SA-MP Forums Archive
Lagshot in a virtual world? - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Lagshot in a virtual world? (/showthread.php?tid=584484)



Lagshot in a virtual world? - Ghazal - 05.08.2015

Hey,

So lets say I have a skinhit server, is it possible to make a command /lagshot which changes the virtual world and enables lagshot instead of skinhit?


Re: Lagshot in a virtual world? - [KHK]Khalid - 05.08.2015

Yeah, I think it's possible with the use of OnPlayerTakeDamage, but I haven't tested how the callback functions when lagcomp is enabled though.


Re: Lagshot in a virtual world? - Ghazal - 05.08.2015

Quote:
Originally Posted by [KHK]Khalid
Посмотреть сообщение
Yeah, I think it's possible with the use of OnPlayerTakeDamage, but I haven't tested how the callback functions when lagcomp is enabled though.
I would need an example, please.


Re: Lagshot in a virtual world? - SickAttack - 05.08.2015

You cannot change lagcomp (SA:MP's) within the game. You would have to create a server sided skinhit system to create such command and feature.