01.11.2016, 13:21
Video : https://www.youtube.com/watch?v=_gBE...ature=*********
can u help me ?
can u help me ?
public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER) { if(!IsPlayerEntering{playerid}) { if(GetPVarInt(playerid, "TeleportWarnings") == 3) { new string[128]; format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID: %d) may have just teleported into a vehicle.", GetPlayerNameEx(playerid), playerid); ABroadCast(COLOR_YELLOW, string, 2); DeletePVar(playerid, "TeleportWarnings"); } else { SetPVarInt(playerid, "TeleportWarnings", GetPVarInt(playerid, "TeleportWarnings")+1); } } if (CarRadars[playerid] > 0) { PlayerTextDrawShow(playerid, _crTextTarget[playerid]); PlayerTextDrawShow(playerid, _crTextSpeed[playerid]); PlayerTextDrawShow(playerid, _crTickets[playerid]); DeletePVar(playerid, "_lastTicketWarning"); } } IsPlayerEntering{playerid} = false; /*if(newstate == PLAYER_STATE_PASSENGER) { if (PlayerInfo[playerid][pSpeedo] != 0) { ShowVehicleHUDForPlayer(playerid); } }*/ if(newstate == PLAYER_STATE_DRIVER) { if (IsAtGym(playerid)) { new biz = InBusiness(playerid); new veh = GetPlayerVehicleID(playerid); for (new it = 0; it < 10; ++it) { if (Businesses[biz][bGymBikeVehicles][it] == veh) { if (GetPVarInt(playerid, "_BikeParkourSlot") != it) { RemovePlayerFromVehicle(playerid); SendClientMessageEx(playerid, COLOR_GRAD2, "That is not your bike!"); } } } } /*if (PlayerInfo[playerid][pSpeedo] != 0) { ShowVehicleHUDForPlayer(playerid); }*/ new vehicleid = GetPlayerVehicleID(playerid); if(GetVehicleModel(vehicleid) == 530) { if(CrateVehicleLoad[vehicleid][vForkLoaded]) { new Float: pX, Float: pY, Float: pZ; GetPlayerPos(playerid, pX, pY, pZ); SetPVarFloat(playerid, "tpForkliftX", pX); SetPVarFloat(playerid, "tpForkliftY", pY); SetPVarFloat(playerid, "tpForkliftZ", pZ); SetPVarInt(playerid, "tpForkliftTimer", 80); SetPVarInt(playerid, "tpForkliftID", GetPlayerVehicleID(playerid)); SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_CRATETIMER); } } } if(newstate != 2) NOPTrigger[playerid] = 0; //Specating if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER || newstate == PLAYER_STATE_ONFOOT) { foreach(new i: Player) { if(PlayerInfo[i][pAdmin] >= 2 || GetPVarType(i, "pWatchdogWatching")) { if(Spectating[i] > 0 && Spectate[i] == playerid) { if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER) { TogglePlayerSpectating(i, true); new carid = GetPlayerVehicleID( playerid ); PlayerSpectateVehicle( i, carid ); } else if(newstate == PLAYER_STATE_ONFOOT) { TogglePlayerSpectating(i, true); PlayerSpectatePlayer( i, playerid ); SetPlayerInterior( i, GetPlayerInterior( playerid ) ); } } } } } if(newstate == PLAYER_STATE_ONFOOT) { HideSpeedo(playerid); StopAudioStreamForPlayerEx(playerid); if(GetPVarType(playerid, "Siren")) { if(IsPlayerAttachedObjectSlotUsed(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 2)) RemovePlayerAttachedObject(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 2); if(IsPlayerAttachedObjectSlotUsed(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 1)) RemovePlayerAttachedObject(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 1); DeletePVar(playerid, "Siren"); } /*if(GettingSpectated[playerid] != INVALID_PLAYER_ID && PlayerInfo[GettingSpectated[playerid]][pAdmin] >= 2) { new spectator = GettingSpectated[playerid]; // Preventing possible buffer overflows with the arrays TogglePlayerSpectating(spectator, true); PlayerSpectatePlayer( spectator, playerid ); SetPlayerInterior( spectator, GetPlayerInterior( playerid ) ); SetPlayerInterior( spectator, GetPlayerInterior( playerid ) ); SetPlayerVirtualWorld( spectator, GetPlayerVirtualWorld( playerid ) ); }*/ if(oldstate == PLAYER_STATE_DRIVER) { if (_vhudVisible[playerid] == 1) { HideSpeedo(playerid); // incase vehicle despawns } if (CarRadars[playerid] > 0) { PlayerTextDrawHide(playerid, _crTextTarget[playerid]); PlayerTextDrawHide(playerid, _crTextSpeed[playerid]); PlayerTextDrawHide(playerid, _crTickets[playerid]); DeletePVar(playerid, "_lastTicketWarning"); } SetPlayerWeaponsEx(playerid); } else if(oldstate == PLAYER_STATE_PASSENGER) SetPlayerWeaponsEx(playerid); if(ConnectedToPC[playerid] == 1337)//mdc { SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You are now logged off the MDC."); ConnectedToPC[playerid] = 0; } if(TransportDuty[playerid] > 0) { if(TransportDuty[playerid] == 1) { TaxiDrivers -= 1; } else if(TransportDuty[playerid] == 2) { BusDrivers -= 1; } TransportDuty[playerid] = 0; new string[70]; // increased buf size as full message wasn't getting shown format(string, sizeof(string), "* Ban da ngung lai xe va kiem duoc $%d.", TransportMoney[playerid]); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); foreach(new i: Player) { if (TransportDriver[i] == playerid) { GivePlayerCash(i, -TransportCost[i]); format(string, sizeof(string), "* Nguoi lai xe da roi khoi chiec xe va ban phai tra $%d.", TransportCost[i]); TransportCost[i] = 0; // I've not used either of these two variables before, could be more that resetting TransportDriver[i] = INVALID_PLAYER_ID; SendClientMessageEx(i, COLOR_LIGHTBLUE, string); } } GivePlayerCash(playerid, TransportMoney[playerid]); TransportValue[playerid] = 0; TransportMoney[playerid] = 0; if(!IsATaxiDriver(playerid)) { SetPlayerColor(playerid, TEAM_HIT_COLOR); } TransportTime[playerid] = 0; TransportCost[playerid] = 0; } if(TransportDriver[playerid] < MAX_PLAYERS) { new string[128]; TransportMoney[TransportDriver[playerid]] += TransportCost[playerid]; format(string, sizeof(string), "~w~Chi phi di xe~n~~r~$%d",TransportCost[playerid]); GameTextForPlayer(playerid, string, 5000, 3); format(string, sizeof(string), "~w~Khach hang da roi khoi xe ban~n~~g~kiem duoc $%d",TransportCost[playerid]); GameTextForPlayer(TransportDriver[playerid], string, 5000, 3); GivePlayerCash(playerid, -TransportCost[playerid]); if(TransportCost[playerid] >= 10000) { format(string, sizeof(string), "%s (IP:%s) has taxied %s (IP:%s) $%d in this session.", GetPlayerNameEx(playerid), GetPlayerIpEx(playerid), GetPlayerNameEx(TransportDriver[playerid]), GetPlayerIpEx(TransportDriver[playerid]), TransportCost[playerid]); //Log("logs/pay.log", string); ABroadCast(COLOR_YELLOW, string, 2); } TransportTime[TransportDriver[playerid]] = 0; TransportCost[TransportDriver[playerid]] = 0; TransportCost[playerid] = 0; TransportTime[playerid] = 0; TransportDriver[playerid] = INVALID_PLAYER_ID; } } if(newstate == PLAYER_STATE_PASSENGER) // TAXI & BUSSES { #if defined zombiemode if(zombieevent == 1 && GetPVarType(playerid, "pIsZombie")) { SendClientMessageEx(playerid, COLOR_GREY, "Zombies can't go into cars."); new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); SetPlayerPos(playerid, X, Y, Z); return 1; } #endif fVehSpeed[playerid] = 0; fVehHealth[playerid] = 0; if(!isnull(stationidv[GetPlayerVehicleID(playerid)])) { PlayAudioStreamForPlayerEx(playerid, stationidv[GetPlayerVehicleID(playerid)]); } new vehicleid = GetPlayerVehicleID(playerid); /*if(vehicleid == NGVehicles[12] || vehicleid == NGVehicles[13] || vehicleid == NGVehicles[14] || vehicleid == NGVehicles[15] || vehicleid == NGVehicles[16] || vehicleid == NGVehicles[17]) { TogglePlayerSpectating(playerid, 1); PlayerSpectateVehicle(playerid, vehicleid); SetPVarInt(playerid, "NGPassenger", 1); SetPVarInt(playerid, "NGPassengerVeh", vehicleid); SetPVarInt(playerid, "NGPassengerSkin", GetPlayerSkin(playerid)); new Float:health, Float:armour; GetPlayerHealth(playerid, health); GetPlayerArmour(playerid, armour); SetPVarFloat(playerid, "NGPassengerHP", health); SetPVarFloat(playerid, "NGPassengerArmor", armour); }*/ if(PlayerInfo[playerid][pGuns][4] > 0) SetPlayerArmedWeapon(playerid,PlayerInfo[playerid][pGuns][4]); else SetPlayerArmedWeapon(playerid,0); gLastCar[playerid] = vehicleid; foreach(new i: Player) { if(IsPlayerInVehicle(i, vehicleid) && GetPlayerState(i) == 2 && TransportDuty[i] > 0) { if(GetPlayerCash(playerid) < TransportValue[i]) { new string[28]; format(string, sizeof(string), "* You need $%d to enter.", TransportValue[i]); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); RemovePlayerFromVehicle(playerid); new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); SetPlayerPos(playerid, X, Y, Z+2); TogglePlayerControllable(playerid, 1); } else { new string[35+MAX_PLAYER_NAME]; if(TransportDuty[i] == 1) { format(string, sizeof(string), "* You paid $%d to the taxi driver.", TransportValue[i]); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* Passenger %s has entered your taxi.", GetPlayerNameEx(playerid)); SendClientMessageEx(i, COLOR_LIGHTBLUE, string); TransportTime[i] = 1; TransportTime[playerid] = 1; TransportCost[playerid] = TransportValue[i]; TransportCost[i] = TransportValue[i]; TransportDriver[playerid] = i; } else if(TransportDuty[i] == 2) { format(string, sizeof(string), "* You paid $%d to the Taxi Driver.", TransportValue[i]); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* Passenger %s has entered your Taxi.", GetPlayerNameEx(playerid)); SendClientMessageEx(i, COLOR_LIGHTBLUE, string); } GivePlayerCash(playerid, - TransportValue[i]); TransportMoney[i] += TransportValue[i]; } } } } if(newstate == PLAYER_STATE_WASTED) { if(GetPVarInt(playerid, "EventToken") == 0) { SetPVarInt(playerid, "MedicBill", 1); } if(ConnectedToPC[playerid] == 1337)//mdc { ConnectedToPC[playerid] = 0; } Seatbelt[playerid] = 0; } if(newstate == PLAYER_STATE_DRIVER) { #if defined zombiemode if(zombieevent == 1 && GetPVarType(playerid, "pIsZombie")) { SendClientMessageEx(playerid, COLOR_GREY, "Zombies can't drive."); new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); SetPlayerPos(playerid, X, Y, Z); return 1; } #endif fVehSpeed[playerid] = 0; fVehHealth[playerid] = 0; if(!isnull(stationidv[GetPlayerVehicleID(playerid)])) { PlayAudioStreamForPlayerEx(playerid, stationidv[GetPlayerVehicleID(playerid)]); } SetPlayerArmedWeapon(playerid, 0); new newcar = GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective, v; gLastCar[playerid] = newcar; if(GetPVarInt(playerid, "EventToken") == 1) { if(EventKernel[EventFootRace] == 1) { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); SetPlayerPos(playerid, X, Y, Z+1.3); SendClientMessageEx(playerid, COLOR_WHITE, "You cannot be inside vehicles and participate in this event at the same time."); return 1; } } foreach(new i: Player) { v = GetPlayerVehicle(i, newcar); if(v != -1) { if(i == playerid) { new string[128]; format(string, sizeof(string),"You are the owner of this %s.", GetVehicleName(newcar)); SendClientMessageEx(playerid, COLOR_GREY, string); if(PlayerVehicleInfo[i][v][pvTicket] != 0) { format(string, sizeof(string),"This vehicle has $%d unpaid tickets. You must pay the ticket at the DMV in Dilimore.", PlayerVehicleInfo[i][v][pvTicket]); SendClientMessageEx(playerid, COLOR_GREY, string); SendClientMessageEx(playerid, COLOR_GREY, "Failure to pay these tickets as soon as possible will result in further fines, vehicle impounding, or even an arrest."); } } else if(i == PlayerInfo[playerid][pVehicleKeysFrom] && v == PlayerInfo[playerid][pVehicleKeys]) { new string[64 + MAX_PLAYER_NAME]; format(string, sizeof(string),"You have the keys for this %s from owner %s.", GetVehicleName(newcar), GetPlayerNameEx(i)); SendClientMessageEx(playerid, COLOR_GREY, string); } else if(PlayerVehicleInfo[i][v][pvLocked] == 1 && PlayerVehicleInfo[i][v][pvLock] == 1) { GetVehicleParamsEx(newcar,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(newcar,engine,lights,VEHICLE_PARAMS_ON,doors,bonnet,boot,objective); SetTimerEx("DisableVehicleAlarm", 20000, 0, "d", newcar); } else if(PlayerVehicleInfo[i][v][pvLocked] == 1 && PlayerVehicleInfo[i][v][pvLock] == 2) { // Electronic Lock System new string[49 + MAX_PLAYER_NAME]; if(PlayerInfo[playerid][pAdmin] < 2) { new Float:slx, Float:sly, Float:slz; GetPlayerPos(playerid, slx, sly, slz); SetPlayerPos(playerid, slx, sly, slz+1.3); RemovePlayerFromVehicle(playerid); defer NOPCheck(playerid); } else { format(string, sizeof(string), "Warning: This %s is owned by %s.", GetVehicleName(newcar), GetPlayerNameEx(i)); SendClientMessageEx(playerid, COLOR_GREY, string); } } return 1; } } new vehicleid = newcar; if(IsVIPcar(vehicleid)) { if(PlayerInfo[playerid][pDonateRank] > 0) { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: This is a VIP vehicle from the VIP garage, therefore it has unlimited fuel."); } else { new Float:slx, Float:sly, Float:slz; GetPlayerPos(playerid, slx, sly, slz); SetPlayerPos(playerid, slx, sly, slz+1.3); PlayerPlaySound(playerid, 1130, slx, sly, slz+1.3); RemovePlayerFromVehicle(playerid); defer NOPCheck(playerid); SendClientMessageEx(playerid, COLOR_GRAD2, "You are not a VIP, this is a vehicle from the VIP Garage!"); } } else if(IsFamedVeh(vehicleid)) { if(PlayerInfo[playerid][pFamed] < 1) { new Float:slx, Float:sly, Float:slz; GetPlayerPos(playerid, slx, sly, slz); SetPlayerPos(playerid, slx, sly, slz+1.3); PlayerPlaySound(playerid, 1130, slx, sly, slz+1.3); RemovePlayerFromVehicle(playerid); defer NOPCheck(playerid); SendClientMessageEx(playerid, COLOR_GRAD2, "You are not a Famed Member, this is a vehicle from the Famed Garage!"); } else { SendClientMessageEx(playerid, COLOR_YELLOW, "Famed: This is a Famed vehicle from the Famed garage, therefore it has unlimited fuel."); } } else if(DynVeh[vehicleid] != -1) { new string[128], Float:slx, Float:sly, Float:slz; GetPlayerPos(playerid, slx, sly, slz); if(DynVehicleInfo[DynVeh[vehicleid]][gv_igID] != INVALID_GROUP_ID && (PlayerInfo[playerid][pMember] != DynVehicleInfo[DynVeh[vehicleid]][gv_igID])) { RemovePlayerFromVehicle(playerid); SetPlayerPos(playerid, slx, sly, slz+1.3); defer NOPCheck(playerid); format(string, sizeof(string), "You need to be in %s to drive this vehicle.", arrGroupData[DynVehicleInfo[DynVeh[vehicleid]][gv_igID]][g_szGroupName]); SendClientMessageEx(playerid, COLOR_GRAD2, string); } else if(DynVehicleInfo[DynVeh[vehicleid]][gv_igDivID] != 0 && PlayerInfo[playerid][pDivision] != DynVehicleInfo[DynVeh[vehicleid]][gv_igDivID]) { RemovePlayerFromVehicle(playerid); SetPlayerPos(playerid, slx, sly, slz+1.3); defer NOPCheck(playerid); format(string, sizeof(string), "You need to be in %s's %s division to drive this vehicle.", arrGroupData[DynVehicleInfo[DynVeh[vehicleid]][gv_igID]][g_szGroupName], arrGroupDivisions[DynVehicleInfo[DynVeh[vehicleid]][gv_igID]][DynVehicleInfo[DynVeh[vehicleid]][gv_igDivID]]); SendClientMessageEx(playerid, COLOR_GRAD2, string); } else if(DynVehicleInfo[DynVeh[vehicleid]][gv_ifID] != 0 && (PlayerInfo[playerid][pFMember] != DynVehicleInfo[DynVeh[vehicleid]][gv_ifID])) { RemovePlayerFromVehicle(playerid); SetPlayerPos(playerid, slx, sly, slz+1.3); defer NOPCheck(playerid); } else if(DynVehicleInfo[DynVeh[vehicleid]][gv_irID] != 0 && (PlayerInfo[playerid][pRank] < DynVehicleInfo[DynVeh[vehicleid]][gv_irID])) { RemovePlayerFromVehicle(playerid); SetPlayerPos(playerid, slx, sly, slz+1.3); defer NOPCheck(playerid); } } else if(IsAPlane(vehicleid)) { if(PlayerInfo[playerid][pFlyLic] != 1) { RemovePlayerFromVehicle(playerid); new Float:slx, Float:sly, Float:slz; GetPlayerPos(playerid, slx, sly, slz); SetPlayerPos(playerid, slx, sly, slz); defer NOPCheck(playerid); SendClientMessageEx(playerid,COLOR_GREY,"You don't have a pilot license!"); } } else if(IsAHelicopter(vehicleid)) { PlayerInfo[playerid][pAGuns][GetWeaponSlot(46)] = 46; GivePlayerValidWeapon(playerid, 46, 60000); } else if(IsAnTaxi(vehicleid) || IsAnBus(vehicleid)) { if(PlayerInfo[playerid][pJob] == 17 || PlayerInfo[playerid][pJob2] == 17 || IsATaxiDriver(playerid) || PlayerInfo[playerid][pTaxiLicense] == 1) { } else { SendClientMessageEx(playerid,COLOR_GREY," You are not a Taxi/Bus Driver!"); RemovePlayerFromVehicle(playerid); new Float:slx, Float:sly, Float:slz; GetPlayerPos(playerid, slx, sly, slz); SetPlayerPos(playerid, slx, sly, slz); defer NOPCheck(playerid); } } if(GetCarBusiness(newcar) != INVALID_BUSINESS_ID && PlayerInfo[playerid][pAdmin] < 1337) { new iBusiness = GetCarBusiness(newcar), iSlot = GetBusinessCarSlot(newcar), string[128]; if(Businesses[iBusiness][bInventory] == 0) { SendClientMessageEx(playerid,COLOR_GREY,"This dealership is out of stock."); RemovePlayerFromVehicle(playerid); new Float:slx, Float:sly, Float:slz; GetPlayerPos(playerid, slx, sly, slz); SetPlayerPos(playerid, slx, sly, slz); defer NOPCheck(playerid); return 1; } format(string, sizeof(string), "Would you like to purchase this %s\nThis vehicle costs $%s.", GetVehicleName(newcar), number_format(Businesses[iBusiness][bPrice][iSlot])); ShowPlayerDialog(playerid,DIALOG_CDBUY,DIALOG_STYLE_MSGBOX,"Buy Vehicle",string,"Buy","Cancel"); TogglePlayerControllable(playerid, false); return 1; } if(DynVeh[vehicleid] != -1 && DynVehicleInfo[DynVeh[vehicleid]][gv_iType] == 1) { SendClientMessageEx(playerid, COLOR_GRAD1, "Crate Related Commands: /loadforklift /(un)loadplane /cargo /igps /announcetakeoff /cgun /crates /destroycrate /cratelimit"); SendClientMessageEx(playerid, COLOR_GRAD1, " /(un)loadcrate /delivercrate"); } GetVehicleParamsEx(newcar,engine,lights,alarm,doors,bonnet,boot,objective); if((engine == VEHICLE_PARAMS_UNSET || engine == VEHICLE_PARAMS_OFF) && GetVehicleModel(newcar) != 509 && GetVehicleModel(newcar) != 481 && GetVehicleModel(newcar) != 510 && (DynVeh[newcar] != -1 && GetVehicleModel(newcar) == 592 && DynVehicleInfo[DynVeh[newcar]][gv_iType] != 1) ) { SendClientMessageEx(playerid, COLOR_GREEN, "Dong co cua phuong tien nay khong chay - Neu ban muon khoi dong lai, Nhan {FFFFFF}N{33AA33} de Khoi Dong ."); } else if((engine == VEHICLE_PARAMS_UNSET || engine == VEHICLE_PARAMS_OFF) && (DynVeh[newcar] != -1 && GetVehicleModel(newcar) == 592 && DynVehicleInfo[DynVeh[newcar]][gv_iType] == 1)) { SendClientMessageEx(playerid, COLOR_WHITE, "You must request clearance to take off. /announcetakeoff to put in the request."); } } if((newstate == 2 || newstate == 3 || newstate == 7 || newstate == 9) && pTazer{playerid} == 1) { GivePlayerValidWeapon(playerid, pTazerReplace{playerid}, 60000); pTazer{playerid} = 0; } if(newstate == PLAYER_STATE_SPAWNED) { if(ConnectedToPC[playerid] == 1337)//mdc { ConnectedToPC[playerid] = 0; } } return 1; }
if(oldstate == PLAYER_STATE_DRIVER) { if (_vhudVisible[playerid] == 1) { HideSpeedo(playerid); // incase vehicle despawns } if (CarRadars[playerid] > 0) { PlayerTextDrawHide(playerid, _crTextTarget[playerid]); PlayerTextDrawHide(playerid, _crTextSpeed[playerid]); PlayerTextDrawHide(playerid, _crTickets[playerid]); DeletePVar(playerid, "_lastTicketWarning"); } SetPlayerWeaponsEx(playerid); } else if(oldstate == PLAYER_STATE_PASSENGER) SetPlayerWeaponsEx(playerid);
stock SetPlayerWeapons(playerid) { if(HungerPlayerInfo[playerid][hgInEvent] == 1) { return 1;} if(GetPVarInt(playerid, "IsInArena") >= 0) { return 1; } ResetPlayerWeapons(playerid); for(new s = 0; s < 12; s++) { if(PlayerInfo[playerid][pGuns][s] > 0 && PlayerInfo[playerid][pAGuns][s] == 0) { switch ( s ) { case 0, 1, 10, 11, 12: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], 20); } case 2: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][1]);// 9mm, sdpid, DE } case 3: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][2]);// Shotgun, spawn-off, combat shotgun } case 4: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][3]);// Uzi, Tec9, Mp5 } case 5: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][4]);// M4, Ak 47 } case 6: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][5]);// rifle, sniper } case 7: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][6]);// Bazoka, RPG, Firegun, minigun } case 8: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][7]);// SATCHEL, GRENADE, TEARGAS, MOLTOV } case 9: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][8]);// SPRAYCAN, FIREEXTINGUISHER, CAMERA } } } } return 1; } stock SetPlayerWeaponsEx(playerid) { ResetPlayerWeapons(playerid); for(new s = 0; s < 12; s++) { if(PlayerInfo[playerid][pGuns][s] > 0) { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][s]); } } SetPlayerArmedWeapon(playerid, GetPVarInt(playerid, "LastWeapon")); }
stock SetPlayerWeapons(playerid) { if(HungerPlayerInfo[playerid][hgInEvent] == 1) { return 1;} if(GetPVarInt(playerid, "IsInArena") >= 0) { return 1; } ResetPlayerWeapons(playerid); for(new s = 0; s < 12; s++) { if(PlayerInfo[playerid][pGuns][s] > 0 && PlayerInfo[playerid][pAGuns][s] == 0) { switch ( s ) { case 0, 1, 10, 11, 12: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], 20); } case 2: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][1]);// 9mm, sdpid, DE } case 3: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][2]);// Shotgun, spawn-off, combat shotgun } case 4: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][3]);// Uzi, Tec9, Mp5 } case 5: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][4]);// M4, Ak 47 } case 6: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][5]);// rifle, sniper } case 7: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][6]);// Bazoka, RPG, Firegun, minigun } case 8: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][7]);// SATCHEL, GRENADE, TEARGAS, MOLTOV } case 9: { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][8]);// SPRAYCAN, FIREEXTINGUISHER, CAMERA } } } } return 1; } stock SetPlayerWeaponsEx(playerid) { ResetPlayerWeapons(playerid); for(new s = 0; s < 12; s++) { if(PlayerInfo[playerid][pGuns][s] > 0) { GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][s], PlayerInfo[playerid][pAmmo][s]); } } SetPlayerArmedWeapon(playerid, GetPVarInt(playerid, "LastWeapon")); }
stock GivePlayerValidWeapon( playerid, WeaponID , Ammo) { switch( WeaponID ) { case 0, 1: { PlayerInfo[playerid][pGuns][ 0 ] = WeaponID; GivePlayerWeapon( playerid, WeaponID, 2 ); } case 2, 3, 4, 5, 6, 7, 8, 9: { PlayerInfo[playerid][pGuns][ 1 ] = WeaponID; GivePlayerWeapon( playerid, WeaponID, 2 ); } case 10, 11, 12, 13, 14, 15: { PlayerInfo[playerid][pGuns][ 10 ] = WeaponID; GivePlayerWeapon( playerid, WeaponID, 2 ); } case 16, 17, 18, 39: { PlayerInfo[playerid][pGuns][ 8 ] = WeaponID; GivePlayerWeapon(playerid, WeaponID, Ammo); PlayerInfo[playerid][pAmmo][7] = Ammo; } case 22, 23, 24: // 9mm, sdpid, DE { PlayerInfo[playerid][pGuns][ 2 ] = WeaponID; PlayerInfo[playerid][pAmmo][1] = Ammo; GivePlayerWeapon(playerid, WeaponID, Ammo); } case 25,26,27: // Shotgun, spawn-off, combat shotgun { PlayerInfo[playerid][pGuns][ 3 ] = WeaponID; PlayerInfo[playerid][pAmmo][2] = Ammo; GivePlayerWeapon(playerid, WeaponID, Ammo); } case 28,29,32: // Uzi, Tec9, Mp5 { PlayerInfo[playerid][pGuns][ 4 ] = WeaponID; PlayerInfo[playerid][pAmmo][3] = Ammo; GivePlayerWeapon(playerid, WeaponID, Ammo); } case 30,31: // M4, Ak 47 { PlayerInfo[playerid][pGuns][ 5 ] = WeaponID; PlayerInfo[playerid][pAmmo][4] = Ammo; GivePlayerWeapon(playerid, WeaponID, Ammo); } case 33,34: // rifle, sniper { PlayerInfo[playerid][pGuns][ 6 ] = WeaponID; PlayerInfo[playerid][pAmmo][5] = Ammo; GivePlayerWeapon(playerid, WeaponID, Ammo); } case 35,36,37,38: // Bazoka, RPG, Firegun, minigun { PlayerInfo[playerid][pGuns][ 7 ] = WeaponID; PlayerInfo[playerid][pAmmo][6] = Ammo; GivePlayerWeapon(playerid, WeaponID, Ammo); } case 40,41,42,43: // SPRAYCAN, FIREEXTINGUISHER, CAMERA { PlayerInfo[playerid][pGuns][ 9 ] = WeaponID; PlayerInfo[playerid][pAmmo][8] = Ammo; GivePlayerWeapon(playerid, WeaponID, Ammo); } case 44, 45, 46: { PlayerInfo[playerid][pGuns][ 11 ] = WeaponID; GivePlayerWeapon( playerid, WeaponID, LUONGDAN_BANDAU ); } } return 1; }