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im sure this would work with onplayerkeystate change to? i dont know about the health part but, i've done this with onplayerkeystatechange.
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Create a parameter, which checks where a player was shot.
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Like another person has mentioned, shouldn't this function be ran if the player has shot ANY player and even if the player doesn't lose health?
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OnPlayerUpdate eats alot, i hope you realise that.
With Keys would've been less resources-eater.
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Switch back to v7.0; v8.2 works perfectly to me.