creates an area

CreateArea2(Float:MinX, Float:MinY, Float:MaxX, Float:MaxY, Float:MinZ = -1.0, Float:MaxZ = -1.0) - Creates an area (gangzone format)

CreateArea3(Float:MaxX, Float:MinX, Float:MaxY, Float:MinY, Float:MinZ = -1.0, Float:MaxZ = -1.0) - Creates an area (worldbounds format)

DeleteArea(areaid) - Delete an area

UpdateArea(areaid, Float:MinX, Float:MaxX, Float:MinY, Float:MaxY, Float:MinZ = -1.0, Float:MaxZ = -1.0) - Updates an area it's position

UpdateArea2(areaid, Float:MinX, Float:MinY, Float:MaxX, Float:MaxY, Float:MinZ = -1.0, Float:MaxZ = -1.0) - Updates an area it's position (gangzone format)

UpdateArea3(areaid, Float:MaxX, Float:MinX, Float:MaxY, Float:MinY, Float:MinZ = -1.0, Float:MaxZ = -1.0) - Updates an area it's position (worldbounds format)

GetAreaInfo(areaid, &Float:MinX, &Float:MaxX, &Float:MinY, &Float:MaxY, &Float:MinZ, &Float:MaxZ) - Get's the position of an area (use variables to get the info!)
Installation
This isn't hard. Just make a new file in your pawno/include folder and put the content from the download in it.
Then, include the function in your filterscript/gamemode.
You can use the next callbacks:

OnPlayerEnterArea(playerid, areaid);
OnPlayerExitArea(playerid, areaid);


Download (v1.1)
http://pastebin.com/qmVwrhLg

Changelog
v1.0:
* Script created and released

v1.1:
* Checks if "IsPlayerInArea" exists. If it does, function'll be named as "IsPlayerInAreaEx".

Test
I've tested it with this gamemode:
http://pastebin.com/zQzmaZti
Just go to ganton and enter+exit it. You'll get the message that you'd enter/exit it.
I'd also did do it on Persing Square. Both working! GetAreaInfo did also work.

Known bugs
None yet. Please report them


I hope that something like this didn't exist yet. Really... :P

Regards,
Kevin
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#2

Everything looks okay, but if i were you, i'd do:
CreateArea(type ....
instead of
createarea1
createarea2...

And define it:
#define AREA_TYPE_GANGZONE 1
etc.
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#3

Nice! Good work
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#4

Quote:
Originally Posted by wups
Посмотреть сообщение
Everything looks okay, but if i were you, i'd do:
CreateArea(type ....
instead of
createarea1
createarea2...

And define it:
#define AREA_TYPE_GANGZONE 1
etc.
Ehm do you even know the difference between 1, 2 and 3?
It's the format

Type 1: (my way to add)
MinX, MaxX, MinY, MaxY(, MinZ, MaxZ)

Type 2: (Gang zone format)
MinX, MinY, MaxX, MaxY(,MinZ, MaxZ)

Type 3: (Worldbound's format)
MaxX, MinX, MaxY, MinY(, MinZ, MaxZ)

About the Z: They're between brackets. They're not required to add.
However, that's why I don't use types. The formats are different
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#5

Exactly what i need ! Thank you !
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#6

Wondering what this is doing on your Pastebin but w/e: http://kwarde.pastebin.com/diptYyvc

Anyways, pretty okay script. But why not just ONE function with ONE format with THREE functions doing the same thing, but having a different format? It can't be that hard to read what goes where, right?

Edit: I suggest renaming 'IsPlayerInArea' to 'IsPlayerInAreaEx', as some people already used IsPlayerInArea.
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#7

about "http://kwarde.pastebin.com/diptYyvc": That was because someone was nagging that firefox was a shitbrowser. I'd crash his IE browser with that script xD (I'd make a webpage and I showed him the script)

About the functions: Some people are too... well ehm 'stupid' to shuffle the formats after creating it (eg. with Xtreme Vehicle Plotter).

About the IsPlayerInArea/IsPlayerInAreaEx: I will do Thanks.

- Kevin

EDIT:
Done. Take a look at this:

pawn Код:
#if defined IsPlayerInArea
    #define IsPlayerInAreaEx IsPlayerInKRPAArea
#else
    #define IsPlayerInArea IsPlayerInKRPAArea
#endif

I guess that that'll work
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#8

Quote:
Originally Posted by Kwarde
Посмотреть сообщение
Ehm do you even know the difference between 1, 2 and 3?
It's the format

Type 1: (my way to add)
MinX, MaxX, MinY, MaxY(, MinZ, MaxZ)

Type 2: (Gang zone format)
MinX, MinY, MaxX, MaxY(,MinZ, MaxZ)

Type 3: (Worldbound's format)
MaxX, MinX, MaxY, MinY(, MinZ, MaxZ)

About the Z: They're between brackets. They're not required to add.
However, that's why I don't use types. The formats are different
Ah, i understand, okay.
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#9

Okay
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#10

Cool, just what I needed! Thankyou Mr Kwadre!
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#11

No thanks.
Ehm, two things:

1) No need to say 'mr' : I'm 14
2) You may say Kevin

- Kevin (:P)
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#12

hmm i didnt realy get it how do these area's look like?
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#13

You can't see them.
You make it invisible, and with the callback "OnPlayerEnterArea" and "OnPlayerExitArea" you can check if a player enter/exits an area
It can be usefull :P
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#14

ow i get it like this:
isplayerinarea(areaid(of playerid:P), "get outta here you! now!");
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#15

Ehm almost like that yes :P
But with that "IsPlayerInArea": You can use the
public OnPlayerEnterArea(playerid, areaid)
to check if he enters it. And then with 'if(areaid == id)' you can check what area it is, and then do something.
Example of it here: http://kwarde.pastebin.com/zQzmaZti
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#16

* Bump *
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#17

did you bumbed your toe?

ont:
i actualy needed this for my script thank, glad you bumped
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#18

Well lucky for you that I bumped this topic then
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#19

Nice, but is there a tool that can get me the coordinates? I really need this
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#20

I use this program: https://sampforum.blast.hk/showthread.php?tid=372
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