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How could i create an object in a virtual world. So that if im in world 0 i wont see it, then i goto world 1 and i see it.
And everyone who isnt in world 1 wont see it..
How can it be done?
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create a OnPlayerVirtualWorldChange and than destroy / create the objects for the world ids
And this only works if you use PlayerObjects
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That won't work if there are players on both virtual worlds
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Ok, so what if i give an array to anyone in the virtual world, then use CreatePlayerObject.
That should work shouldn't it?