Spoofed Cookie Issue
#1

Kalcor,

We really need you to fix this attack which is damaging big communities everydays. You are the only one who is able to do it. We spend a lot of money to run our servers, and it's a bit sad to get attacked by kids because they have been banned or because they got denied on their admin application.

I really hope you can release a R3 version to protect us from these noobs.

Best regards,

Rick.
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#2

What does it do? Crashes the server? Lags?
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#3

All players are timeouting...
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#4

Quote:
Originally Posted by Rick
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All players are timeouting...
Kids. Now a days. Well. I think I can help you in that. PM me your skype id.
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#5

Where is your evidence?

Where are your reports, statistics and proof?
What can Kalcor do if you don't explain what's happening exactly and logs of events.
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#6

Kalcor knows, the problem got reported by 2 beta testers.
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#7

Quote:
Originally Posted by Rick
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All players are timeouting...
Like this: https://sampforum.blast.hk/showthread.php?tid=591057 ?

KyleSmith, you can find things in my topic.

Quote:
Originally Posted by Humza
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Kids. Now a days. Well. I think I can help you in that. PM me your skype id.
If you know something you should tell in a topic like this, not on Skype.


I see that many servers are having this problem, I saw several topics like mine.
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#8

Quote:
Originally Posted by IstuntmanI
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Like this: https://sampforum.blast.hk/showthread.php?tid=591057 ?

KyleSmith, you can find things in my topic.



If you know something you should tell in a topic like this, not on Skype.


I see that many servers are having this problem, I saw several topics like mine.
It is exactly the problem you described on your topic. This issue can be fixed only by Kalcor, that's why I'm trying to alert him with this topic, as it has a lot of consequences in our servers...
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#9

That's not hard to do in pawn, All you need to do is check if everyone except one is beeinng timeouted or that player left or "crashed", there you got who it is.
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#10

Brillant idea, suppose you have a server with 200 players on (which is our case), I have to wait 199 player timeouts.
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