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TextDrawCreateTimer? - Printable Version

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TextDrawCreateTimer? - Dujma - 15.03.2009

What is this? I found this on wiki and I searched forum and no results came up. Does anyone use this and what does it do?

https://sampwiki.blast.hk/wiki/TextDrawCreateTimer


Re: TextDrawCreateTimer? - Think - 15.03.2009

Quote:
Originally Posted by Dujma
What is this? I found this on wiki and I searched forum and no results came up. Does anyone use this and what does it do?

https://sampwiki.blast.hk/wiki/TextDrawCreateTimer
i guess it created a textdraw for an amount of time eh?


Re: TextDrawCreateTimer? - Betamaster - 15.03.2009

It looks like a custom function. I couldn't find the source for it either, but it's probably something like this:

pawn Код:
forward HideTextDraw(textdraw);
public HideTextDraw(textdraw) {
    TextDrawHideForAll(Text:textdraw);
}

Text:TextDrawCreateTimer(Float:x, Float:y, text[], displaytime); {
    if(!text[0] || displaytime < 1) return Text:INVALID_TEXT_DRAW;
    new Text:textdraw = TextDrawCreate(x, y, text);
    TextDrawShowForAll(textdraw);
    SetTimerEx("HideTextDraw", displaytime, false, "i", _:textdraw);
    return textdraw;
}



Re: TextDrawCreateTimer? - Think - 15.03.2009

Creates a text draw area in memory (does not display to the screen), which will be destroyed after a certain time.





Re: TextDrawCreateTimer? - Betamaster - 15.03.2009

If the text draw is being destroyed without the function displaying the text draw, then the function is .... useless.


Re: TextDrawCreateTimer? - Weirdosport - 15.03.2009

It's part of the useful functions package, which can be found here.


Re: TextDrawCreateTimer? - Betamaster - 15.03.2009

Ok, I looked at the function in the useful functions include and unfortunately, as previously predicted, the function (and related functions) are useless.


Re: TextDrawCreateTimer? - Dujma - 15.03.2009

Quote:
Originally Posted by Betamaster
If the text draw is being destroyed without the function displaying the text draw, then the function is .... useless.
Yea I read that and I was like "Why is this function even here if it does not displays and it gets destroyed" so I just asked here xD


Re: TextDrawCreateTimer? - Kinetic - 15.03.2009

I assume it is just like GameTextForPlayer or GameTextForAll but using Text Draws... But my guess is as good as yours, Im not really that interested in it to try it.