Unfreezing stuff and changing model preview id on playertextdraw -
bugi - 03.01.2016
So first problem i have is that after player buys vehicle he just sits in it and cant move, probably engine turned off or somewhere i have TogglePlayerControllable(playerid, 0); but no, he just wont move and thats it, lights arent turned on when i go into that car maybe that helps you idk ...
Код:
SCM(playerid, -1, "{FF0000}Cestitamo na kupovini. Za vise informacija koristite /veh.");
PlayerInfo[playerid][pVeh1] = VehInfo[id][vID];
new imeigraca[MAX_PLAYER_NAME];
GetPlayerName(playerid, imeigraca, sizeof(imeigraca));
strmid(VehInfo[id][vVlasnik], imeigraca, 0, strlen(imeigraca), 150);
VehInfo[id][vCreated] = 2;
UpdateVeh(id, 0);
SaveVeh(id);
CancelSelectTextDraw(playerid);
PlayerTextDrawHide(playerid, TDCoS0[playerid]);
PlayerTextDrawHide(playerid, TDCoS1[playerid]);
PlayerTextDrawHide(playerid, TDCoS2[playerid]);
PlayerTextDrawHide(playerid, TDCoS3[playerid]);
PlayerTextDrawHide(playerid, TDCoS4[playerid]);
PlayerTextDrawHide(playerid, TDCoS5[playerid]);
PlayerTextDrawHide(playerid, TDCoS6[playerid]);
PlayerTextDrawHide(playerid, TDCoS7[playerid]);
PlayerTextDrawHide(playerid, TDCoS8[playerid]);
SetTimerEx("Unfreezetimer", 100, false, "i", playerid);
and unfreezetimer is just toggleplayercontrollable to 1 cuz i thought that might fix it ...
second problem i have is that this :
PlayerTextDrawSetPreviewModel(playerid, TDCoS6[playerid], GetVehicleModel(GetPlayerVehicleID(playerid)));
When i enter a vehicle shows model of the past vehicle ive been into like the one before and when i re-enter that vehicle it shows it right so idk whats the problem ? also i put this under onplayerstatechange and newstate == player_state_driver. Thanks for reading
Re: Unfreezing stuff and changing model preview id on playertextdraw -
justinnater - 03.01.2016
https://sampwiki.blast.hk/wiki/SetVehicleParamsEx
You are probably using
PlayerTextDrawSetPreviewModel(playerid, TDCoS6[playerid], GetVehicleModel(GetPlayerVehicleID(playerid)));
in the wrong callback or something like that.
Can you show where you use that function?
Re: Unfreezing stuff and changing model preview id on playertextdraw -
bugi - 03.01.2016
Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
new id = GetVehicleID(GetPlayerVehicleID(playerid));
if(IsVeh(id))
{
if(VehInfo[id][vCreated] == 1)
{
TogglePlayerControllable(playerid, 0);
PlayerTextDrawShow(playerid, TDCoS0[playerid]);
PlayerTextDrawShow(playerid, TDCoS1[playerid]);
PlayerTextDrawShow(playerid, TDCoS2[playerid]);
PlayerTextDrawShow(playerid, TDCoS3[playerid]);
PlayerTextDrawShow(playerid, TDCoS4[playerid]);
PlayerTextDrawShow(playerid, TDCoS5[playerid]);
PlayerTextDrawShow(playerid, TDCoS6[playerid]);
PlayerTextDrawShow(playerid, TDCoS7[playerid]);
PlayerTextDrawShow(playerid, TDCoS8[playerid]);
new imevozila[10];
if(VehInfo[id][vVrsta] == 1) { imevozila = "Automobil"; }
if(VehInfo[id][vVrsta] == 2) { imevozila = "Motor"; }
if(VehInfo[id][vVrsta] == 3) { imevozila = "Letelicu"; }
if(VehInfo[id][vVrsta] == 4) { imevozila = "Brod"; }
new cenaa[50], imea[50], markaa[50], ida[50], vlasnika[50];
format(cenaa, sizeof(cenaa), "CENA: ~w~%d $", VehInfo[id][vCena]);
format(markaa, sizeof(markaa), "MARKA: ~w~%s", VehicleNames[VehInfo[id][vModel]-400]);
format(vlasnika, sizeof(vlasnika), "VLASNIK: ~w~%s", VehInfo[id][vVlasnik]);
format(ida, sizeof(ida), "ID: ~w~%d", VehInfo[id][vID]);
format(imea, sizeof(imea), "KUPI %s", imevozila);
PlayerTextDrawSetString(playerid, TDCoS1[playerid], imea);
PlayerTextDrawSetString(playerid, TDCoS2[playerid], markaa);
PlayerTextDrawSetString(playerid, TDCoS3[playerid], cenaa);
PlayerTextDrawSetString(playerid, TDCoS4[playerid], ida);
PlayerTextDrawSetString(playerid, TDCoS5[playerid], vlasnika);
SetTimerEx("Bleja", 100, false, "i", playerid);
SelectTextDraw(playerid, 0x4665ffff);
return 1;
}
if(VehInfo[id][vCreated] == 2)
{
new strica[128];
new imeigraca[MAX_PLAYER_NAME];
GetPlayerName(playerid, imeigraca, sizeof(imeigraca));
if(!strcmp(imeigraca, VehInfo[id][vVlasnik], false))
{
format(strica,sizeof(strica),"~R~VLASNIK: ~W~%s", VehInfo[id][vVlasnik]);
GameTextForPlayer(playerid, strica, 3000, 3);
}
else
{
format(strica,sizeof(strica),"~R~VLASNIK: ~W~%s", VehInfo[id][vVlasnik]);
GameTextForPlayer(playerid, strica, 3000, 3);
SCM(playerid, -1, "{FF0000}Nemate kljuceve od ovog vozila.");
RemovePlayerFromVehicle(playerid);
}
}
}
}
there you go fam
Re: Unfreezing stuff and changing model preview id on playertextdraw -
justinnater - 03.01.2016
I dont see you changing the previewmodel in that code.
So try this:
Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
new id = GetVehicleID(GetPlayerVehicleID(playerid));
if(IsVeh(id))
{
if(VehInfo[id][vCreated] == 1)
{
TogglePlayerControllable(playerid, 0);
PlayerTextDrawShow(playerid, TDCoS0[playerid]);
PlayerTextDrawShow(playerid, TDCoS1[playerid]);
PlayerTextDrawShow(playerid, TDCoS2[playerid]);
PlayerTextDrawShow(playerid, TDCoS3[playerid]);
PlayerTextDrawShow(playerid, TDCoS4[playerid]);
PlayerTextDrawShow(playerid, TDCoS5[playerid]);
PlayerTextDrawSetPreviewModel(playerid, TDCoS6[playerid], GetVehicleModel(GetPlayerVehicleID(playerid)));
PlayerTextDrawShow(playerid, TDCoS6[playerid]);
PlayerTextDrawShow(playerid, TDCoS7[playerid]);
PlayerTextDrawShow(playerid, TDCoS8[playerid]);
new imevozila[10];
if(VehInfo[id][vVrsta] == 1) { imevozila = "Automobil"; }
if(VehInfo[id][vVrsta] == 2) { imevozila = "Motor"; }
if(VehInfo[id][vVrsta] == 3) { imevozila = "Letelicu"; }
if(VehInfo[id][vVrsta] == 4) { imevozila = "Brod"; }
new cenaa[50], imea[50], markaa[50], ida[50], vlasnika[50];
format(cenaa, sizeof(cenaa), "CENA: ~w~%d $", VehInfo[id][vCena]);
format(markaa, sizeof(markaa), "MARKA: ~w~%s", VehicleNames[VehInfo[id][vModel]-400]);
format(vlasnika, sizeof(vlasnika), "VLASNIK: ~w~%s", VehInfo[id][vVlasnik]);
format(ida, sizeof(ida), "ID: ~w~%d", VehInfo[id][vID]);
format(imea, sizeof(imea), "KUPI %s", imevozila);
PlayerTextDrawSetString(playerid, TDCoS1[playerid], imea);
PlayerTextDrawSetString(playerid, TDCoS2[playerid], markaa);
PlayerTextDrawSetString(playerid, TDCoS3[playerid], cenaa);
PlayerTextDrawSetString(playerid, TDCoS4[playerid], ida);
PlayerTextDrawSetString(playerid, TDCoS5[playerid], vlasnika);
SetTimerEx("Bleja", 100, false, "i", playerid);
SelectTextDraw(playerid, 0x4665ffff);
return 1;
}
if(VehInfo[id][vCreated] == 2)
{
new strica[128];
new imeigraca[MAX_PLAYER_NAME];
GetPlayerName(playerid, imeigraca, sizeof(imeigraca));
if(!strcmp(imeigraca, VehInfo[id][vVlasnik], false))
{
format(strica,sizeof(strica),"~R~VLASNIK: ~W~%s", VehInfo[id][vVlasnik]);
GameTextForPlayer(playerid, strica, 3000, 3);
}
else
{
format(strica,sizeof(strica),"~R~VLASNIK: ~W~%s", VehInfo[id][vVlasnik]);
GameTextForPlayer(playerid, strica, 3000, 3);
SCM(playerid, -1, "{FF0000}Nemate kljuceve od ovog vozila.");
RemovePlayerFromVehicle(playerid);
}
}
}
}
Re: Unfreezing stuff and changing model preview id on playertextdraw -
bugi - 03.01.2016
im such a retard thanks bro +rep but still didnt fix the engine problem i put this in the part where hes buying the car
Код:
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective);
still nothing