SA-MP clientside -
matejdro - 15.01.2009
I think you relay too much on client side. For example if i minimize game, nobody could hurt me. In later versions you should make clientside only show data received from server and just send commands like movement.
Re: SA-MP clientside -
SilentMouse - 15.01.2009
Quote:
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Originally Posted by matejdro
I think you relay too much on client side. For example if i minimize game, nobody could hurt me. In later versions you should make clientside only show data received from server and just send commands like movement.
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"In later versions you should make clientside only show data received from server"
That's F5?
Re: SA-MP clientside -
f3llah1n - 15.01.2009
Quote:
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Originally Posted by matejdro
I think you relay too much on client side.
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Because the client holds all the information. In Source games etc the server knowws the status of everyone and everything, and for SA-MP that would mean the server would, in a sense, have to run a version of the game as well.
A whole lot of a work, whole lot of hassle, whole lot of sweat blood and tears, for relatively little gain.