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The only reason you should use CreateDynamicObjects is if you have more than 1,000 objects, there's nothing else to it.
Posts: 1,504
Threads: 109
Joined: Jan 2012
Quote:
Originally Posted by Naresh
so it means that createobject codes and only be used up to 1000 objects ?
and createdynamicobject codes r unlimited ?
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Yes.
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CreateDynamicObjects are streamed out when you go out of the stream distance's radius. CreateObjects aren't. Due to the fact of having a limit of 1,000 objects streamed in at once, that's why CreateDynamicObjects were created.
CreateDynamicObjects aren't "unlimited" in general, once you reach the 1,000 streamed in objects peak, no other objects will stream in for the player.