04.01.2017, 20:24
Hi,
GetPlayerWeapon(killerid) != reason
Can do this check prevent from hacks, there will be no false reports? or too i need check distance between death player and killerid, ant too kick if distance too big?
GetPlayerWeapon(killerid) != reason
Can do this check prevent from hacks, there will be no false reports? or too i need check distance between death player and killerid, ant too kick if distance too big?