#1

ok, this problem is annoynin' me..

If doin check with if( IsPlayerNPC( playerid ) ) return false; the NPC connects, but I can't see him ingame.. If I return true - NPC connects, and disconnects after ~5secs. maxnpc - 5.. no pssw.
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#2

OnPlayerSpawn:
pawn Код:
if(!IsPlayerNPC(playerid)) return 1;
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#3

Aha, there is a lot of another script for normal players..
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#4

Quote:
Originally Posted by Clive
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OnPlayerSpawn:
pawn Код:
if(!IsPlayerNPC(playerid)) return 1;
OnPlayerConnect and OnPlayerSpawn:

pawn Код:
if(IsPlayerNPC(playerid)) return 1;
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#5

Quote:
Originally Posted by [GF]Sasino97
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OnPlayerConnect and OnPlayerSpawn:

pawn Код:
if(IsPlayerNPC(playerid)) return 1;
already done
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#6

You are returning FALSE in OnPlayerRequestSpawn for NPCs? Use return true in OnPlayerRequestClass, because false prevents player from spawning, and 1 lets the player to spawn.
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#7

Im returning true in almost all callbacks..
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