SA-MP clientside
#1

I think you relay too much on client side. For example if i minimize game, nobody could hurt me. In later versions you should make clientside only show data received from server and just send commands like movement.
Reply
#2

Quote:
Originally Posted by matejdro
I think you relay too much on client side. For example if i minimize game, nobody could hurt me. In later versions you should make clientside only show data received from server and just send commands like movement.
"In later versions you should make clientside only show data received from server"

That's F5?
Reply
#3

Quote:
Originally Posted by matejdro
I think you relay too much on client side.
Because the client holds all the information. In Source games etc the server knowws the status of everyone and everything, and for SA-MP that would mean the server would, in a sense, have to run a version of the game as well.

A whole lot of a work, whole lot of hassle, whole lot of sweat blood and tears, for relatively little gain.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)