14.08.2010, 11:15
(
Last edited by Lorenc_; 03/11/2011 at 06:13 AM.
)
New tutorial, now using up-to-date methods!
It's strongly suggested that everyone takes a look at this tutorial, help will be ignored and so will the thread be locked. The tutorial is clearly out-dated.
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Register system in Dialog
By Lorenc
So what is this?
Its a tutorial about how to make a register system in dialog. I made this because i found one which was abit faulty and to be honest in my opinion it was crap. In this tutorial I will explain most of it.
Starting
Ok in order to make this we will need 2 includes. Dini & Dudb.
So just hit compile and you might get a warning like:
To prevent that warning just insert this code to the top of your script:
^ what that does is that it tells the script that it will be unused for this moment
Scripting
Great we're on the 2nd step now! so we got our Dudb & Dini working, lets get ready for the real scripting .
^ What in the hell is that? It's an enum that stores things into one variable
You might get one warning but tho it will be gone throughout scripting.
Next we will need to make gPlayerLogged, that means if the player is logged or not.
and the last define is the userfile, where the userfile will be.
___
Lets move to the onplayer connect callback
Add these codes to the call back.
^ what this does is that you connects you as a not logged in person and shows a dialog for if your logged or not logged.
next we have to go to the OnPlayerDisconnect Callback and put:
^What that will do for us is save our new status in-game plus it logs you out.
Dialogs
We are up to making to dialogs configure now!
so lets start off with the register dialog.
Navigate to OnDialogResponse which is at the bottom of the script usally and add this code.
^ That configures the dialog we've got for the register
Now lets press enter at the end of the dialog 1 (register). Below it paste:
^ That configures the dialog we've got for the login
Summary
There you go you've just got a dialog reg/log system. You can now claim it as yours and edit it. Well done. Please note if i made a lil error tell me, i was acctaully trying to get the codes outta my gm. I hope i didnt fail something. If i did, tell me ill fix it.
Credits
Lorenc - Mostly creating TUT & Script parts.
-Rebel Son- - Got some codes off him.
Dracoblue - DINI & Dudb
SAMP for their new gui.
Download for the pwn
http://pastebin.com/Ygy5z1d8
Bugs bugs bugs, tell me if there is one, ill try my hardest to fix it. If i made mistakes in this tut tell me soz for awful english
It's strongly suggested that everyone takes a look at this tutorial, help will be ignored and so will the thread be locked. The tutorial is clearly out-dated.
________________________________________
Register system in Dialog
By Lorenc
So what is this?
Its a tutorial about how to make a register system in dialog. I made this because i found one which was abit faulty and to be honest in my opinion it was crap. In this tutorial I will explain most of it.
Starting
Ok in order to make this we will need 2 includes. Dini & Dudb.
pawn Code:
#include <dini>
#include <dudb>
pawn Code:
warning 203: symbol is never used: "ret_memcpy"
pawn Code:
#pragma unused ret_memcpy
Scripting
Great we're on the 2nd step now! so we got our Dudb & Dini working, lets get ready for the real scripting .
pawn Code:
enum pInfo
{
pAdminLevel,
pCash,
pScore,
}
new PlayerInfo[MAX_PLAYERS][pInfo];
You might get one warning but tho it will be gone throughout scripting.
Next we will need to make gPlayerLogged, that means if the player is logged or not.
pawn Code:
new gPlayerLogged[MAX_PLAYERS];
pawn Code:
#define SERVER_USER_FILE "myserver/%s.ini"
Lets move to the onplayer connect callback
Add these codes to the call back.
pawn Code:
gPlayerLogged[playerid] = 0;
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if (!dini_Exists(file))
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Hi your not registered", "Welcome, your not registered mate, input your registration pw below", "Register", "Leave");
}
if(fexist(file))
{
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Hi your registered", "Fucken awesome mate, your registered :D. Inpute your pw below", "Login", "Leave");
}
next we have to go to the OnPlayerDisconnect Callback and put:
pawn Code:
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if(gPlayerLogged[playerid] == 1)
{
dini_IntSet(file, "Score", PlayerInfo[playerid][pScore]);
dini_IntSet(file, "Money", PlayerInfo[playerid][pCash]);
dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel]);
}
gPlayerLogged[playerid] = 0;
Dialogs
We are up to making to dialogs configure now!
so lets start off with the register dialog.
Navigate to OnDialogResponse which is at the bottom of the script usally and add this code.
pawn Code:
if (dialogid == 1)
{
new name[MAX_PLAYER_NAME], file[256], string[128];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if(!response) return Kick(playerid);
if (!strlen(inputtext)) return
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Hi your not registered", "Welcome, your not registered mate, input your registration pw below", "Register", "Leave");
dini_Create(file);
dini_IntSet(file, "Password", udb_hash(inputtext));
dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel] = 0);
dini_IntSet(file, "Money",PlayerInfo[playerid][pCash] = 500);
dini_IntSet(file, "Score",PlayerInfo[playerid][pScore] = 0);
format(string, 128, "[SYSTEM]: You succesfully registered the nickname %s with password %s, you have been auto logged in.", name, inputtext);
SendClientMessage(playerid, COLOR_YELLOW, string);
gPlayerLogged[playerid] = 1;
}
Now lets press enter at the end of the dialog 1 (register). Below it paste:
pawn Code:
if (dialogid == 2)
{
new name[MAX_PLAYER_NAME], file[256], string[128];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if(!response) return Kick(playerid);
if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Hi your registered", "Fucken awesome mate, your registered :D. Inpute your pw below", "Login", "Leave");
new tmp;
tmp = dini_Int(file, "Password");
if(udb_hash(inputtext) != tmp) {
SendClientMessage(playerid, COLOR_RED, "Wrong PW sir.");
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Hi your registered", "Fucken awesome mate, your registered :D. Inpute your pw below", "Login", "Leave");
}
else
{
gPlayerLogged[playerid] = 1;
PlayerInfo[playerid][pAdminLevel] = dini_Int(file, "AdminLevel");
SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
GivePlayerMoney(playerid, dini_Int(file, "Money")-GetPlayerMoney(playerid));
SendClientMessage(playerid,COLOR_RED, "[SYSTEM]: Successfully logged in!");
}
}
Summary
There you go you've just got a dialog reg/log system. You can now claim it as yours and edit it. Well done. Please note if i made a lil error tell me, i was acctaully trying to get the codes outta my gm. I hope i didnt fail something. If i did, tell me ill fix it.
Credits
Lorenc - Mostly creating TUT & Script parts.
-Rebel Son- - Got some codes off him.
Dracoblue - DINI & Dudb
SAMP for their new gui.
Download for the pwn
http://pastebin.com/Ygy5z1d8
Bugs bugs bugs, tell me if there is one, ill try my hardest to fix it. If i made mistakes in this tut tell me soz for awful english