Lagshot in a virtual world?
#1

Hey,

So lets say I have a skinhit server, is it possible to make a command /lagshot which changes the virtual world and enables lagshot instead of skinhit?
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#2

Yeah, I think it's possible with the use of OnPlayerTakeDamage, but I haven't tested how the callback functions when lagcomp is enabled though.
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#3

Quote:
Originally Posted by [KHK]Khalid
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Yeah, I think it's possible with the use of OnPlayerTakeDamage, but I haven't tested how the callback functions when lagcomp is enabled though.
I would need an example, please.
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#4

You cannot change lagcomp (SA:MP's) within the game. You would have to create a server sided skinhit system to create such command and feature.
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