03.01.2016, 16:42
So first problem i have is that after player buys vehicle he just sits in it and cant move, probably engine turned off or somewhere i have TogglePlayerControllable(playerid, 0); but no, he just wont move and thats it, lights arent turned on when i go into that car maybe that helps you idk ...
and unfreezetimer is just toggleplayercontrollable to 1 cuz i thought that might fix it ...
second problem i have is that this :
PlayerTextDrawSetPreviewModel(playerid, TDCoS6[playerid], GetVehicleModel(GetPlayerVehicleID(playerid)));
When i enter a vehicle shows model of the past vehicle ive been into like the one before and when i re-enter that vehicle it shows it right so idk whats the problem ? also i put this under onplayerstatechange and newstate == player_state_driver. Thanks for reading
Код:
SCM(playerid, -1, "{FF0000}Cestitamo na kupovini. Za vise informacija koristite /veh."); PlayerInfo[playerid][pVeh1] = VehInfo[id][vID]; new imeigraca[MAX_PLAYER_NAME]; GetPlayerName(playerid, imeigraca, sizeof(imeigraca)); strmid(VehInfo[id][vVlasnik], imeigraca, 0, strlen(imeigraca), 150); VehInfo[id][vCreated] = 2; UpdateVeh(id, 0); SaveVeh(id); CancelSelectTextDraw(playerid); PlayerTextDrawHide(playerid, TDCoS0[playerid]); PlayerTextDrawHide(playerid, TDCoS1[playerid]); PlayerTextDrawHide(playerid, TDCoS2[playerid]); PlayerTextDrawHide(playerid, TDCoS3[playerid]); PlayerTextDrawHide(playerid, TDCoS4[playerid]); PlayerTextDrawHide(playerid, TDCoS5[playerid]); PlayerTextDrawHide(playerid, TDCoS6[playerid]); PlayerTextDrawHide(playerid, TDCoS7[playerid]); PlayerTextDrawHide(playerid, TDCoS8[playerid]); SetTimerEx("Unfreezetimer", 100, false, "i", playerid);
second problem i have is that this :
PlayerTextDrawSetPreviewModel(playerid, TDCoS6[playerid], GetVehicleModel(GetPlayerVehicleID(playerid)));
When i enter a vehicle shows model of the past vehicle ive been into like the one before and when i re-enter that vehicle it shows it right so idk whats the problem ? also i put this under onplayerstatechange and newstate == player_state_driver. Thanks for reading