onplayerdeath - Printable Version
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onplayerdeath -
MerryDeer - 04.01.2017
Hi,
GetPlayerWeapon(killerid) != reason
Can do this check prevent from hacks, there will be no false reports? or too i need check distance between death player and killerid, ant too kick if distance too big?
Re: onplayerdeath -
Amads - 04.01.2017
Latency can be a problem.