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Creates a text draw area in memory (does not display to the screen), which will be destroyed after a certain time.
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If the text draw is being destroyed without the function displaying the text draw, then the function is .... useless.
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Ok, I looked at the function in the useful functions include and unfortunately, as previously predicted, the function (and related functions) are useless.
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I assume it is just like GameTextForPlayer or GameTextForAll but using Text Draws... But my guess is as good as yours, Im not really that interested in it to try it.