[Ayuda] Registro y Login
#1

Hola, quisiera saber como puedo crear un sistema de registro y login con Ini soy nuevo en el pawno y no se mucho de esto!
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#2

Puedo ayudarle. їQuй sistema de rescate es lo que quieres? (dini, dof2, y_ini...)
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#3

Quote:
Originally Posted by F1N4L
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Puedo ayudarle. їQuй sistema de rescate es lo que quieres? (dini, dof2, y_ini...)
El y_ini ese quiero
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#4

http://pastebin.com/eTXSt2qG
https://sampforum.blast.hk/showthread.php?tid=352703
Con Whirlpool.
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#5

Los Links del post que me pasaste de YSI y Whirpool no funcionan...
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#6

pawn Код:
// ** INCLUDES

#include <a_samp>
#include <YSI\y_ini>

// ** NATIVES

// *** WHIRLPOOL

native WP_Hash(buffer[], len, const str[]);

// ** UN-DEFINES

#undef isnull

// ** DEFINES

// *** FUNCTIONS

#define isnull(%1) ((!(%1[0])) || (((%1[0]) == '\1') && (!(%1[1]))))

// *** DIALOGS

#define DIALOG_REGISTER 0
#define DIALOG_LOGIN 1

// *** DATABASE

#define USER_TAG "player_data"
#define USER_PASSWORD "password"
#define USER_SCORE "score"
#define USER_CASH "cash"
#define USER_KILLS "kills"
#define USER_DEATHS "deaths"
#define USER_ADMIN_LEVEL "admin_level"

// ** ARRAYS AND ENUMERATORS

enum eUserInfo
{
    user_password[129],
    user_score,
    user_cash,
    user_kills,
    user_deaths,
    user_admin_level
}

new aUserInfo[MAX_PLAYERS][eUserInfo];

// ** VARIABLES

// *** PER-PLAYER VARIABLES

// **** PLAYER STATES

new bool:psSignedIn[MAX_PLAYERS] = false;

// ** MAIN

main()
{
    print("Loaded \"ini_login_system.amx\".");
}

// ** CALLBACKS

public OnGameModeInit()
{
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerConnect(playerid)
{
    if(fexist(UserPath(playerid)))
    {
        INI_ParseFile(UserPath(playerid), "LoadUserData", .bExtra = true, .extra = playerid);

        ShowLoginDialog(playerid, "");
    }
    else
    {
        ShowRegisterDialog(playerid, "");
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    if(IsPlayerSignedIn(playerid))
    {
        new INI:file = INI_Open(UserPath(playerid));
        INI_SetTag(file, USER_TAG);

        INI_WriteInt(file, USER_SCORE, GetPlayerScore(playerid));
        INI_WriteInt(file, USER_CASH, GetPlayerMoney(playerid));
        INI_WriteInt(file, USER_KILLS, aUserInfo[playerid][user_kills]);
        INI_WriteInt(file, USER_DEATHS, aUserInfo[playerid][user_deaths]);
        INI_WriteInt(file, USER_ADMIN_LEVEL, aUserInfo[playerid][user_admin_level]);

        INI_Close(file);
    }

    ResetPlayerVariables(playerid);
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case DIALOG_REGISTER:
        {
            if(!response)
            {
                KickPlayer(playerid);
            }
            else if(response)
            {
                if(isnull(inputtext))
                {
                    ShowRegisterDialog(playerid, "Enter a password.");
                }
                else
                {
                    new length = strlen(inputtext);
                    if(length < 6)
                    {
                        ShowRegisterDialog(playerid, "Password is too short.");
                    }
                    else if(length > 20)
                    {
                        ShowRegisterDialog(playerid, "Password is too long.");
                    }
                    else
                    {
                        new hash[129];
                        WP_Hash(hash, sizeof(hash), inputtext);

                        new INI:file = INI_Open(UserPath(playerid));
                        INI_SetTag(file, USER_TAG);

                        INI_WriteString(file, USER_PASSWORD, hash);
                        INI_WriteInt(file, USER_SCORE, 0);
                        INI_WriteInt(file, USER_CASH, 0);
                        INI_WriteInt(file, USER_KILLS, 0);
                        INI_WriteInt(file, USER_DEATHS, 0);
                        INI_WriteInt(file, USER_ADMIN_LEVEL, 0);

                        INI_Close(file);

                        psSignedIn[playerid] = true;

                        SendClientMessage(playerid, -1, "You have successfully registered your account.");
                    }
                }
            }
        }
        case DIALOG_LOGIN:
        {
            if(!response)
            {
                KickPlayer(playerid);
            }
            else if(response)
            {
                if(isnull(inputtext))
                {
                    ShowLoginDialog(playerid, "Enter a password.");
                }
                else
                {
                    new hash[129];
                    WP_Hash(hash, sizeof(hash), inputtext);

                    if(!strcmp(aUserInfo[playerid][user_password], hash, false))
                    {
                        INI_ParseFile(UserPath(playerid), "LoadUserData", .bExtra = true, .extra = playerid);

                        SetPlayerScore(playerid, aUserInfo[playerid][user_score]);
                        GivePlayerMoney(playerid, aUserInfo[playerid][user_cash]);

                        psSignedIn[playerid] = true;

                        SendClientMessage(playerid, -1, "You have successfully logged in to your account.");
                    }
                    else
                    {
                        ShowLoginDialog(playerid, "Incorrect password.");
                    }
                }
            }
        }
    }
    return 1;
}

// ** FUNCTIONS

stock ResetPlayerVariables(playerid)
{
    // ** ARRAYS AND ENUMERATORS

    aUserInfo[playerid][user_password][0] = EOS;
    aUserInfo[playerid][user_score] = 0;
    aUserInfo[playerid][user_cash] = 0;
    aUserInfo[playerid][user_kills] = 0;
    aUserInfo[playerid][user_deaths] = 0;
    aUserInfo[playerid][user_admin_level] = 0;

    // ** PER-PLAYER VARIABLES

    // *** PLAYER STATES

    psSignedIn[playerid] = false;
    return 1;
}

forward LoadUserData(playerid, name[], value[]);
public LoadUserData(playerid, name[], value[])
{
    INI_String(USER_PASSWORD, aUserInfo[playerid][user_password], 129);
    INI_Int(USER_SCORE, aUserInfo[playerid][user_score]);
    INI_Int(USER_CASH, aUserInfo[playerid][user_cash]);
    INI_Int(USER_KILLS, aUserInfo[playerid][user_kills]);
    INI_Int(USER_DEATHS, aUserInfo[playerid][user_deaths]);
    INI_Int(USER_ADMIN_LEVEL, aUserInfo[playerid][user_admin_level]);
    return 1;
}

stock ShowRegisterDialog(playerid, error[])
{
    new string[256];
    strcat(string, "Welcome. This account is not registered.\n");
    strcat(string, "Enter a password below to register an account.");
   
    if(!isnull(error))
    {
        strcat(string, "\n\n{FF0000}");
        strcat(string, error);
    }

    ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Register", string, "Register", "Close");
    return 1;
}

stock ShowLoginDialog(playerid, error[])
{
    new string[256];
    strcat(string, "Welcome back. This account is already registered.\n");
    strcat(string, "Insert your password to log into your account.");

    if(!isnull(error))
    {
        strcat(string, "\n\n{FF0000}");
        strcat(string, error);
    }

    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", string, "Login", "Close");
    return 1;
}

stock KickPlayer(playerid)
{
    SetTimerEx("KickPlayerAction", 100, false, "i", playerid);
    return 1;
}

forward KickPlayerAction(playerid);
public KickPlayerAction(playerid)
{
    Kick(playerid);
    return 1;
}

stock UserPath(playerid)
{
    new string[50], name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));

    format(string, sizeof(string), "/Users/%s.ini", name);
    return string;
}

forward bool:IsPlayerSignedIn(playerid);
public bool:IsPlayerSignedIn(playerid)
{
    return psSignedIn[playerid];
}
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