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NPC.. - Printable Version

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NPC.. - Gh0sT_ - 03.03.2011

ok, this problem is annoynin' me..

If doin check with if( IsPlayerNPC( playerid ) ) return false; the NPC connects, but I can't see him ingame.. If I return true - NPC connects, and disconnects after ~5secs. maxnpc - 5.. no pssw.


Re: NPC.. - HyperZ - 03.03.2011

OnPlayerSpawn:
pawn Код:
if(!IsPlayerNPC(playerid)) return 1;



Re: NPC.. - Gh0sT_ - 03.03.2011

Aha, there is a lot of another script for normal players..


Re: NPC.. - Sasino97 - 03.03.2011

Quote:
Originally Posted by Clive
Посмотреть сообщение
OnPlayerSpawn:
pawn Код:
if(!IsPlayerNPC(playerid)) return 1;
OnPlayerConnect and OnPlayerSpawn:

pawn Код:
if(IsPlayerNPC(playerid)) return 1;



Re: NPC.. - Gh0sT_ - 03.03.2011

Quote:
Originally Posted by [GF]Sasino97
Посмотреть сообщение
OnPlayerConnect and OnPlayerSpawn:

pawn Код:
if(IsPlayerNPC(playerid)) return 1;
already done


Re: NPC.. - Mean - 03.03.2011

You are returning FALSE in OnPlayerRequestSpawn for NPCs? Use return true in OnPlayerRequestClass, because false prevents player from spawning, and 1 lets the player to spawn.


Re: NPC.. - Gh0sT_ - 04.03.2011

Im returning true in almost all callbacks..