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30.09.2018, 15:30
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Last edited by kristo; 16/04/2019 at 05:46 PM.
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Ok. Does someone send me images or a video? First I like to see how it is, and then download or try it.
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Quote:
Originally Posted by Pottus
Code:
PlayerText:ScreenColourTD[MAX_PLAYERS]
You only need ONE GLOBAL textdraw to do this.
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Yeah, that's true. Gonna change this soon. Thanks for the suggestion.
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Some more suggestions.
- Create fade styles (constant / accelerating / decelerating / oscillating (pulses etc) )
- Play custom fade styles to player
- Set fade area
- Multiple fades (each fade style is it's own fade)
- Textdraw creation order is important the fade may or may not affect other textdraws
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Quote:
Originally Posted by Pottus
Some more suggestions.
- Create fade styles (constant / accelerating / decelerating / oscillating (pulses etc) )
- Play custom fade styles to player
- Set fade area
- Multiple fades (each fade style is it's own fade)
- Textdraw creation order is important the fade may or may not affect other textdraws
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When creating this include in april, my aim was to keep it as straightforward and simple as possible. I even created an extension for it (
https://github.com/kristoisberg/easy-fade, not documented yet, I only just got unbanned and I have 7 months worth of code to document and release) to allow the usage of a ZCMD/EasyDialog-like syntax instead of the callback. As for the previous suggestion about using a global textdraw instead of per-player ones, I changed it a moment ago as well as fixed the issue that was created on GitHub last night.
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