#include <dini>
#include <dudb>
warning 203: symbol is never used: "ret_memcpy"
#pragma unused ret_memcpy
enum pInfo
{
pAdminLevel,
pCash,
pScore,
}
new PlayerInfo[MAX_PLAYERS][pInfo];
new gPlayerLogged[MAX_PLAYERS];
#define SERVER_USER_FILE "myserver/%s.ini"
gPlayerLogged[playerid] = 0;
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if (!dini_Exists(file))
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Hi your not registered", "Welcome, your not registered mate, input your registration pw below", "Register", "Leave");
}
if(fexist(file))
{
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Hi your registered", "Fucken awesome mate, your registered :D. Inpute your pw below", "Login", "Leave");
}
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if(gPlayerLogged[playerid] == 1)
{
dini_IntSet(file, "Score", PlayerInfo[playerid][pScore]);
dini_IntSet(file, "Money", PlayerInfo[playerid][pCash]);
dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel]);
}
gPlayerLogged[playerid] = 0;
if (dialogid == 1)
{
new name[MAX_PLAYER_NAME], file[256], string[128];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if(!response) return Kick(playerid);
if (!strlen(inputtext)) return
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Hi your not registered", "Welcome, your not registered mate, input your registration pw below", "Register", "Leave");
dini_Create(file);
dini_IntSet(file, "Password", udb_hash(inputtext));
dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel] = 0);
dini_IntSet(file, "Money",PlayerInfo[playerid][pCash] = 500);
dini_IntSet(file, "Score",PlayerInfo[playerid][pScore] = 0);
format(string, 128, "[SYSTEM]: You succesfully registered the nickname %s with password %s, you have been auto logged in.", name, inputtext);
SendClientMessage(playerid, COLOR_YELLOW, string);
gPlayerLogged[playerid] = 1;
}
if (dialogid == 2)
{
new name[MAX_PLAYER_NAME], file[256], string[128];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if(!response) return Kick(playerid);
if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Hi your registered", "Fucken awesome mate, your registered :D. Inpute your pw below", "Login", "Leave");
new tmp;
tmp = dini_Int(file, "Password");
if(udb_hash(inputtext) != tmp) {
SendClientMessage(playerid, COLOR_RED, "Wrong PW sir.");
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Hi your registered", "Fucken awesome mate, your registered :D. Inpute your pw below", "Login", "Leave");
}
else
{
gPlayerLogged[playerid] = 1;
PlayerInfo[playerid][pAdminLevel] = dini_Int(file, "AdminLevel");
SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
GivePlayerMoney(playerid, dini_Int(file, "Money")-GetPlayerMoney(playerid));
SendClientMessage(playerid,COLOR_RED, "[SYSTEM]: Successfully logged in!");
}
}
For the saving part, I suggest you to use "if(gPlayerLogged[playerid] == 1)", instead of "if(fexists(file)), so the account won't save when somebody else then the original player joins the server under that name.
|
Originally Posted by Mimic
Nice tutorial
|
Originally Posted by Hiddos
For the saving part, I suggest you to use "if(gPlayerLogged[playerid] == 1)", instead of "if(fexists(file)), so the account won't save when somebody else then the original player joins the server under that name.
|
public OnPlayerDisconnect(playerid, reason) { //-------------------------------------------------------------------------- new String[128]; new PName[MAX_PLAYER_NAME]; new name[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), SERVER_USER_FILE, name); if(gPlayerLogged[playerid] == 1) { dini_IntSet(file, "Score", PlayerInfo[playerid][pScore]); dini_IntSet(file, "Money", PlayerInfo[playerid][pCash]); dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel]); } gPlayerLogged[playerid] = 0; switch(reason) { case 0: format(String, sizeof(String), "%s a lost the connection with server(Crash).", PName); case 1: format(String, sizeof(String), "%s quit the server(Quit).", PName); case 2: format(String, sizeof(String), "%s quit the server. (Kicked)", PName); } return 1; }
Have you created the "myserver" directory in your scriptfiles folder?
|
if(dini_Exists(file))
Ok, try
pawn Code:
|
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
#include <a_samp>
//#include <strtok>
#include <dini>
#include <dudb>
#pragma unused ret_memcpy
#define SERVER_USER_FILE "cslogin/users/%s.ini"
#define COLOR_RED 0xFFF0000FF
#define COLOR_BLUE 0x0000BBAA
#define COLOR_YELLOW 0xFFFF00AA
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
enum pInfo
{
pAdminLevel,
pScore,
pCash,
};
new PlayerInfo [MAX_PLAYERS] [pInfo];
new gPlayerLogged[MAX_PLAYERS];
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
gPlayerLogged[playerid] = 0;
new name[MAX_PLAYERS],file[128];
GetPlayerName(playerid,name,sizeof(name));
format(file,sizeof(file),SERVER_USER_FILE,name);
if(!dini_Exists(file))
{
ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Welcome You are not registered!","You are not registered\nplease register now!","Register","Cancel");
}
if(fexist(file))
{
ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Your registered!","Welcome back :P\nPlease sign-in below:","Login","Cancel");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new name[MAX_PLAYERS],file[128];
GetPlayerName(playerid,name,sizeof(name));
format(file,sizeof(file),SERVER_USER_FILE,name);
if(gPlayerLogged[playerid] == 1)
{
dini_IntSet(file,"AdminLevel",PlayerInfo[playerid] [pAdminLevel]);
dini_IntSet(file,"Score",PlayerInfo[playerid] [pScore]);
dini_IntSet(file,"Cash",PlayerInfo[playerid] [pCash]);
}
gPlayerLogged[playerid] = 0;
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1)
{
new name[MAX_PLAYER_NAME], file[128], string[128];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if(!response)return Kick(playerid);
if(!strlen(inputtext))return ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Welcome You are not registered!","You are not registered\nplease register now!","Register","Cancel");
{
dini_Create(file);
dini_IntSet(file,"Password",udb_hash(inputtext));
dini_IntSet(file,"AdminLevel",PlayerInfo[playerid] [pAdminLevel] = 0);
dini_IntSet(file,"Score",PlayerInfo[playerid] [pScore] = 0);
dini_IntSet(file,"Cash",PlayerInfo[playerid] [pCash] = 100);
format(string,sizeof(string),"[LoginSys]: You succesfully registered the name %s with password %s, you have been auto logged in.",name,inputtext);
SendClientMessage(playerid, COLOR_YELLOW, string);
gPlayerLogged[playerid] = 1;
}
}
if(dialogid == 2)
{
new name[MAX_PLAYER_NAME], file[128];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if(!response) return Kick(playerid);
if(!strlen(inputtext))return ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Your registered!","Welcome back :P\nPlease sign-in below:","Login","Cancel");
new tmp;
tmp = dini_Int(file,"Password");
if(udb_hash(inputtext) != tmp)
{
SendClientMessage(playerid,COLOR_RED,"Sorry Wrong Password!");
ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Your registered!","Welcome back :P\nPlease sign-in below:","Login","Cancel");
}
else
{
gPlayerLogged[playerid] = 1;
PlayerInfo[playerid] [pAdminLevel] = dini_Int(file,"AdminLevel");
SetPlayerScore(playerid,PlayerInfo[playerid] [pScore]);
GivePlayerMoney(playerid,dini_Int(file,"Cash")-GetPlayerMoney(playerid));
SendClientMessage(playerid,COLOR_BLUE,"[LoginSys]: Successfully Logged In!");
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}