Createobject VS CreateDynamicObject - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: Other (
https://sampforum.blast.hk/forumdisplay.php?fid=7)
+--- Forum: Everything and Nothing (
https://sampforum.blast.hk/forumdisplay.php?fid=23)
+--- Thread: Createobject VS CreateDynamicObject (
/showthread.php?tid=608137)
Createobject VS CreateDynamicObject -
Naresh - 28.05.2016
As the title says i wanna know the pros and cons about them thx
Re: Createobject VS CreateDynamicObject -
Onfroi - 28.05.2016
The only reason you should use CreateDynamicObjects is if you have more than 1,000 objects, there's nothing else to it.
Re: Createobject VS CreateDynamicObject -
Naresh - 28.05.2016
so it means that createobject codes and only be used up to 1000 objects ?
and createdynamicobject codes r unlimited ?
..
Re: Createobject VS CreateDynamicObject -
Onfroi - 28.05.2016
Quote:
Originally Posted by Naresh
so it means that createobject codes and only be used up to 1000 objects ?
and createdynamicobject codes r unlimited ?
.. ![huh](images/smilies/confused.gif)
|
Yes.
Re: Createobject VS CreateDynamicObject -
Naresh - 28.05.2016
Thx.
Re: Createobject VS CreateDynamicObject -
SickAttack - 28.05.2016
CreateDynamicObjects are
streamed out when you go out of the stream distance's radius. CreateObjects aren't. Due to the fact of having a limit of 1,000 objects
streamed in at once, that's why CreateDynamicObjects were created.
CreateDynamicObjects aren't "unlimited" in general, once you reach the 1,000 streamed in objects peak, no other objects will stream in for the player.
Re: Createobject VS CreateDynamicObject -
Naresh - 28.05.2016
thx for the extra info