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onplayerdeath - Printable Version

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onplayerdeath - MerryDeer - 04.01.2017

Hi,

GetPlayerWeapon(killerid) != reason

Can do this check prevent from hacks, there will be no false reports? or too i need check distance between death player and killerid, ant too kick if distance too big?


Re: onplayerdeath - Amads - 04.01.2017

Latency can be a problem.