27.04.2017, 07:33
Код:
#include <YSI\y_bit> #include <foreach> new BitArray:gPlayerWeapons[46]<MAX_PLAYERS>, BitArray:gSpawned<MAX_PLAYERS>;
#include <YSI\y_bit> #include <foreach> new BitArray:gPlayerWeapons[46]<MAX_PLAYERS>, BitArray:gSpawned<MAX_PLAYERS>;
new BitArray:gPlayerWeapons[46]<MAX_PLAYERS>, BitArray:gSpawned<MAX_PLAYERS>;